Dracopent, chaotic female mummified Mahou Shoujo ---- --..| |...| |...----------- --........>;...----- |...----------.....-- --.--- -----..------ |.- |..-- --..--...- |.| --....- --^.....`-- --[| |[F"...| -----..... ..<-- |@%...- ---.-- ..........------- |IF...--- |.| - ..........*[[|.--.-- ---- --...?.m..- |.| -----.(.............[.....| |..-- --.......| |.|-----.....-...................-- --..| --....-- |.--...........-----......*.......| -.-- ---.| |.....---------- |.........--...---..-- - --...-- ---......[.........`.| ----- |..................| --.--.|.----.....--- -------- --.|.-- [Dracopent the Preparing for Exams] St11 Dx3 Co5 In8 Wi5 Ch11 MahMumFemCha Min:4 $127 HP-3(60) Pw32(34) AC5 Exp6 T2406 Bli Hal Latest messages "Thou hast strayed from the path, mortal." "Thou must relearn thy lessons!" You feel very foolish! You lose Wisdom Goodbye level 7. You feel your vision blurring! You miss the snaring swarmer. The Filcher hits you! [-10 -> 12] You hit the hc martial artist. You are hit! [-4 -> 8] Warning: HP low! Your special shield blocks the grave avenger's attack. The egokraken hits you! You hear the wailing of the Banshee... [-7 -> 1] Warning: HP low! It hits you! You die... Your inventory Weapons o - an uncursed rusty +0 broadsword (weapon in hand) {30} z - a cursed -1 orcish dagger {4} Armor a - an uncursed +0 leather armor (being worn) {60} b - an uncursed corroded +0 helm of telepathy (being worn) {20} y - an uncursed +0 enchanted (of acid resistance) special shield (being worn) {40} J - an uncursed +0 pair of gnomish boots (being worn) {4} K - a blessed +1 mummy wrapping (being worn) {2} Comestibles g - 2 uncursed tins of twen meat {0} h - an uncursed tin of little spider meat {0} B - an uncursed holy wafer {0} C - an uncursed tin of small kobold meat {0} E - an uncursed apple {0} F - an uncursed clove of garlic {0} Scrolls i - 2 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 2 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - 2 uncursed scrolls of cure {0} r - an uncursed scroll of create familiar {0} s - an uncursed scroll of fire {0} L - an uncursed finalized scroll of identify {0} Spellbooks d - an uncursed finalized spellbook of flame sphere (4:4) {0} e - an uncursed spellbook of turn undead (0:3) {0} f - an uncursed spellbook of sleep (3:2) {0} Potions q - an uncursed potion of extreme power {0} G - an uncursed finalized potion of hallucination {0} Rings x - an uncursed ring of shock resistance (on left hand) {0} N - a cursed -4 ring of protection {0} Wands c - an uncursed wand of striking (0:8) {0} H - an uncursed wand of locking (0:4) {0} I - an uncursed wand of slow monster (0:8) {0} X - an uncursed wand of haste monster (0:5) {0} Tools n - an uncursed chest {860} p - an uncursed +0 pick-axe {32} v - a blessed magic whistle {0} Contents of the chest: an uncursed magic marker (1:33) {0} the uncursed +1 pair of gnomish boots named Statue Room {4} a cursed -1 dwarvish cloak {4} an uncursed +0 dwarvish mithril-coat {60} the cursed -3 axe named Shaftstop {24} a blessed +0 elven dagger {4} an uncursed +0 knife {2} an uncursed +0 orcish dagger {4} a blessed +0 vivianite stone {1} 5 uncursed +0 worthless pieces of green glass {5} an uncursed +1 mummy wrapping {2} 180 gold pieces {0} Final attributes You have transgressed Your alignment was -27 Your max alignment was 23 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 29 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 74% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 71% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: elemental spells (turn 72) The following skill became untrainable if you tried to train it too early: knife (turn 273) The following skill became untrainable after a while: broadsword (turn 52463) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 50193) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 115550 Monster spawn increase reached its maximum at turn 282680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 276737 The monster class that cannot be genocided was vortex The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: grunthack zombie (freq bonus 6) The monster species that spawned more often: gouda jewelling (freq bonus 12) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 6) The monster species that spawned more often: brown mushroom patch (freq bonus 2) The monster species that spawned more often: werevampire (freq bonus 6) The monster species that spawned more often: survive ridgepole manilla groomer (freq bonus 5) The monster species that spawned more often: tree naga hatchling (freq bonus 6) The monster species that spawned more often: minocube (freq bonus 8) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 8) The monster species that spawned more often: kobold polluter (freq bonus 12) The monster species that spawned more often: aligned priest mummy (freq bonus 16) The monster species that spawned more often: necro archer (freq bonus 3) The monster species that spawned more often: aureolin colony (freq bonus 18) The monster species that spawned more often: red beetle (freq bonus 40) The monster species that spawned more often: petty large pile of killer coins (freq bonus 18) The monster species that spawned more often: swamp hydra (freq bonus 18) The monster species that spawned more often: centaur chieftain (freq bonus 6) The monster species that spawned more often: yellow jaguar (freq bonus 24) The monster species that spawned more often: drone growth (freq bonus 18) The monster species that spawned more often: reflection exotic (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster species that never randomly spawned: couchantly granular clacked The monster species that never randomly spawned: vaporization ant The monster species that never randomly spawned: careened billeter reifying The monster species that never randomly spawned: flying piranha The monster species that never randomly spawned: toxic mushroom The monster species that never