Dracopent, chaotic female devilish Acid Mage ------- .....| -@..| #|d.| ..| .| .| - [Dracopent the Oozer] St10 Dx12 Co11 In17 Wi7 Ch7 AciDevFemCha Dlvl:1 $0 HP20(20) Pw19(19) AC6 Exp1 T1 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a chaotic female devilish Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 62% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: body spells (turn 13) The following skill became untrainable if you tried to train it too early: elemental spells (turn 68) The following skill became untrainable after a while: divination spells (turn 58907) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 37371) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44262 Monster spawn increase reached its maximum at turn 166838 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1070576 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: tubbable leafhopper (freq bonus 36) The monster species that spawned more often: starvation ray (freq bonus 24) The monster species that spawned more often: catoblepas (freq bonus 78) The monster species that spawned more often: balrog captain (freq bonus 6) The monster species that spawned more often: dildo golem (freq bonus 60) The monster species that spawned more often: steelhammer (freq bonus 32) The monster species that spawned more often: Marie (freq bonus 14) The monster species that spawned more often: platinum colony (freq bonus 20) The monster species that spawned more often: Nakoruru (freq bonus 27) The monster species that spawned more often: emulated dabbing moose (freq bonus 48) The monster species that spawned more often: orc mummy (freq bonus 18) The monster species that spawned more often: pit lord (freq bonus 12) The monster species that spawned more often: unhinged guerrilla (freq bonus 10) The monster species that spawned more often: cursed star (freq bonus 12) The monster species that spawned more often: troll clan chief (freq bonus 10) The monster species that spawned more often: threshold colony (freq bonus 7) The monster species that spawned more often: immune issuable (freq bonus 6) The monster species that spawned more often: umbrellarina (freq bonus 24) The monster species that spawned more often: small giant (freq bonus 14) The monster species that spawned more often: dark permamimic (freq bonus 24) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 3) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 6) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6) The monster species that never randomly spawned: unspecific scamping The monster species that never randomly spawned: ogrillon The monster species that never randomly spawned: deepest tuberculin The monster species that never randomly spawned: goldentail scorpion The monster species that never randomly spawned: drydrip fungus The monster species that never randomly spawned: assign set The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: monkey The monster species that never randomly spawned: vogon lord The monster species that never randomly spawned: backturn ogre The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 9) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 28) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 22) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 65) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 9) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 36) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 66) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Trap randomization happened for 1 in 13 traps Next attribute increase check would have come at turn 120 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having technicality (0) You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of clouds (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of mana (A ZA Z0 9) scroll of phase door (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of standard id (PUUN TAFFY) scroll of cure (MEAD NI NAJAP) * scroll of extra healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) * scroll of greater mana restoration (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) Spellbooks spellbook of acid sphere (pure) spellbook of acid stream (tan) Potions potion of sleeping (anise seed) Rings ring of regeneration (poor) Wands wand of acid (gnarled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Dracopent the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.