Dracopent, chaotic female mummified Otaku --------------------------------- ------- -............)...........(......| --------##|.....- |.------------.)...------------.| |.......,,|.....|### |.|..(|...|.1|........|(((|...|.| |......|#,.[.<...,,# |.|...|...|1!|....(|..|(.(|...|.| |.......##.[....|#,#,..|.[.|...|..|...K....|...|...|.| |......|# -------#,,,|.|..[|...||--%I...-----|--|---.| |......| ###,^[-|---|--.....@V...............| |......| ##|......)..I...{......{.1[.......| --..---- ..--I--|---....--|---...........| ##,,## .[|...|...|---)|.0..|.----|----.| #,,## -.|(()|...|..|.|....|.| 1|.. |.| #,## ##|(.)|...|....|.._.|.+ |... |.| ### |(((|...|..|.|....|.| |....|.| -----.---%-|.------.---------.| #, ###|.......)........... ### -------------------- [Dracopent the Ms. Yu] St7 Dx17 Co16 In16 Wi4 Ch8 OtaMumFemCha Min:8 $593 HP-3(97) Pw68(68) AC-4 Exp8 T4390 Par Bli Latest messages You hear a flinging sound. You are hit! There's something sticky all over your face. It hits you! [-5 -> 51] It hits you! [-4 -> 47] It hits you! [-10 -> 37] It hits you! [-13 -> 24] Your mirrored gloves deflect its attack. It hits you! [-6 -> 19] Warning: HP low! It hits you! [-9 -> 10] Warning: HP low! It hits you! You die... Your inventory Weapons # - the cursed -2 rifle named The Man Who Would Be King {12} # - 23 cursed -2 dangans {0} # - 24 uncursed +0 dangans {0} a - an uncursed +0 katana (weapon in hand) {16} x - an uncursed +2 yari {12} Armor b - an uncursed +0 T-shirt (being worn) {2} z - a blessed +1 enchanted (of half spell damage) studded leather armor {80} B - an uncursed +0 dwarvish cloak (being worn) {4} C - the blessed +2 pair of gnomish boots named Skullcleaver (being worn) {4} J - an uncursed +0 pair of yugake (being worn) {4} T - the cursed -2 dwarvish iron helm named The Spirit Within {16} W - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles c - an uncursed tin of hidden kobold meat {0} d - 3 uncursed tripe rations {0} f - 3 uncursed umas {0} g - an uncursed sandwich {0} h - an uncursed tin of thick jackal meat {0} i - 4 uncursed oranges {0} j - 3 uncursed gunyoki {0} u - an uncursed tin of dolgsman hunter meat {0} y - 3 uncursed asian pears {0} L - 4 uncursed cream pies {0} N - an uncursed fortune cookie {0} O - an uncursed lembas wafer {0} U - a cursed tripe ration {0} Scrolls # - a blessed scroll of identify {0} # - an uncursed scroll of standard id {0} o - an uncursed scroll of teleportation {0} p - 2 uncursed scrolls of identify {0} q - 2 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - an uncursed scroll of phase door {0} E - an uncursed finalized scroll of identify {0} F - an uncursed scroll of enchant weapon {0} R - a blessed finalized scroll of remove curse {0} Spellbooks # - a cursed finalized spellbook of cure confusion (0:1) {0} v - an uncursed spellbook of cure stun (0:1) {0} P - an uncursed spellbook of repair armor (0:4) {0} Y - an uncursed finalized spellbook of reflection (0:1) {0} Potions # - an uncursed finalized potion of fruit juice {0} # - an uncursed finalized potion of clairvoyance {0} # - an uncursed finalized potion of salt water {0} l - an uncursed potion of see invisible {0} m - an uncursed potion of extra healing {0} n - 2 uncursed potions of water {0} G - an uncursed potion of object detection {0} H - a blessed potion of acid {0} Q - an uncursed finalized potion of levitation {0} S - an uncursed potion of sickness {0} Rings # - an uncursed ring of teleport control {0} e - a cursed ring of aggravate monster (on right hand) {0} k - a cursed -4 ring of gain wisdom (on left hand) {0} Wands D - an uncursed wand of fire (0:6) {0} I - a ! uncursed wand of healing (0:7) {0} M - an uncursed wand of light (1:17) {0} Z - a cursed wand of undead turning (0:5) {0} Tools # - an uncursed medical kit {40} A - an uncursed tin opener {0} K - an uncursed +0 yunikon no tsuno named unicorn horn {8} V - a blessed leather leash {0} Gems t - 9 cursed -2 koishis {0} w - 3 uncursed +0 worthless pieces of pink glass {3} X - 2 uncursed +0 marble stones {2} Contents of the medical kit: an uncursed hotai {1} a * uncursed yakubin {2} an uncursed hotai {1} an uncursed hotai {1} a blessed hotai {1} a cursed hotai {1} a * uncursed yakubin {2} 10 * uncursed yakubins {20} 11 uncursed hotai {11} 16 uncursed pills {0} Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 1 sins You could not have this property at all: reflection You could not have this property extrinsically: flying You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 57% chance Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 75% Wand drop chance was reduced to 95% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 93% Tool drop chance was reduced to 63% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 25% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: scimitar (turn 9) The following skill became untrainable if you tried to train it too early: body spells (turn 1071) The following skill became untrainable after a while: boomerang (turn 42022) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 34351) Number of artifacts generated was 1 Number of fake artifacts generated was 9 Monster spawn increase started at turn 56852 Monster spawn increase reached its maximum at turn 176198 