Dracopent, chaotic female ghast Electric Mage --------- |{..{.@.| |....(d.. |..$....| -------.- [Dracopent the Charger] St7 Dx6 Co9 In13 Wi7 Ch5 EleGhaFemCha Dlvl:1 $0 HP13(17) Pw17(17) AC8 Exp1 T37 Latest messages You cannot drop something you are wearing. You drop an uncursed lichen corpse {20}. You drop an uncursed chipmunk corpse {20}. You drop an uncursed potion of gain level {0}. You drop an uncursed finalized scroll of wounds {0}. You drop an uncursed wand of lightning (0:10) {0}. You drop a * uncursed -3 ring of gain dexterity {0}. You drop a blessed spellbook of shocking sphere (6:3) {0}. You drop a blessed finalized spellbook of lightning (2:2) {0}. You drop an uncursed demimondaine corpse {600}. You drop an uncursed jackal corpse {300}. You drop an uncursed kobold corpse {400}. You drop an uncursed Uniform Kop corpse {1450}. You drop an uncursed sewer rat corpse {20}. You drop 5 uncursed scrolls of healing {0}. You drop 4 uncursed scrolls of mana {0}. You drop 3 uncursed scrolls of phase door {0}. You drop 2 uncursed scrolls of standard id {0}. You drop an uncursed scroll of cure {0}. Unknown command '^J'. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 42 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 73% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 91% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: enchantment spells (turn 45) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 39) The following skill became untrainable after a while: general combat (turn 47500) The following skill couldn't be trained before a certain turn number is reached: shield (turn 28967) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50960 Monster spawn increase reached its maximum at turn 115541 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3641950 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: (null) (freq bonus 6) The monster species that spawned more often: reddish stalk (freq bonus 32) The monster species that spawned more often: young magic dragon (freq bonus 32) The monster species that spawned more often: alien flower (freq bonus 21) The monster species that spawned more often: fathien elite (freq bonus 144) The monster species that spawned more often: harkoon (freq bonus 64) The monster species that spawned more often: pit cobra (freq bonus 12) The monster species that spawned more often: chaotic ray (freq bonus 14) The monster species that spawned more often: Nazgul (freq bonus 26) The monster species that spawned more often: Joker Flack (freq bonus 54) The monster species that spawned more often: star ray (freq bonus 18) The monster species that spawned more often: multi-hued force fungus (freq bonus 9) The monster species that spawned more often: fomentation capmaker (freq bonus 16) The monster species that spawned more often: antinomian burrowing (freq bonus 16) The monster species that spawned more often: evasive unveiling (freq bonus 18) The monster species that spawned more often: shadow creature of Fiona (freq bonus 36) The monster species that spawned more often: boobed mimic (freq bonus 20) The monster species that spawned more often: pustulent mold (freq bonus 48) The monster species that spawned more often: lavender warp fungus (freq bonus 48) The monster species that spawned more often: painfully conked (freq bonus 14) The monster species that spawned more often: hunting terror (freq bonus 40) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters that originate from Steamband (freq bonus 15) The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster species that never randomly spawned: shaped growth The monster species that never randomly spawned: karmic jelly The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: Ann Kathrin The monster species that never randomly spawned: Azidonir The monster species that never randomly spawned: weredisenchanter The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: vaginal signal The monster species that never randomly spawned: flareth The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 4) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 18) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 27) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 35) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 6) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 15) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 7) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 37) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 39) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 16) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Trap randomization happened for 1 in 73 traps Next attribute increase check would have come at turn 760 Strength training was -1 Dexterity training was -2 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You had 1446 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (250) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of wounds (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of healing (DONT STARE ME ALWAYS) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (EMULSION DARNEDER) scroll of standard id (MY NAME IS MISTER SIR) scroll of cure (DUVESSA SIFMUNA SAMANTHA) * scroll of extra healing (LETS KEEP THIS TO WASHSELVES) * scroll of greater mana restoration (FUCKTHISGAME) Spellbooks spellbook of shocking sphere (shining) spellbook of lightning (pregnant) Potions potion of gain level (aquamarine) Rings ring of gain dexterity (quartz) Wands wand of lightning (shivering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Dracopent the Electric Mage... You and the shock hound pup escaped from the dungeon with 26 points,