Dracopent, lawful female ancipital Hussy ----- |..@| |.N.. |...| +...| ----- [Dracopent the Annoying Girl] St3 Dx5 Co9 In8 Wi4 Ch12 HusAcpFemLaw Dlvl:1 $0 HP11(11) Pw8(8) AC9 Exp1 T5 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a lawful male ancipital Hussy. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You don't feel like being male! You are lucky! Full moon tonight. You displaced Cara. Cara drinks a black potion {0}! Cara is suddenly moving faster. You are Dracopent, a lawful female ancipital Hussy. HP: 11 (max 11) Pw 8 (max 8) AC 9 Current status effects: . Pick an object. N a naga (tame arvogenic topmodel called Cara) (base level 10) Accessing Pokedex entry for arvogenic topmodel... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = -4, magic resistance = 40, alignment -5. Normal speed (12). Normal generation, with frequency 1. Resists level drain, death magic, hits as a +1 weapon. No conveyed resistances. Big, genocidable, amphibious, carnivorous, herbivorous, thick-skinned swimmer. This monster is always female. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d10, crushing bearhug - ordinary physical 1d4, kick - nether Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 323 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 89% Implant drop chance was reduced to 83% Potion drop chance was reduced to 88% Armor drop chance was reduced to 82% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: spirituality (turn 4) The following skill became untrainable if you tried to train it too early: healing spells (turn 154) The following skill became untrainable after a while: quarterstaff (turn 35182) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 32961) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46194 Monster spawn increase reached its maximum at turn 175074 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3811275 The monster class that cannot be genocided was dragon The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: forgetful gremlin (freq bonus 7) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 28) The monster species that spawned more often: estivate outwalking styled (freq bonus 7) The monster species that spawned more often: coven camaraderie (freq bonus 42) The monster species that spawned more often: Ancano (freq bonus 18) The monster species that spawned more often: pickpocket (freq bonus 28) The monster species that spawned more often: dancing dragon (freq bonus 45) The monster species that spawned more often: death lich (freq bonus 14) The monster species that spawned more often: quasit (freq bonus 14) The monster species that spawned more often: black and white force fungus (freq bonus 30) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 20) The monster species that spawned more often: b-type (freq bonus 18) The monster species that spawned more often: giant ghost bat (freq bonus 12) The monster species that spawned more often: ancient gray dragon (freq bonus 10) The monster species that spawned more often: mega unihorn trove (freq bonus 21) The monster species that spawned more often: immobile force patch (freq bonus 32) The monster species that spawned more often: Andrealphus (freq bonus 36) The monster species that spawned more often: tear stalk (freq bonus 12) The monster species that spawned more often: overslept troll (freq bonus 30) The monster species that spawned more often: gray dragon (freq bonus 20) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 8) The monster species that never randomly spawned: sludge mold The monster species that never randomly spawned: mini permamimic The monster species that never randomly spawned: low mind flayer The monster species that never randomly spawned: really big tarantula The monster species that never randomly spawned: cuke glassily The monster species that never randomly spawned: Joker Flack The monster species that never randomly spawned: yule landsliding The monster species that never randomly spawned: patrol automaton The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: poison lichen The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 74) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 6) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 42) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 25) Trap randomization happened for 1 in 627 traps Next attribute increase check would have come at turn 579 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You had not decided on your sexuality yet You had 997 turns left to hit a guy. You had 997 turns left to defeat a guy. You were prevented from having clairvoyance (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining You had slower digestion You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Madeleine The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (237) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (heart) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (JUFFO WUP) scroll of healing (YOU STEPPED INTO A HEAP OF SHIT) scroll of mana (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of phase door (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of standard id (EIGHT MONTHS IS TOO LONG JONADAB) scroll of cure (RATSANOPU) * scroll of extra healing (INE IGO PIO) * scroll of greater mana restoration (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) Potions potion of speed (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Hussy... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.