Dracopent, chaotic female mummified Flame Mage -------########### ##------ ##-------- #### ########|.....-,,,,,,,,,,######,.....| #[-@.[).[| $,,## ----------------#,,,,,,,......|#########,,,,,##,|>...| ##,|@[...[| ###,# |...............,,,#####.......,# ----------,,,,*....| #,,|)[[[..| #,####|..............|,## ----.--,# |.........,,,,..|---####,#|.))d[[| ##,##,..........|....|,# #####,##,# |.........,,,,,,,,,,,,##,#-------- #,##,|..............|,# #,,,,,##,# |........|,,##,,-.---.-,,#,# ##,##,--------------.-,#######,######,# |........|,# ,,#|.....|,#,## ##,###,##########,,,,,,,,,,,,,,,, #,##|........|,#,#,,|.....|,,## --.----,,,,,,,,,,,,#####,#-----.---- #,,#.........|,##,#,.......,## |......,############ #,,|......#. ##,#|........|,###,#.......## |.....|###,,,,,,,,,# ##,|#...#..# #,#.........|,# #,,......| |......,,,,######### #,|.`....#.| #,.|........|,# ##..<...| -------##### #,....#...#| ####,|........|,# #-..#.-- ##--------- I`,,#,.........|,# ##,,,----------,# ###`,,*,,,,,,,,# ############# [Dracopent the Broiler] St10 Dx17 Co13 In17 Wi8 Ch6 FlaMumFemCha Dlvl:3 $143 HP-7(77) Pw25(99) AC1 Exp6 T2479 Latest messages In what direction? [47896321><] The dogbot is caught in the fireball! You kill the dogbot! Boyabai is caught in the fireball! You are caught in the fireball! Ember drops a scale mail {100}. Boyabai wields a shotgun {15}! Boyabai fires a shotgun shell! You are hit by a shotgun shell! [-8 -> 47] Boyabai wields a pick-axe {32}! Boyabai swings his pick-axe. Boyabai hits you! [-21 -> 26] Boyabai wields a shotgun {15}! Boyabai fires 2 shotgun shells! You are hit by the 1st shotgun shell. [-4 -> 22] You are hit by the 2nd shotgun shell! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 23 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 64% Ring drop chance was reduced to 67% Amulet drop chance was reduced to 32% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 73% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: occult spells (turn 5) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1620) You had blown your chance of training the bare-handed combat skill The following skill became untrainable after a while: chaos spells (turn 19385) The following skill couldn't be trained before a certain turn number is reached: knife (turn 12689) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 87655 Monster spawn increase reached its maximum at turn 151165 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1006560 The monster class that cannot be genocided was golem The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: weapon bug (freq bonus 20) The monster species that spawned more often: ensnare recitation (freq bonus 24) The monster species that spawned more often: scarlet mushroom (freq bonus 6) The monster species that spawned more often: tunnel spider (freq bonus 9) The monster species that spawned more often: clinging lizard (freq bonus 18) The monster species that spawned more often: Marie (freq bonus 21) The monster species that spawned more often: naga nymph (freq bonus 10) The monster species that spawned more often: evil starseer (freq bonus 9) The monster species that spawned more often: chickatrice (freq bonus 6) The monster species that spawned more often: stoner (freq bonus 3) The monster species that spawned more often: buffed grunthack beholder (freq bonus 18) The monster species that spawned more often: teasing nymph (freq bonus 20) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 15) The monster species that spawned more often: chaparral reap (freq bonus 12) The monster species that spawned more often: admissibility illumed (freq bonus 32) The monster species that spawned more often: upgraded secret car (freq bonus 12) The monster species that spawned more often: silver mushroom patch (freq bonus 8) The monster species that spawned more often: Bulletproof Kriminologist (freq bonus 12) The monster species that spawned more often: Apollyon (freq bonus 24) The monster species that spawned more often: inedible slime mold (freq bonus 36) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters that count as human (freq bonus 8) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 9) The monster trait that was more common: unique monsters (freq bonus 2) The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: spoiled princess The monster species that never randomly spawned: courier The monster species that never randomly spawned: Uruk-shark The monster species that never randomly spawned: careened billeter reifying The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: octarine force patch The monster species that never randomly spawned: ghost The monster species that never randomly spawned: oblivion demon The monster species that never randomly spawned: athena blocker The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 10) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 29) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 11) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 2) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 77) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 10) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 12) Trap randomization happened for 1 in 237 traps Next attribute increase check would have come at turn 3961 Strength training was 50 Dexterity training was 16 Wisdom training was 11 Constitution training was 44 You were fire resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having phasing (0) You were aware of the presence of something You were warned of undead You had 810 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 91% b - fireball 4 matter 0% 321% c - light 1 divine 0% 101% d - wind 2 elemental 0% 100% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) raise zombies 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Weapons quarterstaff (staff) Armor leather gloves (nondescript gloves) Scrolls scroll of teleportation (CAN I BECOME A BEEFSTEAK) scroll of healing (EY WHICH FAELLTEN YOU) scroll of mana (THE AI IS OUTWITTING THE HUMANS) scroll of phase door (THROW ANNOYING SEED TO MAKE WIRED) scroll of standard id (SIR I HAVE TO TAKE A SHIT) scroll of cure (TOESTOMPING IS SUPER SEXY) * scroll of extra healing (CHEIAMOPSEI ERPEBOTH) * scroll of greater mana restoration (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of stinking cloud (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of create monster (RAAWWWRRRR) Spellbooks spellbook of flame sphere (heretical) spellbook of fireball (fleecy) spellbook of light (fleecy-colored) spellbook of wind (many-paged) Potions potion of fruit juice (silver) potion of oil (yellow) potion of sickness (violet-red) potion of monster detection (bayberry) Rings ring of fire resistance (garnet) Wands wand of fire (rusty) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 15 times You eaten food with animal by-products 14 times You eaten meat 14 times You have communicated with the gods 22 times You never prayed to the gods You hit with a wielded weapon 88 times You killed 51 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Expert) (25 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (66 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (29 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (21 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (24 of 160) matter spells [Basic] (max Master) (60 of 160) Goodbye Dracopent the Flame Mage...