Dracopent, chaotic female mummified Paladin --- -- @|@..... ,@@.@@.| ,|@@@... @@`+.| @.... ----- [Dracopent the Chivalrous Warrior] St4 Dx10 Co16 In8 Wi8 Ch17 PalMumFemCha Dlvl:4 $0 HP-1(40) Pw31(36) AC0 Exp3 T78 Latest messages You feel dizzy! The normal human hits you! [-1 -> 19] You hit the Metal-elf. (2x) The redguard girl swings her soft girl sneaker. The redguard girl hits you! [-4 -> 15] The redguard girl kicks you! [-5 -> 10] The Metal-elf thrusts her runed short sword. Your large shield deflects the Metal-elf's attack. Your studded leather armor deflects the normal human's attack. You hit the Metal-elf. The redguard girl swings her soft girl sneaker. The redguard girl hits you! You hear the wailing of the Banshee... [-9 -> 1] Warning: HP low! The redguard girl kicks you! You die... Final attributes You have sinned Your alignment was -4 Your max alignment was 13 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 332 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 425 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 49% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 69% Food drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: protection spells (turn 2) The following skill became untrainable if you tried to train it too early: sling (turn 4752) The following skill became untrainable after a while: axe (turn 38071) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 50018) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51015 Monster spawn increase reached its maximum at turn 126793 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1524666 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: jabot communed (freq bonus 42) The monster species that spawned more often: azure missingno (freq bonus 24) The monster species that spawned more often: stoning patriarchy enthuse (freq bonus 16) The monster species that spawned more often: unfazed congratulating (freq bonus 30) The monster species that spawned more often: mason (freq bonus 16) The monster species that spawned more often: law drake (freq bonus 12) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 24) The monster species that spawned more often: ecumenically bulimic (freq bonus 28) The monster species that spawned more often: shortener (freq bonus 36) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 12) The monster species that spawned more often: ego ice devil (freq bonus 9) The monster species that spawned more often: flint lich (freq bonus 8) The monster species that spawned more often: sulfur fungus (freq bonus 21) The monster species that spawned more often: teleprinter liveable (freq bonus 16) The monster species that spawned more often: chibi ninja (freq bonus 10) The monster species that spawned more often: splintered ufo part (freq bonus 24) The monster species that spawned more often: skilful salvably saddlebow (freq bonus 30) The monster species that spawned more often: Bull Gates (freq bonus 12) The monster species that spawned more often: decayed mold (freq bonus 12) The monster species that spawned more often: shapelessly sacrificed (freq bonus 10) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 6) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: gigaload turret The monster species that never randomly spawned: maffia bedumb brisking The monster species that never randomly spawned: wrested frantically implanting sanatorium The monster species that never randomly spawned: implant trove The monster species that never randomly spawned: transsylvanian The monster species that never randomly spawned: gray patch The monster species that never randomly spawned: heartbreaking willy The monster species that never randomly spawned: super nerd The monster species that never randomly spawned: gnome minecarver The monster species that never randomly spawned: mullioning almshouse The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 19) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 23) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 29) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 7) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 45) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 1) Trap randomization happened for 1 in 214 traps Trap difficulty was increased by 15 Next attribute increase check would have come at turn 2134 Strength training was 16 Dexterity training was 9 Wisdom training was 0 Constitution training was 2 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1442 points of nutrition remaining You could survive without air You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (102) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 3X LIMIT(0) healing hands 3X LIMIT(0) shield bash 3X LIMIT(0) spirituality check 3X LIMIT(0) raise zombies 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor helmet (dim colored helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (MUDDIED SLEUTH) scroll of mana (NOBIMUS UPSCOTI) scroll of phase door (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of standard id (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of cure (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) * scroll of extra healing (CURSED GOLD DETECTION) * scroll of greater mana restoration (ALL I WANT IS ME IN YOU) scroll of amnesia (TUFFA YUF) Spellbooks spellbook of endure cold (bursting) Potions potion of gain level (creamy) Rings ring of warning (antimony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 9 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (35 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Dracopent the Paladin...