Dracopent, chaotic female mummified Camperstriker -------- ---------- |......| ------ |((((.((.|### |......|#### |....| |(((((.(.-,,# |.......,,,##|....| |(.(((((.|#,# ####|......|##,,,|....|### |(((.(((.|#,# ####,,,-......|####,|.....,,# |((.(.(..|#,# #,,,,##--------#,,,,.....|#,# |.(.(...(|,,# ######,#############,,##,|>...|#,------------- ----------,## #,,,,,,,,,,,,#,,,,,,,###,------#,............| #,# #,#------####,,---------,,##,,,,,|...........| #,# ###,# .}..} #,,.......}|#,,,,####|.....|.....| #,# #,,,# }}{ ##,|.}.....|##,,,,,,,............| ----,#######,#,# #..{ #,,|.....{}|#,,######----.-------- !!.-,,,,,,,,,,,# }e|##,#|.}...}.|,,## #,# !#|############ #@,,,#|....}.<.,## ### }.|####|.......|## --- -----.--- #,# ### [Dracopent the Wallhack Exploiter] St11 Dx12 Co10 In9 Wi11 Ch10 CamMumFemCha Dlvl:2 $14 HP0(41) Pw35(35) AC8 Exp4 T1261 Par Latest messages The float flyler bites you! [-4 -> 19] The float flyler bites you! [-4 -> 16] The float flyler bites you! [-1 -> 15] The float flyler bites you! [-1 -> 14] The float flyler bites you! [-5 -> 10] The float flyler bites you! [-3 -> 7] Warning: HP low! The float flyler misses. The float flyler bites you! [-2 -> 5] Warning: HP low! The float flyler misses. The float flyler bites you! You die... Your inventory Weapons k - an uncursed +0 orcish short sword (weapon in hand) {12} l - an uncursed +0 mace {12} m - 63 uncursed +0 bullets {2} o - 2 uncursed +0 knives {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} h - an uncursed +0 dwarvish mithril-coat {60} Comestibles n - an uncursed slime mold {0} p - a cursed bus driver corpse {30} q - an uncursed gecko corpse {10} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} j - a cursed scroll of healing {0} Tools v - an uncursed skeleton key {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: acid resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 94% Potion drop chance was reduced to 26% Armor drop chance was reduced to 77% Tool drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 34) The following skill became untrainable if you tried to train it too early: club (turn 5723) The following skill became untrainable after a while: chaos spells (turn 11047) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 36760) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73766 Monster spawn increase reached its maximum at turn 189734 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 864576 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: rodent (freq bonus 12) The monster species that spawned more often: castle lighting (freq bonus 14) The monster species that spawned more often: Uruk-hai (freq bonus 34) The monster species that spawned more often: budget subnormality (freq bonus 78) The monster species that spawned more often: Revier (freq bonus 28) The monster species that spawned more often: rainbow patch (freq bonus 30) The monster species that spawned more often: zog (freq bonus 28) The monster species that spawned more often: blue-red force fungus (freq bonus 26) The monster species that spawned more often: superschool speaker (freq bonus 102) The monster species that spawned more often: raging orc (freq bonus 38) The monster species that spawned more often: steaded elocution (freq bonus 30) The monster species that spawned more often: player slime (freq bonus 15) The monster species that spawned more often: crystal force fungus (freq bonus 15) The monster species that spawned more often: arabesque naga hatchling (freq bonus 60) The monster species that spawned more often: mutated undead potato (freq bonus 57) The monster species that spawned more often: human wraith (freq bonus 54) The monster species that spawned more often: mana patch (freq bonus 63) The monster species that spawned more often: color-changing boomer (freq bonus 30) The monster species that spawned more often: terror turret (freq bonus 108) The monster species that spawned more often: archer fish (freq bonus 30) The monster species that spawned more often: cortex (freq bonus 32) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 5) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster species that never randomly spawned: gravity colony The monster species that never randomly spawned: very old cyan dragon The monster species that never randomly spawned: chromatic hound The monster species that never randomly spawned: resin golem The monster species that never randomly spawned: Radio Kommissioner The monster species that never randomly spawned: petrified turret The monster species that never randomly spawned: unhealthy patch The monster species that never randomly spawned: wereleprechaun The monster species that never randomly spawned: asshole type there above The monster species that never randomly spawned: glass swarm piercer The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 29) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 243) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 34) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 42) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 3) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 18) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 6) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Trap randomization happened for 1 in 360 traps Next attribute increase check would have come at turn 7861 Strength training was 24 Dexterity training was 22 Wisdom training was 3 Constitution training was 50 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from drunken boxing (0) You were aware of the presence of something You were warned of undead You had 1555 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status raise zombies 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons orcish short sword (crude short sword) Scrolls scroll of healing (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of mana (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of phase door (KAME HAME HA) scroll of standard id (MENTAL TRICK THE FORC AND DEFEN) scroll of cure (SENIL LELLARAP) * scroll of extra healing (BOYTIT ZIDEC) * scroll of greater mana restoration (TYPE CHANGING BY SLATE) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a white blob 0 chicks (2 created) 0 jackals (2 created) 0 little dogs (1 created) 0 float flylers (1 created) 0 hobbit thieves (1 created) a homunculus 2 restons a mini mimic a deimonidaine 0 group goblins (2 created) a sewer rat (2 created) 2 visor sewer rats a black rat 0 field mice (1 created) a sand rat 0 giant garbage rats (2 created) a bus driver 0 man eating plants (1 created) 0 bats (2 created) a housebat (2 created) 0 vultures (2 created) 0 chaffinches (1 created) 0 nightingales (1 created) 0 large bats (1 created) 0 pheasants (1 created) a lichen 0 cyan patches (1 created) 0 mummies (1 created) a kobold zombie a gnome zombie a dunadan a maia 0 imperials (1 created) 0 wererats (1 created) 0 shopkeepers (2 created) a newt a twen a gecko (2 created) a deminewt a novice dark wall 0 journeyman medium walls (1 created) a low rub monster a small turret 56 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 49 times You killed 22 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (5 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (39 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (23 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Camperstriker... You died in The Dungeons of Doom on dungeon level 2 with 625 points, and 14 pieces of gold, after 1261 moves. Killer: a monster (float flyler), while paralyzed by a monster's passive attack You were level 4 with a maximum of 41 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 29 661 Dracopent-Mah-Mum-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (lattice clan). - [37] 30 649 Leeroy-Ord-Dro-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stupid blonde girl). - [41] *31 625 Dracopent-Cam-Mum-Fem-Cha died in The Dungeons of * Doom on level 2 [max 3]. Killed by a monster (float * flyler), while paralyzed by a monster's passive attack. - [41] 32 546 Leeroy-Dun-Orc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (angry watch leader). - [45] 33 500 Leeroy-Fen-Trn-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (yellow mushroom patch). - [42]