Dracopent, chaotic female mummified Poison Mage ##--------------- ##,.....#........| --------- #,,,|....#......#.| ##|.......| #,##|..........#..| #,..`.....| ###,# ------------|-- #,|.......| #,,,,# ########,# #,|.......| #,#### ###,,,,,,,,# #,|.......| #,# #,,,######## #,|.......| #,# --.------## #,------|-- -+----,# |........,## #`,# #,,# |>...|,# |.......|,,# #,## ##,# +@...|,# |.......|#,# #,,# --.----- |....|,# ---------#,---------,###|......| |...`.,# #,|.<.....|,,,,.......| ------## #,........|,###|......| ##|....{...,# |......| ---------## -------- [Dracopent the Poison Mixer] St7 Dx17 Co14 In21 Wi4 Ch8 PoiMumFemCha Dlvl:1 $9 HP31(31) Pw31(31) AC4 Xp2/20 Wt28/1410 T160 Latest messages As you kick the door, it crashes open! You hear some noises in the distance. The jackal bites you! [-1 -> 17] You see here a statue of a sewer rat {30}. The jackal misses. (2x) The jackal bites you! [-1 -> 16] You kill the jackal! The jackal bites you! [-1 -> 16] You kill the jackal! Welcome to experience level 2. You see here a jackal corpse {300}. This jackal corpse is delicious! You finish eating the jackal corpse. You hear the footsteps of a guard on patrol. You see here 5 gold pieces {0}. 5 gold pieces. You are no longer invisible. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: fear resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 77% Armor drop chance was reduced to 70% Tool drop chance was reduced to 74% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3) The following skill became untrainable if you tried to train it too early: healing spells (turn 297) The following skill became untrainable after a while: body spells (turn 47722) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 11127) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42355 Monster spawn increase reached its maximum at turn 108689 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 821926 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: precleaning willfully (freq bonus 12) The monster species that spawned more often: nexus mushroom (freq bonus 10) The monster species that spawned more often: maud force fungus (freq bonus 40) The monster species that spawned more often: inertia colony (freq bonus 8) The monster species that spawned more often: ore lich (freq bonus 4) The monster species that spawned more often: null mold (freq bonus 21) The monster species that spawned more often: sea naga hatchling (freq bonus 24) The monster species that spawned more often: slow crow (freq bonus 8) The monster species that spawned more often: bloodthirsty vampire lord (freq bonus 32) The monster species that spawned more often: despondent kiting evinced (freq bonus 48) The monster species that spawned more often: hairy mold (freq bonus 16) The monster species that spawned more often: alpinist stardust (freq bonus 12) The monster species that spawned more often: retailer scalding (freq bonus 12) The monster species that spawned more often: bastard of the forest (freq bonus 16) The monster species that spawned more often: animato wheal adaptively (freq bonus 36) The monster species that spawned more often: ringing hobbit (freq bonus 20) The monster species that spawned more often: luminescent fungus (freq bonus 24) The monster species that spawned more often: young adult black dragon (freq bonus 16) The monster species that spawned more often: kobold thief (freq bonus 6) The monster species that spawned more often: grey orc (freq bonus 15) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster species that never randomly spawned: purple mold The monster species that never randomly spawned: clapper snake The monster species that never randomly spawned: rutterkin The monster species that never randomly spawned: chela of ghoolab shah The monster species that never randomly spawned: red ants of Timothy Thummel The monster species that never randomly spawned: cerulean colony The monster species that never randomly spawned: ae The monster species that never randomly spawned: ball of webbing The monster species that never randomly spawned: horadrim ancestor The monster species that never randomly spawned: pale phalanx The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 27) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 40) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 20) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 1) Next attribute increase check would have come at turn 214 Strength training was 13 Dexterity training was 1 Wisdom training was 2 Constitution training was 7 You were cold resistant You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from being a stoned chiller (0) You were aware of the presence of something You were warned of undead You had 1988 points of nutrition remaining You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (137) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 99% b - protection 1 protect 0% 104% c - cure blindness 2 healing 0% 99% d - poison blast 4 attack 0% 299% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) sigil of control 2X Prepared(0) sigil of tempest 2X Prepared(0) sigil of discharge 2X Prepared(0) raise zombies 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (vestiary) Scrolls scroll of gold detection (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of healing (PHYSIC STUNT DAMAGE SMALLERS) scroll of mana (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of phase door (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of standard id (KTTDLWRGT) scroll of cure (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) * scroll of extra healing (WELCOME TO ANGBAND) * scroll of greater mana restoration (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) Spellbooks spellbook of confuse monster (impenetrable) spellbook of protection (final) spellbook of cure blindness (multicolored) spellbook of poison blast (dreamy) Potions potion of invisibility (brilliant blue) potion of gain ability (baloon flower) potion of healing (castor bean) Rings ring of levitation (cheap) Wands wand of poison (shivering) wand of venom scattering (segmented) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Poison Mage...