Dracopent, chaotic female mummified Mahou Shoujo ----. -..@o .-- ..do. ... I ... ... ----.- ----....| --.....---- ....----- -<.-- ---- [Dracopent the Schoolkid] St4 Dx9 Co9 In7 Wi16 Ch18 MahMumFemCha Min:3 $97 HP-4(27) Pw16(16) AC5 Exp2 T975 Hun Latest messages Your cyan spell cloak blocks the stinking dog's attack. You are hit by a pronged polearm! [-5 -> 7] The gas cloud hits you! [-5 -> 2] Warning: HP low! You hit the gas cloud. A cloud of spores surrounds you! The stinking dog bites you! [-1 -> 1] Warning: HP low! You hit the gas cloud. A cloud of spores surrounds you! The stinking dog bites you! [-1 -> 1] Warning: HP low! The dweeeeeeauweauw thrusts her pronged polearm. The dweeeeeeauweauw misses. The gas cloud hits you! You die... Your inventory Weapons s - an uncursed +0 orcish dagger {4} x - the uncursed +3 orcish dagger named Worldstone Collapse {4} Armor a - a heavily cursed +0 cyan spell cloak (being worn) {4} b - an uncursed +0 pair of jumping boots {8} w - an uncursed +0 mummy wrapping {2} Comestibles g - an uncursed tin of kobold meat {0} h - an uncursed tin of white blob {0} i - an uncursed tin of drains rat meat {0} Scrolls j - 3 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - an uncursed scroll of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} q - an uncursed scroll of magic mapping {0} Spellbooks d - an uncursed spellbook of stun monster (6:3) {0} e - an uncursed finalized spellbook of resist sleep (3:3) {0} f - an uncursed finalized spellbook of detect food (3:2) {0} v - an uncursed spellbook of tunnelization (0:0) {0} Wands c - an uncursed wand of striking (0:8) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stun resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 52 Amulet identification only worked 15 times out of 34 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 21 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 90% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 71% Tool drop chance was reduced to 75% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: mace (turn 308) The following skill became untrainable after a while: healing spells (turn 10133) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 17356) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 35509 Monster spawn increase reached its maximum at turn 134569 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 486609 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 5) The monster species that spawned more often: avoidable inconsumably (freq bonus 28) The monster species that spawned more often: real chaos hound (freq bonus 7) The monster species that spawned more often: killer tripe ration (freq bonus 6) The monster species that spawned more often: zombie dragon (freq bonus 14) The monster species that spawned more often: nitrogen heiled cessing (freq bonus 18) The monster species that spawned more often: scarlet warp fungus (freq bonus 42) The monster species that spawned more often: High Elvenking (freq bonus 28) The monster species that spawned more often: star drake (freq bonus 28) The monster species that spawned more often: indigo mushroom (freq bonus 21) The monster species that spawned more often: chaos rulechanger (freq bonus 60) The monster species that spawned more often: three of spades (freq bonus 24) The monster species that spawned more often: barb force patch (freq bonus 48) The monster species that spawned more often: blank mushroom (freq bonus 30) The monster species that spawned more often: ass birth child (freq bonus 42) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 8) The monster species that spawned more often: high force patch (freq bonus 14) The monster species that spawned more often: green stalk (freq bonus 60) The monster species that spawned more often: electro lich (freq bonus 21) The monster species that spawned more often: Tetsuo (freq bonus 24) The monster species that spawned more often: canker intolerable subdividable (freq bonus 162) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 8) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 12) The monster species that never randomly spawned: tap permamimic The monster species that never randomly spawned: deimonidaine The monster species that never randomly spawned: Natalje's plateau sandal The monster species that never randomly spawned: Jessica's mocassin The monster species that never randomly spawned: stone trove The monster species that never randomly spawned: xeroc The monster species that never randomly spawned: mangler The monster species that never randomly spawned: novice light wall The monster species that never randomly spawned: ghost gloam The monster species that never randomly spawned: giant white cave mouse The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 16) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 62) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 18) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 13) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 11) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 4) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 68) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 5) Trap randomization happened for 1 in 871 traps Trap difficulty was increased by 8 Next attribute increase check would have come at turn 3826 Strength training was 50 Dexterity training was 37 Wisdom training was 2 Constitution training was 39 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had the following problem: Your spells became cyan. (0) You were homosexual You were prevented from having displacement (0) You were prevented from having stun resistance (0) You were aware of the presence of something You were warned of undead You had 313 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - stun monster 1 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% Techniques known in the end Name Level Status raise zombies 2 R LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) Armor cyan spell cloak (running cloak) jumping boots (fin boots) Scrolls scroll of healing (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of mana (BIRD STUNT IS BETTER) scroll of phase door (VUS AS CORIUMA) scroll of standard id (YOU WILL NOT ESCAPE THIS TIME) scroll of cure (FIRE IN THE ASS HOLE) * scroll of extra healing (CONVICT PATCH) * scroll of greater mana restoration (HACKEM MUCHE) scroll of demonology (FASCICULUS PROPRIUS) scroll of magic mapping (WAWAE EHA) Spellbooks spellbook of stun monster (pure) spellbook of resist sleep (charming) spellbook of detect food (conspiratory) spellbook of tunnelization (lupine) Wands wand of striking (wiry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures 0 ants (1 created) 0 putties (1 created) 0 jackals (1 created) 2 pack jackals 0 stinking dogs (1 created) a fluffy cat 0 hobbits (1 created) 0 normal jellies (2 created) 0 pack kobolds (1 created) 0 restons (1 created) a forest moogle a water nymph 0 goblins (3 created) 0 marine goblins (1 created) 0 group goblins (2 created) 0 goblin cops (1 created) 0 cave goblins (1 created) 0 dweeeeeeauweauws (1 created) 0 gas clouds (3 created) 0 barbed orcs (1 created) 0 plain orcs (1 created) 0 hill orcs (1 created) 0 Uruk-hai (1 created) 0 yellow sentai (1 created) 0 man eating plants (1 created) 2 larvae 0 specific bugs (1 created) 0 melee bugs (2 created) 0 weregridbugs (1 created) 2 lichens a cribo 0 golden molds (1 created) 0 nattos (1 created) 0 kestrels (1 created) a newt mummy 0 small nagas (1 created) a low ooze a low speeze (2 created) a tapioca snake 0 baby monkeys (1 created) 0 kobold zombies (1 created) 0 gnome zombies (1 created) 0 blabbering otakus (1 created) 0 pitiful-looking beggars (1 created) a yakuza member 0 karate scrubs (1 created) 0 cursers (1 created) a weregridbug (0 created) 0 kickboxing girls (1 created) a flying rogue a twen a normal frog 0 silver mushroom patches (1 created) 0 shrieker mushroom patches (1 created) 64 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 2 times You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (101 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (8 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (26 of 160) spirituality [Unskilled] (max Expert) (2 of 20) petkeeping [Unskilled] (max Expert) (14 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (22 of 160) enchantment spells [Basic] (max Expert) (24 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Mahou Shoujo... You died in The Gnomish Mines on dungeon level 3 with 334 points, and 97 pieces of gold, after 975 moves. Killer: a monster (gas cloud) You were level 2 with a maximum of 27 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 36 382 Dracopent-Pal-Mum-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (redguard girl). - [40] 37 360 Leeroy-Jed-Alb-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Pakka Pakka, the shopkeeper). - [53] *38 334 Dracopent-Mah-Mum-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gas cloud). - [27] 39 255 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 2. 33 [33] 40 220 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (angry watch captain), while frozen by breathing a potion. - [50]