Dracopent, chaotic female mummified Mahou Shoujo ----------------------- |.....................|# |......................,# |.....................|,# |..@.....--------------,#----------- |.....@..| #,,|.......<.. ..........| -------.-- ###,,|.........| | ,,..........| ##----------- [Dracopent the Teenie] St7 Dx5 Co6 In3 Wi11 Ch10 MahMumFemCha Dlvl:2 $27 HP33(33) Pw20(20) AC9 Exp3 T652 Latest messages As you kick the door, it crashes open! There is a wall in the way! (2x) The fox bites you! [-1 -> 24] You miss the fox. The fox misses. You miss the fox. The fox misses. You miss the fox. The fox bites you! [-1 -> 23] You kill the fox! Welcome to experience level 3. You stop. Marija is in the way! Something is written here in the dust. Use "r." to read it. You displaced Marija. (2x) There is a wall in the way! (3x) You displaced Marija. There is a wall in the way! Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: freezopathy Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 18 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 54% Implant drop chance was reduced to 85% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 70% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: implants (turn 205) The following skill became untrainable if you tried to train it too early: implants (turn 118) The following skill became untrainable after a while: occult spells (turn 34956) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 14711) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41640 Monster spawn increase reached its maximum at turn 75684 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 553050 The monster class that cannot be genocided was vortex The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: little wild pig (freq bonus 12) The monster species that spawned more often: sloppy spore (freq bonus 12) The monster species that spawned more often: shitty warp fungus (freq bonus 16) The monster species that spawned more often: hidden zruty (freq bonus 3) The monster species that spawned more often: scanning excited (freq bonus 8) The monster species that spawned more often: deceit vial (freq bonus 18) The monster species that spawned more often: ghetto fungus (freq bonus 24) The monster species that spawned more often: checker grue (freq bonus 16) The monster species that spawned more often: vivid missingno (freq bonus 9) The monster species that spawned more often: flagstone circulation (freq bonus 6) The monster species that spawned more often: standing outclassed mucker sinewed (freq bonus 9) The monster species that spawned more often: gun cat (freq bonus 8) The monster species that spawned more often: prime cursed lizard (freq bonus 3) The monster species that spawned more often: rainbow eye (freq bonus 30) The monster species that spawned more often: nightly patch (freq bonus 18) The monster species that spawned more often: chestburster (freq bonus 30) The monster species that spawned more often: flying earth elemental (freq bonus 12) The monster species that spawned more often: furious warp fungus (freq bonus 16) The monster species that spawned more often: egyptian pope (freq bonus 12) The monster species that spawned more often: rebuilt fleecy stigmata (freq bonus 12) The monster trait that was more common: monsters that count as orc (freq bonus 6) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster species that never randomly spawned: debugging dissatisfying The monster species that never randomly spawned: player permamimic The monster species that never randomly spawned: rolling eye The monster species that never randomly spawned: feature The monster species that never randomly spawned: queen ant The monster species that never randomly spawned: hell cop The monster species that never randomly spawned: bearded math teacher The monster species that never randomly spawned: silver weasel The monster species that never randomly spawned: sane force patch The monster species that never randomly spawned: spreading insect The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 15) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 38) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 12) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 2) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 4) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 3) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 83) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 3) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Trap randomization happened for 1 in 204 traps Next attribute increase check would have come at turn 1580 Strength training was 15 Dexterity training was 12 Wisdom training was 1 Constitution training was 14 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having dimmopathy (0) You were aware of the presence of something You were warned of undead You had 2473 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 36% 204% b - slow monster 2 enchant 39% 194% c - random speed 3 chaos 78% 294% Techniques known in the end Name Level Status raise zombies 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons scimitar (curved sword) Scrolls scroll of healing (BITHOURARA ASOUEMARA) scroll of mana (VUS AS CORIUMA) scroll of phase door (VOMIT TO MELT ENEMY) scroll of standard id (MKMNFST) scroll of cure (SCENTFUL PERFUME) * scroll of extra healing (SMOKING KILLS) * scroll of greater mana restoration (SPRING NO HAPPEN) scroll of secure identify (CHENGEBIOCHTHO MYSAGOTH ECHE OO) Spellbooks spellbook of forgotten spell (long) spellbook of slow monster (light green) spellbook of random speed (conspiratory) Wands wand of striking (liquid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 6 times You killed 8 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (29 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (2 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (22 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye Dracopent the Mahou Shoujo...