Dracopent, chaotic female mummified Otaku #### #<).### ##### #...[)####.... B ##..#....#.### ##.##....)#### ###....[..M@# ####.#.%V.# #####..# #..#. ##.... #.... ####. [Dracopent the Ms. Yu] St9 Dx11 Co15 In15 Wi6 Ch7 OtaMumFemCha Min:6 $245 HP77(77) Pw50(50) AC-2 Exp6 T2521 Sat Latest messages Restoring save file... You return to level 6 in The Gnomish Mines. Konnichi wa Dracopent, the mummified Otaku, welcome back to SlashEMExtended! The moon is waning tonight. Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} x - 51 uncursed +0 arrows {0} y - 6 uncursed +0 orcish spears (in quiver) {72} D - an uncursed +0 dai-kyu {12} I - a sticky cursed +2 orcish dagger {4} Armor b - a cursed +0 T-shirt (being worn) {2} B - the cursed -3 pair of iron shoes named Colluin {20} C - an uncursed +0 scale mail (being worn) {100} E - a blessed +1 dwarvish roundshield (being worn) {40} G - an uncursed +0 orcish helm (being worn) {12} K - an uncursed +0 pair of boots of acid resistance (being worn) {8} T - a cursed +0 mummy wrapping (being worn) {2} W - a blessed +0 dou-maru {160} Scrolls n - an uncursed scroll of magic mapping {0} o - an uncursed scroll of identify {0} p - an uncursed finalized scroll of remove curse {0} q - 6 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} Q - an uncursed finalized scroll of enchant armor {0} S - a blessed scroll of standard id {0} Potions k - a blessed potion of healing {0} l - an uncursed finalized potion of recovery {0} m - an uncursed finalized potion of water {0} z - an uncursed finalized potion of sake {0} F - an uncursed potion of restore ability {0} Tools j - an uncursed fukuro {255} u - a cursed charger {0} A - an uncursed choshinki {0} O - an uncursed +0 tsuruhashi (alternate weapon; not wielded) {32} R - an uncursed oilskin sack named food {5} Contents of the fukuro: an uncursed spellbook of sleep (0:0) {0} 3 uncursed +0 worthless pieces of black glass {3} an uncursed +0 worthless piece of violet glass {1} an uncursed +0 worthless piece of blue glass {1} 13 uncursed +0 koishis {0} a cursed -1 flint stone called grindstone? 21 blessed +0 koishis named Widow maker {0} a cursed wand of enlightenment (0:3) {0} an uncursed spellbook of blank paper (2:5) {0} an uncursed wand of digging (0:2) {0} an uncursed spellbook of enchant armor (0:2) {0} a heavily cursed scroll of cure {0} an uncursed +0 tanko {200} a cursed +1 nunchaku {7} an uncursed +0 garden fork {10} a cursed -1 orcish dagger {4} a blessed +0 orcish short sword {12} an uncursed +3 orcish short sword {12} Contents of the oilskin sack named food: 3 uncursed oranges {0} a cursed torikabuto {0} a cursed gunyoki {0} 5 uncursed slime molds {0} an uncursed torikabuto {0} an uncursed fortune cookie {0} a cursed ugh memory to create inventory window {0} 5 uncursed lemons {0} an uncursed gunyoki {0} an uncursed gunyoki {0} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 22 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: poison resistance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 83% Wand drop chance was reduced to 96% Implant drop chance was reduced to 85% Potion drop chance was reduced to 91% Armor drop chance was reduced to 75% Tool drop chance was reduced to 80% Food drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: attack spells (turn 26) The following skill became untrainable if you tried to train it too early: javelin (turn 175) The following skill became untrainable after a while: techniques (turn 37550) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 33456) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 46710 Monster spawn increase reached its maximum at turn 136465 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 468597 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: flying fish The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 4) The monster species that spawned more often: proscenium star epilogued (freq bonus 48) The monster species that spawned more often: Thunderous Kop (freq bonus 14) The monster species that spawned more often: horse-deer (freq bonus 12) The monster species that spawned more often: borg (freq bonus 5) The monster species that spawned more often: devteam horror (freq bonus 5) The monster species that spawned more often: multi-hued colony (freq bonus 21) The monster species that spawned more often: procrastinator seconde (freq bonus 12) The monster species that spawned more often: stubby bosquet (freq bonus 12) The monster species that spawned more often: death turret (freq bonus 22) The monster species that spawned more often: evasive brown bear (freq bonus 18) The monster species that spawned more often: threshold force fungus (freq bonus 24) The monster species that spawned more often: rabid rabbit (freq bonus 14) The monster species that spawned more often: kopje freestanding (freq bonus 12) The monster species that spawned more often: Kati's striped sneaker (freq bonus 24) The monster species that spawned more often: ancient white dragon (freq bonus 18) The monster species that spawned more often: traumatizing vitrifying (freq bonus 12) The monster species that spawned more often: wax golem (freq bonus 7) The monster species that spawned more often: big weapon trove (freq bonus 12) The monster species that spawned more often: doomsay (freq bonus 36) The monster species that spawned more often: strange zombie (freq bonus 56) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 12) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster species that never randomly spawned: shard force fungus The monster species that never randomly spawned: Noemi The monster species that never randomly spawned: mana stealer The monster species that never randomly spawned: unconquerable deviator The monster species that never randomly spawned: crimson spore The monster species that never randomly spawned: baker dictator The monster species that never randomly spawned: tundra bear The monster species that never randomly spawned: microclimatological yielder The monster species that never randomly spawned: arcane butcher