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2357135 The monster class that cannot be genocided was dragon The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: special mushroom (freq bonus 20) The monster species that spawned more often: barb mushroom (freq bonus 44) The monster species that spawned more often: azure puddle (freq bonus 24) The monster species that spawned more often: purple mushroom (freq bonus 24) The monster species that spawned more often: RNG star (freq bonus 5) The monster species that spawned more often: thankyou slicking (freq bonus 5) The monster species that spawned more often: Olog-hai ambusher (freq bonus 18) The monster species that spawned more often: kalidah (freq bonus 36) The monster species that spawned more often: disfranchised straightening (freq bonus 5) The monster species that spawned more often: azure warp patch (freq bonus 12) The monster species that spawned more often: greater plasma elemental (freq bonus 15) The monster species that spawned more often: toxify overcrowded (freq bonus 14) The monster species that spawned more often: slow dragon (freq bonus 14) The monster species that spawned more often: forehanded feminise (freq bonus 42) The monster species that spawned more often: copying pastorship (freq bonus 16) The monster species that spawned more often: emissary cogito monologue (freq bonus 18) The monster species that spawned more often: fire rogue (freq bonus 15) The monster species that spawned more often: porter deactivator vortex (freq bonus 14) The monster species that spawned more often: death trash-hauler (freq bonus 48) The monster species that spawned more often: large eel (freq bonus 6) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 5) The monster species that never randomly spawned: great wyrm of the galaxy The monster species that never randomly spawned: dural tankship The monster species that never randomly spawned: corruptor The monster species that never randomly spawned: sinner The monster species that never randomly spawned: arch-troll The monster species that never randomly spawned: night naga hatchling The monster species that never randomly spawned: ichthyosaur The monster species that never randomly spawned: archpriest The monster species that never randomly spawned: starvation star The monster species that never randomly spawned: potion permamimic The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) You had genocided this item: loadstone (gray) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 129) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 21) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 20) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 107) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 12) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 6) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 41) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 8) Trap randomization happened for 1 in 210 traps Trap difficulty was increased by 61 Next attribute increase check would have come at turn 6074 Strength training was 30 Dexterity training was 9 Wisdom training was 31 Constitution training was 13 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were paralyzed (-2) You were blinded (38) You had not decided on your sexuality yet You were being chased by the kops. (2200) You were prevented from having flying (0) You were prevented from having reflection (0) You were warned You were aware of the presence of something You were warned of undead You had 1175 points of nutrition remaining You aggravated monsters You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 90% 71% b - cure stun 3 healing 90% 92% c - reflection 6 matter 98% 99% Techniques known in the end Name Level Status raise zombies 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Weapons katana (samurai sword) dwarvish zaghnal (broad pick) orcish spear (crude spear) orcish arrow (crude arrow) Armor orcish helm (iron skull cap) dwarvish cloak (hooded cloak) gnomish helm (little red hat) gnomish suit (little blue vest) gnomish boots (little black boots) yugake (mirrored gloves) dwarvish iron helm (hard hat) Scrolls scroll of teleportation (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of identify (KOLLA OLPHILOGEMALA ACHEROIO) scroll of healing (JUMP IN FRONT OF A TRAIN) scroll of mana (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of phase door (I DONT NEED A FULL YES CONFIRMATION) scroll of standard id (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of cure (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) * scroll of extra healing (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of greater mana restoration (CAO NI MA) scroll of enchant weapon (SIE NICHT ANGESCHNALLT SIND) scroll of remove curse (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) Spellbooks spellbook of repair armor (preserved) spellbook of cure stun (encrypted) spellbook of reflection (decrepit) spellbook of cure confusion (octarine) Potions potion of see invisible (cinnamon) potion of extra healing (purple-red) potion of water (clear) potion of speed (fluorescent) potion of gain level (sparkly) potion of fruit juice (cloudy) potion of clairvoyance (colorless) potion of salt water (emerald) potion of object detection (liquid) potion of acid (bright green tea) potion of levitation (violet) potion of sickness (orange) Rings ring of adornment (bulbous) ring of teleport control (bronze) ring of gain wisdom (beautiful) ring of aggravate monster (zircon) Wands wand of fire (slender) wand of healing (windy) wand of digging (segmented) wand of light (adamantium) wand of undead turning (ceramic) Tools medical kit (leather bag) leather leash (leash) Gems worthless piece of pink glass (pink) marble stone (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 8 Level 8: <- You are here Vanquished creatures an ant a putty a normal ant an evasive soldier ant a white louse a bagurom a ravenous cube 5 pack jackals (6 created) a little dog a hounddog 3 gas spores (4 created) 0 floating eyes (1 created) 0 werefloatingeyes (1 created) a susuwatari a scrawny cat a deformed cat a statue gargoyle a hobbit gentleman a wimp a normal hobbit a dwarf a group dwarf a porter flying dwarf 2 dwarf thieves a hurkle 0 small dog-men (1 created) a hobbit lord a phasing hobbit wizard 2 5K guys a dwarf ruler a dwarven priest a hare-man a kobold a whnas 0 aqua kobolds (1 created) a large kobold 0 leprechauns (1 created) 0 mini mimics (1 created) a permamimic a demimondaine a satre a goblin an orc a yeek a hill orc a rock piercer a porter rock piercer 0 healing iron piercers (1 created) a silky anteater a rothe (2 created) a large rothe a poring a boar a warthog a scramper 2 sewer rats a field mouse a hare a chipmunk a petit pseudo rat an Anastasia's dancing shoe 0 sock moles (1 created) a woodchuck a healthy cave spider a brown centipede a black unicorn (2 created) a Shy Laura's lovely combat boot 2 crawling maggots 4 grid bugs a weapon bug a defiler a blue light a wallaby 7 flapbats 0 emus (1 created) a lichen (0 created) a shaded lichen 2 porter lichens a spore lichen an aggressive lichen (0 created) a digestolichen 3 yellow colonies an orange fungus a golden mold a red force fungus a cyan growth a natto (0 created) 0 pale spores (1 created) 0 slow molds (1 created) 0 slow force patches (1 created) 0 spore shriekers (1 created) 2 violet fungi (0 created) a real growth (0 created) 2 translucent molds (1 created) a creeping spore (0 created) a sub-gnome a clockwork dood 10 gnomes 2 gnome thieves a panotty 12 Emmelie's sneakers (3 created) 5 intermediate gnomes 2 gnome comrades 7 gnome lords a gnome watcher a group gnome lord 4 gnomish wizards (5 created) 3 grabbers 2 packers (1 created) a gnome lady a deep gnome a gnome warrior a Kop a Kop Reinforcer 5 Keystone Kops (7 created) a Kop Sergeant (5 created) 0 Officer Sergeants (1 created) 0 Kop Lieutenants (2 created) 0 Officer Lieutenants (2 created) 0 Undead Lieutenants (1 created) 0 Officer Kaptains (1 created) a kratscher (2 created) 0 watch kops (1 created) 0 Detective Kommissioners (1 created) 3 mummies a tanglederp mummy 2 kobold mummies a goblin mummy (2 created) a tasloi mummy a baby ogre 2 gray oozes a mini rust monster a robber monster a tapioca snake a lesser umber hulk 0 vampires (1 created) a sinorn a gnome zombie a wailing spirit an elf zombie a human zombie 0 zombies (1 created) a ghoul (0 created) 0 rust converters (1 created) a walking corpse a grey cyborg a friendly adventurer 0 errand boys (1 created) a blabbering otaku a village idiot 2 sanctimonious-looking preachers 3 karate scrubs a vile archer a novice pretty magical girl 0 shopkeepers (4 created) 0 aligned priests (1 created) a soldier 4 watchmen a watch captain a baby boo a tortoise 0 gray newts (1 created) a normal frog an iguana 0 lizards (1 created) a blazing fern spore a flying goomba (2 created) 2 novice medium walls a two of spades a white icky thing a crude turret (2 created) a food trove an acid trove 251 creatures born. 222 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 39 times You eaten food with animal by-products 33 times You eaten meat 31 times You have communicated with the gods 24 times You prayed to the gods 4 times You hit with a wielded weapon 306 times You killed 99 monsters You read items or engraved 29 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (5 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (13 of 20) searching [Basic] (max Master) (25 of 160) spirituality [Basic] (max Expert) (95 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (326 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Dracopent the Otaku... You died in The Gnomish Mines on dungeon level 8 with 8264 points, and 593 pieces of gold, after 4390 moves. Killer: a monster (Ms. Seymour, the shopkeeper), while paralyzed by a monster's passive attack You were level 8 with a maximum of 97 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 11 14200 weirdvic-Alt-Rog-Mal-Law died in Gehennom on level 85. Killed by a monster (dwarf). - [12] 12 11818 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (angry watch leader). - [140] *13 8264 Dracopent-Ota-Mum-Fem-Cha died in The Gnomish Mines * on level 8. Killed by a monster (Ms. Seymour, the * shopkeeper), while paralyzed by a monster's passive attack. - [97] 14 8057 rikerw-Acu-Ang-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (Firingnir). - [86] 15 7438 Leeroy-Jed-Alb-Mal-Neu died in The Gnomish Mines on level 6. Killed by a bolt of lightning. - [103]