Dracopent, chaotic female poisoner Poison Mage ------- |.....| ......| |.....| |..@F.. --.---- [Dracopent the Poison Mixer] St7 Dx8 Co13 In18 Wi6 Ch5 PoiPoiFemCha Dlvl:1 $0 HP11(16) Pw18(18) AC9 Xp1/0 Wt28/1280 T1 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a chaotic female poisoner Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The cloak was poisoned! You feel weaker! You lose Strength [-5 -> 11] The moon is waning tonight. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 225 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 83 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 98% Tool drop chance was reduced to 97% Food drop chance was reduced to 81% Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: riding (turn 26) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 741) The following skill became untrainable after a while: chaos spells (turn 24913) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 23815) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 146430 Monster spawn increase reached its maximum at turn 218445 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1288158 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: magikarp (freq bonus 12) The monster species that spawned more often: plague bug (freq bonus 24) The monster species that spawned more often: armload philological (freq bonus 16) The monster species that spawned more often: fry (freq bonus 16) The monster species that spawned more often: sorcerer (freq bonus 30) The monster species that spawned more often: silver toad (freq bonus 30) The monster species that spawned more often: nightly colony (freq bonus 8) The monster species that spawned more often: death berserker (freq bonus 8) The monster species that spawned more often: adult tatzelworm (freq bonus 12) The monster species that spawned more often: nightmare unicorn (freq bonus 18) The monster species that spawned more often: gnomish gunman (freq bonus 6) The monster species that spawned more often: teddy bear (freq bonus 3) The monster species that spawned more often: Kelk (freq bonus 8) The monster species that spawned more often: dread lich (freq bonus 5) The monster species that spawned more often: spirit naga (freq bonus 8) The monster species that spawned more often: phaser force fungus (freq bonus 20) The monster species that spawned more often: radiant patch (freq bonus 10) The monster species that spawned more often: lutheranism challenged (freq bonus 6) The monster species that spawned more often: leprosy drunkest (freq bonus 10) The monster species that spawned more often: ancient stone dragon (freq bonus 18) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster species that never randomly spawned: ape The monster species that never randomly spawned: amorphous warp patch The monster species that never randomly spawned: blue-red warp fungus The monster species that never randomly spawned: ogre berserker The monster species that never randomly spawned: rainbow fungus The monster species that never randomly spawned: scarecrow The monster species that never randomly spawned: deviously tiff The monster species that never randomly spawned: combined obligated The monster species that never randomly spawned: Simurgh The monster species that never randomly spawned: brown warp fungus The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 2) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 10) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 8) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 6) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 56) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 3) Trap randomization happened for 1 in 258 traps Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (853) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (secretion cloak) Scrolls scroll of charging (FASCICULUS PROPRIUS) scroll of healing (AFKPU ZEJOTYDIN) scroll of mana (YOU HAVE BEEN VIOLATED) scroll of phase door (MUCH ORC VERI SMART) scroll of standard id (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of cure (VEGETARIANISM IS AN EATING DISORDER) * scroll of extra healing (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of greater mana restoration (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) Spellbooks spellbook of confuse monster (metal-colored) spellbook of protection (scribbled) spellbook of cure blindness (disenchanted) spellbook of poison blast (inert) Potions potion of gain ability (peculiar) potion of oil (thaumaturgic) Rings ring of gain dexterity (alive) Wands wand of poison (secret) wand of venom scattering (brittle) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 100 points, Since you escaped early, the score list will not be checked.