Dracopent, chaotic female mummified Otaku --------- ---------------- -------########|.......| |!!!!!!!!!!!!.$| |..)[)|,,,,,,,,........| |.!!!!!!!!!!!!.| |..)))|,#######|..%....| |!!!!!!!!!!!$!!| |.)))$|,# |...%...| |..............| -------- |.))))|,# |.......| --------------|- |......| |..)))|,# |.......| ##,,,,# ########---......--- |.))))|,# --------- ###,,##---------- ##,,,,,,,...........| |.)[).|,# ###,Z,## .........|###,,######|..........| |.))).|,# #####,ZZ### ..........|,,,,## --<......--- |.))))|,# #,,,ZZ#####|..........|,#### 8 #|......|####|.))))|,# #,########[%..`.......|,############--------,,,,-.)).)|,# #,# #,,,|..........|,,,,,,,,,,,,,,,,,,,,,`###|.).).|,##-------- -----|-----,q###-----------,##################### |.))).|,,,..`.```| |..........@,,,,,,,,,,,,,,,,# |.))))|,##|````.`| |.........|,##########,,############################-------,# |.````.| |..........,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,V,,,,,,,,,,`# -------- -----------################################################# [Dracopent the Zhozshi] St7 Dx9 Co13 In17 Wi8 Ch4 OtaMumFemCha Dlvl:2 $151 HP-4(51) Pw32(32) AC10 Exp4 T856 Latest messages You hear the howling of the CwnAnnwn... [-4 -> 2] Warning: HP low! As you read the scroll, it disappears. You feel healthier! The warthog butts you! [-6 -> 25] The warthog misses. You miss the warthog. The warthog butts you! [-9 -> 16] The warthog bites you! [-6 -> 10] Warning: HP low! You hit the warthog. The warthog butts you! [-10 -> 1] Warning: HP low! The warthog bites you! You die... Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} t - an uncursed +1 sling {2} u - an uncursed +0 bokken {12} w - an uncursed +0 ishiyumi {20} B - an uncursed +0 dai-kyu {12} Armor b - a cursed +0 T-shirt (being worn) {2} x - an uncursed +0 leather armor {60} y - an uncursed +0 banded mail {160} Comestibles c - an uncursed carrot {0} d - 3 uncursed tripe rations {0} e - 6 uncursed slime molds {0} f - 3 uncursed oranges {0} g - 4 uncursed ringos {0} A - an uncursed baby wild boar corpse {200} Scrolls l - an uncursed finalized scroll of enchant armor {0} m - an uncursed finalized scroll of rumor {0} n - 4 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 3 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Potions i - an uncursed finalized potion of restore ability {0} j - an uncursed potion of fruit juice {0} k - an uncursed finalized potion of water {0} z - an uncursed potion of hallucination {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 72% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 89% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: implants (turn 317) The following skill became untrainable if you tried to train it too early: searching (turn 294) You had blown your chance of training the searching skill The following skill became untrainable after a while: general combat (turn 49552) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 48117) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 49231 Monster spawn increase reached its maximum at turn 140608 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 14237685 The monster class that cannot be genocided was centaur The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: analyst slothful waylay naysayer (freq bonus 84) The monster species that spawned more often: desert force patch (freq bonus 24) The monster species that spawned more often: ounce scanning hemispherical (freq bonus 12) The monster species that spawned more often: yellow troll (freq bonus 32) The monster species that spawned more often: inurn tokonoma (freq bonus 15) The monster species that spawned more often: bureaucracy penpoint (freq bonus 48) The monster species that spawned more often: doppelganger (freq bonus 36) The monster species that spawned more often: grem-lich (freq bonus 20) The monster species that spawned more often: nether realm bat (freq bonus 14) The monster species that spawned more often: shard force fungus (freq bonus 12) The monster species that spawned more often: unbearing edification tracking callboy (freq bonus 14) The monster species that spawned more often: young adult shimmering dragon (freq bonus 10) The monster species that spawned more often: abolisher napery (freq bonus 5) The monster species that spawned more often: mountain springy (freq bonus 12) The monster species that spawned more often: blank colony (freq bonus 48) The monster species that spawned more often: swarming girl (freq bonus 60) The monster species that spawned more often: thank pompeii medicative (freq bonus 6) The monster species that spawned more often: Metal-elf (freq bonus 12) The monster species that spawned more often: werepiranha (freq bonus 14) The monster species that spawned more often: jiangshi (freq bonus 14) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster species that never randomly spawned: agate warp patch The monster species that never randomly spawned: thorn beast The monster species that never randomly spawned: cyan warp fungus The monster species that never randomly spawned: unbeloved spiny The monster species that never randomly spawned: evil patch minotaur The monster species that never randomly spawned: undead activistor The monster species that never randomly spawned: busy-looking merchant The monster species that never randomly spawned: hawser venire The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: great storm wyrm The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 22) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 39) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 5) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 23) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 1) Trap randomization happened for 1 in 25 traps Next attribute increase check would have come at turn 3765 Strength training was 31 Dexterity training was 21 Wisdom training was 6 Constitution training was 28 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having dimmopathy (0) You were aware of the presence of something You were warned of undead You had 2397 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status raise zombies 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of enchant armor (TO DO CANCENUS) scroll of rumor (DUBYA CHENEY SATAN) scroll of healing (MUMAK MUST DIE) scroll of mana (OMGWTFBBQYASDDYWYPI) scroll of phase door (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of standard id (MODD ARCHWILIO) scroll of cure (FELLOW ELF STUNT IS MORE HITTING) * scroll of extra healing (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of greater mana restoration (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of teleportation (MASS ABORTION CAMP) Potions potion of restore ability (sizzling) potion of fruit juice (freezing) potion of water (clear) potion of hallucination (brilliant blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant 0 aes (1 created) a ringing hobbit Nightshade, Farmer Maggot's cousin a kobold a mynock a mini mimic 0 goblins (9 created) 0 marine goblins (1 created) 0 fries (1 created) a group goblin (4 created) 0 goblin cops (2 created) a cave goblin a hobgoblin 0 dweeeeeeauweauws (1 created) 0 goblin windmages (2 created) 0 low snotlings (1 created) 0 hill orcs (1 created) 0 little wild pigs (2 created) 0 papier-mache cows (2 created) 0 porcupos (2 created) 0 silky anteaters (1 created) a lamb a baby wild boar (3 created) 0 baby river hogs (1 created) 0 young cows (2 created) 0 culves (1 created) 0 rothes (1 created) 0 giant badgers (1 created) 0 porings (1 created) 0 warthogs (1 created) 0 sheep (1 created) a drains rat a rabbit a larva a porter lichen 0 golden growths (1 created) a red patch 4 mind colonies (1 created) 0 Uniform Lieutenants (1 created) 0 vampires (1 created) a grid xorn a kobold zombie (2 created) 0 dwarf zombies (5 created) 0 friendly adventurers (1 created) a battle scarred ronin a human an imperial 0 shopkeepers (2 created) 0 minighosts (1 created) 0 twens (1 created) a gecko 0 cold troves (1 created) 78 creatures born. 26 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 19 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (49 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Dracopent the Otaku... You died in The Dungeons of Doom on dungeon level 2 with 654 points, and 151 pieces of gold, after 856 moves. Killer: a monster (warthog) You were level 4 with a maximum of 51 hit points when you died. You reached the 36th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 34 674 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (the Lord of the Foocubi). - [51] 35 661 Dracopent-Mah-Mum-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (lattice clan). - [37] *36 654 Dracopent-Ota-Mum-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (warthog). - [51] 37 649 Leeroy-Ord-Dro-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stupid blonde girl). - [41] 38 625 Dracopent-Cam-Mum-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (float flyler), while paralyzed by a monster's passive attack. - [41]