Dracopent, chaotic female mummified Mahou Shoujo --------- ---- |.......|########## ----------------###### .... ----------########|........,,,,,,,,,# |............{.|#,,,,# |.........,,,,,,,,|.......|########## |..............-,,#### |........|#######,|.......| |..........Z...|### |.........,,### #,|.......| #-.--.--------.-- -------.--#,,,###,|.......| #,,##,,,,,,,,,,# ###,# ###,,,#,|.......|###### ###--|---------,,,,### #,,,# ###,,,.........,,,,*# #,,..@........|###,,,### #,### ###,|.......|####,######|.....`....|#####,,,###### #,# #,|.......| #,,,,,,,...........|,,,,,%,,,,,,,# ##,## #,--------- ########------------###------.--.- #,,,# #,,,,,,,,,# |.........| -----|-.---- ########### |.........| |..........| |.........| |..........| |.........| |..........| |.........| |..........| -#.-------- ------------ #,,# #### [Dracopent the Teenie] St12 Dx3 Co9 In9 Wi15 Ch14 MahMumFemCha Dlvl:1 $12 HP40(47) Pw41(41) AC11 Exp5 T2814 Latest messages There is a doorway here. You see here a sewer rat corpse {20}. D - a sewer rat corpse {20}. You kill the wild rabbit! You see here a wild rabbit corpse {20}. You are no longer dimmed. E - a wild rabbit corpse {20}. The kobold zombie claws you! [-4 -> 26] You hit the kobold zombie. You destroy the kobold zombie! This spellbook is all blank. This wild rabbit corpse is delicious! You finish eating the wild rabbit corpse. This sewer rat corpse is delicious! You finish eating the sewer rat corpse. There is a wall in the way! There is a set of iron bars in the way! You displaced KoKo. You displaced your ghoul. Your inventory Weapons y - a blessed +1 sling {2} Armor b - an uncursed +0 leather jacket {12} v - an uncursed +0 leather armor (being worn) {60} Comestibles g - an uncursed tin of spinach {0} h - an uncursed tin of jackal meat {0} i - an uncursed tin of small snake meat {0} r - an uncursed food ration {0} Scrolls j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 4 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} t - an uncursed finalized scroll of teleportation {0} Spellbooks d - an uncursed spellbook of botox resist (0:1) {0} e - an uncursed spellbook of destroy armor (2:3) {0} f - an uncursed spellbook of blank paper (3:0) {0} s - an uncursed spellbook of insulate (3:4) {0} Wands c - an uncursed wand of striking (0:1) {0} C - a * uncursed wand of cancellation (0:1) {0} Tools q - an uncursed large box {500} Gems z - 4 uncursed +0 rocks {0} The large box is empty. Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 117 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 33% chance Ring drop chance was reduced to 73% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 43% Weapon drop chance was reduced to 60% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 183) The following skill became untrainable if you tried to train it too early: chaos spells (turn 30) The following skill became untrainable after a while: general combat (turn 51119) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 31866) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12053 Monster spawn increase reached its maximum at turn 124523 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1169370 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: automatic kitten (freq bonus 12) The monster species that spawned more often: fast gaboon (freq bonus 42) The monster species that spawned more often: shatterwater vortex (freq bonus 24) The monster species that spawned more often: evasive enclave soldier (freq bonus 5) The monster species that spawned more often: New Kop (freq bonus 4) The monster species that spawned more often: land dragon (freq bonus 10) The monster species that spawned more often: gas spore (freq bonus 4) The monster species that spawned more often: giant wolf tick (freq bonus 12) The monster species that spawned more often: flapper gargoyle (freq bonus 20) The monster species that spawned more often: hafter papa (freq bonus 10) The monster species that spawned more often: heterodontosaurus (freq bonus 6) The monster species that spawned more often: red naga hatchling (freq bonus 12) The monster species that spawned more often: translucent draconian (freq bonus 12) The monster species that spawned more often: techno laser (freq bonus 6) The monster species that spawned more often: fared trenchantly colluding (freq bonus 5) The monster species that spawned more often: pink missingno (freq bonus 12) The monster species that spawned more often: southern chaparral (freq bonus 20) The monster species that spawned more often: inedible slime mold (freq bonus 5) The monster species that spawned more often: jelly (freq bonus 10) The monster species that spawned more often: dire mosquito (freq bonus 24) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 6) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster species that never randomly spawned: black potatoes The monster species that never randomly spawned: resurfacing allegiance The monster species that never randomly spawned: underestimate raffler The monster species that never randomly spawned: ghoul mage The monster species that never randomly spawned: large mind sucker The monster species that never randomly spawned: color-changing bulb The monster species that never randomly spawned: special agent The monster species that never randomly spawned: wolf The monster species that never randomly spawned: elasticity pervader The monster species that never randomly spawned: mind warp patch The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 7) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 24) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 28) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 9) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 4) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 11) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 25) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 1) Trap randomization happened for 1 in 533 traps Next attribute increase check would have come at turn 7254 Strength training was 13 Dexterity training was 37 Wisdom training was 4 Constitution training was 50 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having burnopathy (0) You were aware of the presence of something You were warned of undead You had 1556 points of nutrition remaining You aggravated monsters You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 572% b - destroy armor 2 enchant 0% 172% c - insulate 2 protect 0% 192% Techniques known in the end Name Level Status raise zombies 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of healing (OM GITATHNAGS APSOPS O EL T) scroll of mana (HIGH RATE LOWER VOLTAGE IS LOW) scroll of phase door (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of standard id (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of cure (MAKE ENEMY BAD THEN SNORING NEXT) * scroll of extra healing (FIQ YOUR WAND BALANCE PATCH SUXXORZ) * scroll of greater mana restoration (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of food detection (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of teleportation (ELF CHANGE FORME BY STUNT) Spellbooks spellbook of botox resist (freed) spellbook of destroy armor (patterned) spellbook of insulate (wounded) spellbook of blank paper (plain) Wands wand of striking (obscure) wand of cancellation (crystal) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an ant 2 putties a red blob a blue blob 6 jackals a thick jackal a flying wild dog a gas spore a float flyler an evasive jermlaine a hobbit veteran a minidemon 0 manes (4 created) 0 kobolds (1 created) 3 pack kobolds a kobold lord a baby mimic an evil kneevil a death orc a lamb 2 sewer rats 2 evasive sewer rats a black rat a wild rabbit 2 maggots 4 grid bugs 2 lightbringers an invisible badguy a lichen a spore lichen a luminescent growth 0 orange fungi (1 created) a red growth a red patch a New Kop a Keystone Kop a small naga 2 grid xorns a kobold zombie a gnome zombie a friendly adventurer 0 chimney sweeps (1 created) 0 vicars (1 created) a flower girl a blabbering otaku a battle scarred ronin a yakuza member an immunizer 0 kickboxing girls (1 created) a goomba a clear icky thing a small turret a poison trove 72 creatures born. 63 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 19 times You eaten food with animal by-products 15 times You eaten meat 14 times You have communicated with the gods 1 time You never prayed to the gods You never hit with a wielded weapon You killed 38 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (75 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (27 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (32 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (26 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Mahou Shoujo... You escaped from the dungeon with 920 points, and 12 pieces of gold, after 2814 moves. Killer: escaped You were level 5 with a maximum of 47 hit points when you escaped. You reached the 26th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 24 1089 Leeroy-Jed-Alb-Mal-Cha was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted force hobgoblin corpse. 93 [93] 25 1074 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (petty troll). - [85] *26 920 Dracopent-Mah-Mum-Fem-Cha escaped the dungeon [max level 1]. 40 [47] 27 906 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a rocket. - [84] 28 866 Leeroy-Ord-Dro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [37]