Dracopent, chaotic female mummified Anachronist ------------- ............| -------`, |...........| ......#,#######|...........| |.... #,,,,,,,,........----- ... #,#######|.......| --+ #,# --|---.-- ,@, ,,,, ---------.---|-, |.<.....#..#..| |..##.....##..| |.............| |.#........#..| |..#......#.##| |......##.#. ------------ [Dracopent the Survivor] St8 Dx5 Co11 In7 Wi13 Ch7 AnaMumFemCha Dlvl:1 $0 HP13(13) Pw3(3) AC-4 Exp1 T84 Latest messages The jedi called Luke Skywalker the youngling swings her lightsaber at the jackal. The jedi called Luke Skywalker the youngling misses the jackal. Where do you want to hit? (For instructions type a ?) Too close! The jackal just misses! The jedi called Luke Skywalker the youngling swings her lightsaber at the jackal. The jedi called Luke Skywalker the youngling misses the jackal. The jedi called Luke Skywalker the youngling swings her lightsaber at the jackal. The jedi called Luke Skywalker the youngling misses the jackal. The jackal misses. The jedi called Luke Skywalker the youngling swings her lightsaber at the jackal. The jedi called Luke Skywalker the youngling misses the jackal. The jedi called Luke Skywalker the youngling swings her lightsaber at the jackal. The jedi called Luke Skywalker the youngling misses the jackal. You miss the jackal. Your plasteel armor deflects the jackal's attack. You kill the jackal! With great effort you move the boulder. You displaced your jedi called Luke Skywalker the youngling. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: flying You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 73 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 172 Scroll drop chance was reduced to 71% Amulet drop chance was reduced to 82% Armor drop chance was reduced to 96% Tool drop chance was reduced to 85% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: searching (turn 27) The following skill became untrainable if you tried to train it too early: attack spells (turn 2916) The following skill became untrainable after a while: two-handed weapons (turn 10552) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 55683) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91716 Monster spawn increase reached its maximum at turn 418146 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6214026 The monster class that cannot be genocided was mimic The monster class that was spawned more often: (null) (freq bonus 15) The monster species that spawned more often: soldier stinker (freq bonus 48) The monster species that spawned more often: giant army ant (freq bonus 17) The monster species that spawned more often: frogman guide (freq bonus 57) The monster species that spawned more often: clear slime (freq bonus 72) The monster species that spawned more often: stylus adept (freq bonus 36) The monster species that spawned more often: creeping stalk (freq bonus 17) The monster species that spawned more often: yellow mold (freq bonus 51) The monster species that spawned more often: trumping fobbing (freq bonus 152) The monster species that spawned more often: tunnel wight (freq bonus 34) The monster species that spawned more often: little tyrannosaurus (freq bonus 17) The monster species that spawned more often: flyweight uninhabited (freq bonus 17) The monster species that spawned more often: Nina (freq bonus 38) The monster species that spawned more often: holy fishing rod (freq bonus 40) The monster species that spawned more often: barky individuation ropiest (freq bonus 38) The monster species that spawned more often: master white dragon (freq bonus 42) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 51) The monster species that spawned more often: mad zhar (freq bonus 34) The monster species that spawned more often: glass ripper (freq bonus 51) The monster species that spawned more often: nerf orb (freq bonus 72) The monster species that spawned more often: crystal stalk (freq bonus 17) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: rinno sephirah The monster species that never randomly spawned: ponyta The monster species that never randomly spawned: flamethrower premiere The monster species that never randomly spawned: rooftree pentagonal polka fizz glittering The monster species that never randomly spawned: triad slave The monster species that never randomly spawned: barb mushroom The monster species that never randomly spawned: green devil The monster species that never randomly spawned: bookbinding clairvoyant cloth neapolitan The monster species that never randomly spawned: aligned star The monster species that never randomly spawned: cantoned interlunar The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 11) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 52) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 31) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 2) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 4) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 6) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 2) Trap randomization happened for 1 in 278 traps Next attribute increase check would have come at turn 1135 Strength training was 12 Dexterity training was 14 Wisdom training was -2 Constitution training was 2 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having half physical damage (0) You were aware of the presence of something You were warned of undead You had 1708 points of nutrition remaining You could survive without air You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seraphimon, Ophanimon and Cherubimon Your deity was Cherubimon The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (wafer-thin cloak) Scrolls scroll of healing (MORKE GRUVER) scroll of mana (ROLL IS 5 AND BECOME STRONGER) scroll of phase door (U FOKIENG SUK) scroll of standard id (SECTUM SEMPRA) scroll of cure (SLARSHING SHARP A LEAVE AT KEY) * scroll of extra healing (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of greater mana restoration (O WO WHATS THIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (25 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Anachronist... Since you quit, the score list will not be checked.