Dracopent, neutral female doppelganger User of Stand ------ |....- |....| |....|## |...<.,# |....|,# ------,# #,# #,# #,# ##,# #,,# #,## #,# #,------- #,|.I...|@ #,.....II,# ##------- [Dracopent the Arrow Pierced] St11 Dx10 Co12 In5 Wi8 Ch4 UseDopFemNeu Dlvl:2 $31 HP-5(11) Pw15(16) AC0 Xp1/15 Wt204/1300 T724 Bli Latest messages The goblin cop Acidspiller touches you! [-1 -> 3] You're covered in acid! It burns! [-1 -> 2] Warning: HP low! The goblin cop Acidspiller swings her steel-capped sandal. The goblin cop Acidspiller just misses! The goblin cop Acidspiller misses. If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Your body is transported to another location! The goblin cop Acidspiller throws a cream pie! You are hit by a cream pie. Yecch! You've been creamed. Your plate mail blocks the goblin cop Acidspiller's attack. Your plate mail blocks its attack. It misses. (3x) You hear some noises. There is a wall in the way! It hits you! You die... Your inventory Weapons j - a cursed +0 orcish dagger {4} Armor i - an uncursed +0 plate mail (being worn) {200} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Potions g - an uncursed finalized potion of blindness {0} h - a cursed finalized potion of restore ability {0} Tools a - an uncursed tooled horn {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 17 You carried 1 sins You could not have this property at all: polymorph control You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 133 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 66% Armor drop chance was reduced to 75% Tool drop chance was reduced to 79% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: chaos spells (turn 71) The following skill became untrainable if you tried to train it too early: boomerang (turn 60) The following skill became untrainable after a while: body spells (turn 48005) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 46610) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 124095 Monster spawn increase reached its maximum at turn 171719 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1151850 The monster class that cannot be genocided was turret The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: gazer horror (freq bonus 8) The monster species that spawned more often: insane echidna (freq bonus 10) The monster species that spawned more often: weremumak (freq bonus 12) The monster species that spawned more often: Olog-hai ambusher (freq bonus 36) The monster species that spawned more often: deviously tiff (freq bonus 4) The monster species that spawned more often: narrog (freq bonus 8) The monster species that spawned more often: axonal deja (freq bonus 28) The monster species that spawned more often: pusher fly (freq bonus 12) The monster species that spawned more often: pustulent stalk (freq bonus 144) The monster species that spawned more often: ax (freq bonus 6) The monster species that spawned more often: biologist reappoint (freq bonus 9) The monster species that spawned more often: tear mushroom (freq bonus 8) The monster species that spawned more often: poison wolf (freq bonus 8) The monster species that spawned more often: petty vampire (freq bonus 15) The monster species that spawned more often: Koschei (freq bonus 18) The monster species that spawned more often: surlier battler ahorse (freq bonus 15) The monster species that spawned more often: coven camaraderie (freq bonus 18) The monster species that spawned more often: octarine force fungus (freq bonus 24) The monster species that spawned more often: silent spirit (freq bonus 6) The monster species that spawned more often: stairstrap snake (freq bonus 72) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster species that never randomly spawned: void fungus The monster species that never randomly spawned: porter hitec fungus The monster species that never randomly spawned: blacksteel pudding The monster species that never randomly spawned: porter tengu The monster species that never randomly spawned: reprimanding chastising The monster species that never randomly spawned: slime giant The monster species that never randomly spawned: netzah sephirah The monster species that never randomly spawned: corrosludge golem The monster species that never randomly spawned: criminal garbage houses The monster species that never randomly spawned: dreamer cockatrice The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 57) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 21) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 12) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 87) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 69) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 2) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 3) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 2) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Trap randomization happened for 1 in 898 traps Next attribute increase check would have come at turn 2052 Strength training was 4 Dexterity training was 3 Wisdom training was 2 Constitution training was 10 You were blinded (11) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having confusion resistance (0) You had 1443 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Huge timeout(15195) phase door 1 R Reloading(597) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Scrolls scroll of healing (AMGEMS SLAK) scroll of mana (PHORPHORBA BAIBO PHORBORBA) scroll of phase door (ABIL BASE CURR GEAR TEMP TOTL) scroll of standard id (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of cure (ADE EXPIRIUS) * scroll of extra healing (CDESIGN PROPONENTSIST) * scroll of greater mana restoration (SPARKLING EDWARD CULLEN) Potions potion of blindness (turquoise) potion of restore ability (tasteless) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) techniques [Basic] (max Grand Master) (39 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the User of Stand...