Dracopent, neutral male borg Acid Mage ----- |.@.| |...| |...| |.{.. |...| |.$d| ---.- [Dracopent the Oozer] St7 Dx10 Co15 In18 Wi6 Ch5 AciBorMalNeu Dlvl:1 $0 HP16(16) Pw19(19) AC6 Exp1 T9 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a neutral male borg Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. The acid hound pup picks up 3 gold pieces {0}. The acid hound pup drops 3 gold pieces. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: keen memory You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 68 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 58% Ring drop chance was reduced to 98% Implant drop chance was reduced to 87% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 43% Tool drop chance was reduced to 93% Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: attack spells (turn 61) The following skill became untrainable if you tried to train it too early: lightsaber (turn 795) The following skill became untrainable after a while: chaos spells (turn 7212) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 18914) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48604 Monster spawn increase reached its maximum at turn 179508 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 4635345 The monster class that cannot be genocided was vampire The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: xan (freq bonus 10) The monster species that spawned more often: pale phalanx (freq bonus 28) The monster species that spawned more often: forgotten laser (freq bonus 24) The monster species that spawned more often: snore force patch (freq bonus 44) The monster species that spawned more often: corpse spitter (freq bonus 16) The monster species that spawned more often: slime growth (freq bonus 8) The monster species that spawned more often: Officer Kriminologist (freq bonus 16) The monster species that spawned more often: Marleen (freq bonus 4) The monster species that spawned more often: deep fiend (freq bonus 16) The monster species that spawned more often: yellow ooze (freq bonus 8) The monster species that spawned more often: nightmare troll (freq bonus 6) The monster species that spawned more often: chaotic beam (freq bonus 21) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 10) The monster species that spawned more often: kite dragon (freq bonus 4) The monster species that spawned more often: umbel sympathetically (freq bonus 12) The monster species that spawned more often: bar-lgura (freq bonus 6) The monster species that spawned more often: stone force patch (freq bonus 10) The monster species that spawned more often: pupurin (freq bonus 15) The monster species that spawned more often: gay boy (freq bonus 15) The monster species that spawned more often: giant pink rat (freq bonus 15) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster species that never randomly spawned: shining giant The monster species that never randomly spawned: xorn wizard The monster species that never randomly spawned: vortex The monster species that never randomly spawned: lesser intrinsic eating permamimic The monster species that never randomly spawned: groggiest ibidem The monster species that never randomly spawned: mercerize ruggedly The monster species that never randomly spawned: blink growth The monster species that never randomly spawned: ice ape The monster species that never randomly spawned: real magma hound The monster species that never randomly spawned: gravity chicken The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 25) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 9) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 3) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 32) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 10) Trap randomization happened for 1 in 57 traps Next attribute increase check would have come at turn 784 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having wonderlegs (0) You had infravision You had 1492 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor robe (purple robe) leather gloves (moth-bitten gloves) Scrolls scroll of gold detection (GEHMA DOENER) scroll of healing (NO TNILCYR ALLIK) scroll of mana (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of phase door (X 14 39 ZS) scroll of standard id (BOOBIE BLITZ) scroll of cure (ACHPHIPHIO IAIA OCH SEBAU PHRE) * scroll of extra healing (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of greater mana restoration (VM J UECM 5 O9FAD8) Spellbooks spellbook of acid sphere (khaki) spellbook of acid stream (stalking) Potions potion of see invisible (yellow) Rings ring of sleeping (mages guild) Wands wand of acid (acoustic) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Dracopent the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.