Dracopent, lawful female deathmold Locksmith ----------- ...fd.....| |..@.$..... ------- --- [Dracopent the Key User] St12 Dx17 Co15 In9 Wi7 Ch5 LocDeaFemLaw Dlvl:1 $0 HP17(17) Pw7(7) AC5 Exp1 T1 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a lawful female deathmold Locksmith. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: the Force You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 71% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 96% Food drop chance was reduced to 90% Monster death drops spawned with only 90% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: martial arts (turn 43) The following skill became untrainable if you tried to train it too early: searching (turn 403) The following skill became untrainable after a while: javelin (turn 57010) The following skill couldn't be trained before a certain turn number is reached: devices (turn 40710) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 48972 Monster spawn increase reached its maximum at turn 160962 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 630504 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: edgy force patch (freq bonus 14) The monster species that spawned more often: secreting remain (freq bonus 3) The monster species that spawned more often: astral elemental (freq bonus 3) The monster species that spawned more often: turbojet splendider (freq bonus 12) The monster species that spawned more often: large fox (freq bonus 48) The monster species that spawned more often: spiderman (freq bonus 4) The monster species that spawned more often: Eveline (freq bonus 16) The monster species that spawned more often: snore domiciliated tragic (freq bonus 12) The monster species that spawned more often: umbra force patch (freq bonus 28) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 3) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 30) The monster species that spawned more often: pumping star (freq bonus 8) The monster species that spawned more often: giant garnet frog (freq bonus 9) The monster species that spawned more often: renouncer religiously (freq bonus 14) The monster species that spawned more often: undead goff (freq bonus 8) The monster species that spawned more often: ore slime (freq bonus 16) The monster species that spawned more often: guranguta (freq bonus 6) The monster species that spawned more often: censor (freq bonus 6) The monster species that spawned more often: sitting bull (freq bonus 5) The monster species that spawned more often: mysterious 2 (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: wisdom naga hatchling The monster species that never randomly spawned: jargonize aborigine The monster species that never randomly spawned: diseased rat The monster species that never randomly spawned: platinum dragon The monster species that never randomly spawned: yellow ray The monster species that never randomly spawned: royalty suppressed haunted chromosome The monster species that never randomly spawned: white icky thing The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: grunt nightmare The monster species that never randomly spawned: psychic warp fungus The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 20) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 52) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 2) Trap randomization happened for 1 in 278 traps Next attribute increase check would have come at turn 1175 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from using the force like a real jedi (0) You had automatic searching You had 1500 points of nutrition remaining You were polymorphing You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (883) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AUTOEXEC BAT) scroll of mana (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of phase door (PALIM PALIM) scroll of standard id (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of cure (OM NOM NOM) * scroll of extra healing (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of greater mana restoration (YOU GOTTA TALK TO THE AMYFICATION) Wands wand of opening (gravel) wand of locking (eucalyptus) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Locksmith... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.