The monster species that never randomly spawned: amnesia warp patch The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 16) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 51) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 38) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 9) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 8) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 3) Trap randomization happened for 1 in 456 traps Next attribute increase check would have come at turn 3241 Strength training was 21 Dexterity training was 8 Wisdom training was 19 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having discount action (0) Your chance to block was 31% You were aware of the presence of something You were warned of undead You had 4496 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 82% b - sleep 2 enchant 59% 100% Techniques known in the end Name Level Status raise zombies 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons katana (samurai sword) orcish spear (crude spear) orcish dagger (crude dagger) orcish short sword (crude short sword) Armor iron shoes (hard shoes) dwarvish roundshield (large round shield) orcish helm (iron skull cap) boots of acid resistance (turbo boots) Scrolls scroll of magic mapping (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of identify (INTEGER DIVIDE BY ZERO) scroll of remove curse (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of healing (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of mana (THE AI IS OUTWITTING THE HUMANS) scroll of phase door (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of standard id (HI GUYS IM ON MY TABLETTEN) scroll of cure (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) * scroll of extra healing (SCUMHACK ROLLING FOR STAIRS) * scroll of greater mana restoration (VEGETARIANISM IS AN EATING DISORDER) scroll of enchant armor (ANGULAR SIGN) Spellbooks spellbook of enchant armor (brand-new) spellbook of blank paper (plain) spellbook of sleep (possessive) Potions potion of healing (aquamarine) potion of recovery (thyme) potion of water (clear) potion of full healing (coffee) potion of sake (sizzling) potion of restore ability (baloon flower) Wands wand of enlightenment (quadratic) wand of digging (trigonal) Tools whistle called tin? fukuro (bag) oilskin sack (bag) Gems flint stone called grindstone? (gray) worthless piece of black glass (black) worthless piece of violet glass (violet) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Vanquished creatures a bagurom a blob a jackal 0 evasive foxes (1 created) a gas spore a floating eye a floating nose 0 feline clouds (1 created) an evasive jermlaine 0 wimps (1 created) 0 group hobbits (1 created) a normal hobbit a dwarf a camo dwarf an army dwarf 0 dwarf thieves (2 created) 0 hurkles (1 created) a mutant human 0 hobbit brigand thieves (1 created) an illithid a homunculus an imp (2 created) 0 normal jellies (1 created) a kobold a pack kobold 2 small kobolds 0 small kappas (1 created) 0 small mimics (1 created) 3 marine goblins (4 created) a goblin cop a hobgoblin (2 created) a yeek 0 goblin fighters (1 created) a sewer rat 2 visor sewer rats a rock mole 0 millipedes (1 created) 2 little spiders (3 created) 0 healthy cave spiders (1 created) 0 grey centipedes (1 created) a white worm mass 2 maggots 3 group bugs (4 created) 0 Windows 95's (1 created) 0 lightbringers (1 created) an echidna 0 mohats (1 created) 0 pheasants (1 created) 0 undead bats (1 created) a foul crow 0 airborne parrots (1 created) 0 baby orange dragons (1 created) a COM2COM a lichen (0 created) 0 stalking lichens (1 created) an ungenomold a yellow mold 2 orange spores (1 created) a red growth a cyan growth 3 sub-gnomes (4 created) 2 gnomes (5 created) a satanic gnome 0 gnome thieves (2 created) a petty gnome thief a little grey alien a panotty 2 intermediate gnomes (4 created) 4 gnome lords (7 created) a gnome watcher a gnomish brigand thief a gnomish wizard (3 created) a gnome cleric 0 angsty gnomes (1 created) a gnomish psychic a deep gnome a deep force gnome 0 mummies (1 created) 2 kobold mummies 0 gnome mummies (1 created) a human mummy a minor ogre 0 garter snakes (1 created) 0 vampires (1 created) a grid xorn a kobold zombie an orc zombie a dwarf zombie a grave digger 2 kasa-obakes a karakasa a human (2 created) a redguard a yokuda 0 shopkeepers (6 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a small boo 0 twens (1 created) 0 piles of copper coins (1 created) 0 novice medium walls (1 created) a mini rub monster 0 arrow turrets (1 created) 0 fire troves (1 created) 0 cold troves (1 created) 0 potion troves (1 created) 0 scroll troves (1 created) 0 confusion troves (2 created) 153 creatures born. 86 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 29 times You eaten food with animal by-products 28 times You eaten meat 28 times You were an atheist You never prayed to the gods You hit with a wielded weapon 110 times You killed 48 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (7 of 20) two-handed weapons [Unskilled] (max Expert) (2 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Master) (26 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (8 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (122 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (10 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Dracopent the Otaku... You quit in The Gnomish Mines on dungeon level 6 with 2758 points, and 245 pieces of gold, after 2521 moves. Killer: quit You were level 6 with a maximum of 77 hit points when you quit. You reached the 33rd place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 31 3728 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (huorn). - [68] 32 3471 Dracopent-Mah-Mum-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (Kop Kaptain). - [60] *33 2758 Dracopent-Ota-Mum-Fem-Cha quit in The Gnomish Mines on level 6. 77 [77] 34 2582 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [87] 35 2343 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (angry watch leader). - [93]