Dracopent, chaotic female mummified Camperstriker ##---------- #,.........| -------##### #,|........| |......,,,,####################### ##,|.>......| |.....|###,,,,,,,,,,,,,,,,,,,,,,,# #,,|........| |......,,,#------------######################## -----,,-.-------- |.@.f.|## |...........,# #,,,,,,,,,,,##|.|..,,#,,# |......,# |..........|,# #----------,,,....|#,##,# ----.--,# |..........|,# |........|,##|.<.-,,##,,# #,,,,# -------.----,# |........|#,,..`.|,,##-.---- ##,,,,# ####,# #,,# |.........,##-----,,,,-....| ##,,,#,# ####,,,,# #,## ####|........|#-------,,,,|....| ###,,##,#####,,,,#### #,# ##,,,-.........,|.....|,,,,.....| #,,,#,,,##,,,,#### #,-------#,###|........|,.......,###------ #####,----.------ #,.......,,# ----------#|.....|,# #,|.........| ##|#....|################-------,# ##|.........| #....| #,,,,,,,,,,,,,,,,,,,,,# #,..........| ------ ####################### #----------- [Dracopent the Wallhack Exploiter] St6 Dx10 Co10 In13 Wi8 Ch7 CamMumFemCha Dlvl:1 $15 HP30(30) Pw18(18) AC9 Xp3/51 Wt204/1130 T537 Latest messages Incoming message for Player 1. The message is from 'Emmelie'. It reads: '---' There is a set of iron bars in the way! normal play: choose between known map without mons, obj, and traps (to see underlying terrain only), or known map without mons and objs (to see traps under mons and objs), or known map without mons (to see objects under monsters); You displaced Kitteh. You hear soft splashing. In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around! You perform the panic digging ritual and are paralyzed for a while. Some solid rock is pulverized! SLEX Math Exam! You will have to solve the following binomial equation or your max HP and Pw is permanently reduced: 8x^3 - 27 = 0 Nat cnancgba fn hyb hfn xn fvzobyb fn cntcnatyhcvt. You feel like your digestive tract started to digest itself. You can move again. There is a wall in the way! There is a set of iron bars in the way! There is a wall in the way! There is a set of iron bars in the way! You stop. Kitteh is in the way! You choke over your food. You die... Some text has been burned into the floor here. Use "r." to read it. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 16 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: glib combat You could not have this property intrinsically: contamination resistance Amulet identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 63% chance Potion drop chance was reduced to 97% Weapon drop chance was reduced to 88% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: hammer (turn 22) The following skill became untrainable if you tried to train it too early: trident (turn 3876) The following skill became untrainable after a while: bare-handed combat (turn 74374) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 42592) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73801 Monster spawn increase reached its maximum at turn 473034 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1056671 The monster class that cannot be genocided was trove The monster class that was spawned more often: dragon (freq bonus 8) The monster species that spawned more often: deep sea thieving fish (freq bonus 11) The monster species that spawned more often: the hidden (freq bonus 44) The monster species that spawned more often: dizzy blonde (freq bonus 22) The monster species that spawned more often: metal smasher (freq bonus 20) The monster species that spawned more often: real devilfish (freq bonus 33) The monster species that spawned more often: deep sea drowning fish (freq bonus 36) The monster species that spawned more often: sane warp patch (freq bonus 168) The monster species that spawned more often: entrapping turret (freq bonus 22) The monster species that spawned more often: devious eel (freq bonus 20) The monster species that spawned more often: black reaver (freq bonus 13) The monster species that spawned more often: vexed vixen (freq bonus 36) The monster species that spawned more often: thorn patch (freq bonus 20) The monster species that spawned more often: shard mold (freq bonus 12) The monster species that spawned more often: rambling gambler (freq bonus 24) The monster species that spawned more often: Ariane (freq bonus 32) The monster species that spawned more often: wind colony (freq bonus 20) The monster species that spawned more often: secluded patch (freq bonus 48) The monster species that spawned more often: dancing candle flame (freq bonus 36) The monster species that spawned more often: fire metroid (freq bonus 22) The monster species that spawned more often: passionate diarrhoeal importation (freq bonus 28) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 8) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 9) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster species that never randomly spawned: soft mold The monster species that never randomly spawned: Spill Kop The monster species that never randomly spawned: erenge tick The monster species that never randomly spawned: crush beast The monster species that never randomly spawned: A'salom The monster species that never randomly spawned: sextan freedman The monster species that never randomly spawned: scorecard effloresce halved The monster species that never randomly spawned: fire lizard The monster species that never randomly spawned: goddamn rusalka The monster species that never randomly spawned: Officer Hanna The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 6) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 22) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 193) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 42) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 24) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 6) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 12) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 28) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 39) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 3) Trap randomization happened for 1 in 835 traps Next attribute increase check would have come at turn 3686 Strength training was 16 Dexterity training was 15 Wisdom training was 0 Constitution training was 16 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having glib combat (0) You were aware of the presence of something You were warned of undead You had 2130 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status raise zombies 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Not Ready(1243) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of mana (EIT ME) scroll of phase door (CAO NI MA) scroll of standard id (CTRL ALT DEL) scroll of cure (PSERPHERCHO THNERBECH CHARCHERBER YEICH) * scroll of extra healing (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of greater mana restoration (KLOCK DOCK KAPOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 10 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (32 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Camperstriker...