randomly spawned: moon rubber The monster species that never randomly spawned: showerhead valuing sulkiest reawakening The monster species that never randomly spawned: mind force patch The monster species that never randomly spawned: landsliding commerced The monster species that never randomly spawned: jumping force babelfish The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 13) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 20) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 11) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 10) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 16) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 60) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Trap randomization happened for 1 in 556 traps Next attribute increase check would have come at turn 3950 Strength training was 50 Dexterity training was 50 Wisdom training was 43 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were acid resistant You were hallucinating (20) You were blinded (66) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from hallu partying (0) Your chance to block was 20% You were telepathic You were warned of undead You had 1020 points of nutrition remaining You aggravated monsters You could survive without air You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Terra, Solonor Thelandira and Huhetotl Your deity was Speedy Gonzales The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. Thomas Alva Edison was angry with you (1) You could not have safely prayed (391) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 451% b - turn undead 6 protect 98% 576% c - sleep 2 enchant 0% 176% Techniques known in the end Name Level Status raise zombies 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(1164) invoke deity 6 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) elven dagger (runed dagger) Armor helm of telepathy (gray helmet) gnomish boots (little black boots) dwarvish cloak (hooded cloak) Scrolls scroll of healing (APOCALYPSE) scroll of mana (MOVE FINGERS TO DISTUB BY STUNTS) scroll of phase door (TRAETOR HORIGO) scroll of standard id (PROC TANK PUMP) scroll of cure (SPLICEHACK IS NOT A KITCHEN SINK) * scroll of extra healing (CHLELOR PHACHILER MAZ MACHAIRIOCH) * scroll of greater mana restoration (FOMO) scroll of create familiar (E Y HI A) scroll of fire (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of identify (KATNISS SHOT PEETA IN THE HEAD) Spellbooks spellbook of flame sphere (blurred) spellbook of turn undead (grating) spellbook of sleep (venerable) Potions potion of extra healing (palmarosa) potion of extreme power (pseudo-violet) potion of hallucination (concocted) Rings ring of shock resistance (multi-hued) ring of protection (rock solid) Wands wand of striking (royal) wand of locking (archmage) wand of slow monster (avocadowood) wand of haste monster (terminal) Tools whistle called tin? magic whistle (whistle) chest (wooden container) Gems vivianite stone (cyan) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Vanquished creatures 0 ants (1 created) a putty a green mantis (2 created) a giant grub 3 jackals a pack jackal a fox 0 werefoxes (1 created) a scruffy little dog 0 racoon dogs (1 created) a stinking dog (2 created) a large racoon dog a wild dog a little dog a wolf a shock hound pup a large dog 24 flaming spheres (25 created) a fluffy cat 8 jermlaines a dwarven child 0 dwarves (1 created) a camo dwarf a hobbit lord a dwarven wizard a zaptrooper 0 homunculi (1 created) a silver jelly a hidden kobold a mini mimic a goblin a marine goblin a hobgoblin an onsen penguin a giant badger a sewer rat 0 visor sewer rats (1 created) 0 healthy cave spiders (1 created) a white centipede 2 grid bugs 0 lightbringers (1 created) 0 will-o'-teh-wisps (1 created) a yellow light a black light a whirlwind a lichen (2 created) a spore lichen an ungenomold an aggressive lichen 2 yellow spores (1 created) 0 orange spores (1 created) a green mushroom a sucker mold a sub-gnome 3 gnomes a little grey alien a panotty 3 intermediate gnomes 4 gnome lords 2 gnome watchers a gnomish wizard (2 created) a deep gnome a spectral warrior 0 gnome emperors (1 created) 2 Kop Sergeants 0 Kop Kaptains (1 created) 0 Intermediate Kops (1 created) a mummy an adom mummy (2 created) a ratling mummy (2 created) a gnome mummy (2 created) a human mummy a mini rust monster 2 kobold zombies (3 created) a newt zombie a gnome zombie (2 created) 0 tasloi zombies (1 created) a crawling claw a monkey zombie an elf zombie a white friar a biker gang member a bumbling priest 2 drunk jet guys a karate scrub a human a werefox (0 created) 0 kickboxing girls (1 created) 0 shopkeepers (1 created) a minighost (3 created) 2 twens 0 plague poppies (5 created) an eggman a flying goomba a potion trove 0 energy troves (1 created) 0 teleport troves (1 created) 157 creatures born. 124 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 16 times You eaten meat 15 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 67 times You killed 61 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (30 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (66 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (67 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (57 of 160) Goodbye Dracopent the Mahou Shoujo... You died in The Gnomish Mines on dungeon level 4 with 3471 points, and 307 pieces of gold, after 2406 moves. Killer: a monster (Kop Kaptain) You were level 6 with a maximum of 60 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 19 4337 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (invisible Policeman Kaptain). - [101] 20 3728 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (huorn). - [68] *21 3471 Dracopent-Mah-Mum-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (Kop Kaptain). - [60] 22 2343 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (angry watch leader). - [93] 23 2212 Dracopent-Fla-Mum-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [77]