Dracopent, neutral male phantom Druid ------- |.....| |.B...| |.....| -@....| |.....| ---|--- [Dracopent the Fire Tower Caster] St8 Dx11 Co13 In6 Wi5 Ch8 DrdPhaMalNeu Dlvl:1 $0 HP10(10) Pw13(13) AC9 Exp1 T5 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a neutral male phantom Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 57% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 10% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 23% Tool drop chance was reduced to 59% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spirituality (turn 82) The following skill became untrainable if you tried to train it too early: implants (turn 2938) The following skill became untrainable after a while: implants (turn 21436) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 60606) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11121 Monster spawn increase reached its maximum at turn 262521 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4133934 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: crane fertilize (freq bonus 48) The monster species that spawned more often: alighting stipulate (freq bonus 8) The monster species that spawned more often: terrorist (freq bonus 48) The monster species that spawned more often: ill force fungus (freq bonus 3) The monster species that spawned more often: dark starlit sky (freq bonus 10) The monster species that spawned more often: flame lord (freq bonus 7) The monster species that spawned more often: admirer irritating (freq bonus 20) The monster species that spawned more often: eldritch warp patch (freq bonus 8) The monster species that spawned more often: movanic deva (freq bonus 24) The monster species that spawned more often: Solvejg's mocassin (freq bonus 16) The monster species that spawned more often: octarine patch (freq bonus 24) The monster species that spawned more often: lightning vortex (freq bonus 18) The monster species that spawned more often: glass piercer (freq bonus 32) The monster species that spawned more often: hungry mold (freq bonus 6) The monster species that spawned more often: divine summoner (freq bonus 5) The monster species that spawned more often: performable engrosser (freq bonus 12) The monster species that spawned more often: dandier incising (freq bonus 8) The monster species that spawned more often: trap colony (freq bonus 20) The monster species that spawned more often: haunter (freq bonus 6) The monster species that spawned more often: auror (freq bonus 18) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 3) The monster species that never randomly spawned: freaky girl The monster species that never randomly spawned: pink frog The monster species that never randomly spawned: dwarf The monster species that never randomly spawned: foxfire The monster species that never randomly spawned: thresher The monster species that never randomly spawned: steel ghost The monster species that never randomly spawned: fast laser The monster species that never randomly spawned: sacred thai fox The monster species that never randomly spawned: Lunar The monster species that never randomly spawned: gangster The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 16) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 9) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 19) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 1) Trap randomization happened for 1 in 911 traps Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having contamination resistance (0) You had 1496 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (147) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CURSED PLUS3 DOUBLE BREXIT) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (VI OWNS EMACS) scroll of standard id (VITIO PUS RO) scroll of cure (PLEBHACK NOW WITH SAVESTATES) * scroll of extra healing (VAS CORP BET MANI) * scroll of greater mana restoration (FIRST ATTACK LOSED SO IS LATER) Spellbooks spellbook of create familiar (leveled) spellbook of charm monster (unhealthy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Dracopent the Druid... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.