Dracopent, chaotic female mummified Mahou Shoujo ##----- #,...{| #,|.{.|## -------------- #,|....,# ###|...#..#..#..| #,....|,####,,....q@##..#.#+ -------,-----,,,,,,#|#####.y...#.| |......,,,,,,,##### -----.------ - |.<...|,#####,# `# |.....-,# #,## |.....|## #,,# -+--+- ####---.--- ##,# .....| #,,,,,,,# ###,# .......+ Z #,####### #,,,, .).......| -+------- ###,#### ...........| |.......| ,,,,,,,..........- |.......|#####,###### (.......| |.......|,,,,,,# --------- |........,###### ---------## [Dracopent the Teenie] St6 Dx4 Co6 In4 Wi13 Ch9 MahMumFemCha Dlvl:2 $41 HP-3(37) Pw24(24) AC0 Exp4 T777 Latest messages The lattice clan just misses! You miss the lattice clan. The lattice clan hits you! [-5 -> 19] The lattice clan kicks you! [-5 -> 14] The lattice clan kicks you! [-1 -> 13] The lattice clan kicks you! [-6 -> 8] Your camouflage patterned gloves deflect the lattice clan's attack. In what direction? [47896321><] The wand misses the lattice clan. The lattice clan hits you! You hear the howling of the CwnAnnwn... [-6 -> 2] Warning: HP low! Your crystal plate mail deflects the lattice clan's attack. The lattice clan kicks you! You die... Your inventory Weapons q - 2 blessed rustproof +1 darts {0} Armor a - an uncursed +0 leather armor {60} b - an uncursed +0 studded leather armor {80} o - an uncursed +0 pair of leather gloves (being worn) {4} p - a * uncursed +0 crystal plate mail (being worn) {200} s - a cursed -1 pair of low boots named cursed {4} Comestibles g - an uncursed tin of shrieker mushroom patch meat {0} h - an uncursed tin of little spider meat {0} i - an uncursed tin of acid blob {0} t - an uncursed rothe leader corpse {400} Scrolls j - 3 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} m - 2 uncursed scrolls of standard id {0} Spellbooks d - an uncursed spellbook of cure dim (0:1) {0} e - an uncursed spellbook of detect unseen (0:4) {0} f - an uncursed spellbook of wind (1:5) {0} Wands c - an uncursed wand of striking (0:0) {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: regeneration You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 9 Musable item generation frequency had a negative bias of 71% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 82% Food drop chance was reduced to 92% Monster death drops spawned with only 80% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: axe (turn 19) The following skill became untrainable if you tried to train it too early: protection spells (turn 5950) The following skill became untrainable after a while: attack spells (turn 36401) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 7270) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28910 Monster spawn increase reached its maximum at turn 74688 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 585004 The monster class that cannot be genocided was naga The monster class that was spawned more often: piercer (freq bonus 8) The monster species that spawned more often: master colony lichen (freq bonus 132) The monster species that spawned more often: rusalka (freq bonus 18) The monster species that spawned more often: journeyman light wall (freq bonus 20) The monster species that spawned more often: Mina Majikina (freq bonus 30) The monster species that spawned more often: Ruea's lady sandal (freq bonus 22) The monster species that spawned more often: storm support (freq bonus 11) The monster species that spawned more often: drudding (freq bonus 44) The monster species that spawned more often: gibberling (freq bonus 26) The monster species that spawned more often: barogram comparing (freq bonus 24) The monster species that spawned more often: orange stalk (freq bonus 44) The monster species that spawned more often: A'salom (freq bonus 11) The monster species that spawned more often: restaurateur orig (freq bonus 10) The monster species that spawned more often: mister burner (freq bonus 18) The monster species that spawned more often: slime (freq bonus 9) The monster species that spawned more often: lime killer tomato (freq bonus 22) The monster species that spawned more often: hell slinger (freq bonus 72) The monster species that spawned more often: chod sephirah (freq bonus 22) The monster species that spawned more often: hellfire orb (freq bonus 44) The monster species that spawned more often: burning permamimic (freq bonus 20) The monster species that spawned more often: loud colony (freq bonus 54) The monster trait that was more common: monsters that howl at the moon (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 8) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster species that never randomly spawned: errand boy The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: geology scorpion The monster species that never randomly spawned: black hound The monster species that never randomly spawned: spinner warp fungus The monster species that never randomly spawned: predominating lunch extrinsically fainthearted The monster species that never randomly spawned: tortoise The monster species that never randomly spawned: speedbump vortex The monster species that never randomly spawned: slumber sphere The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 24) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 46) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 5) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 380) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 2) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Trap randomization happened for 1 in 105 traps Next attribute increase check would have come at turn 898 Strength training was 50 Dexterity training was 50 Wisdom training was 3 Constitution training was 50 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having regeneration (0) You were aware of the presence of something You were warned of undead You had 807 points of nutrition remaining You aggravated monsters You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 37% 193% b - detect unseen 3 divine 36% 293% c - wind 2 elemental 29% 193% Techniques known in the end Name Level Status raise zombies 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Not Ready(3184) invoke deity 4 R Prepared(0) Discoveries Armor leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (M7M6YU) scroll of mana (SEXY BUTT CHEEKS) scroll of phase door (LIVING SALT SHAKER) scroll of standard id (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of cure (ID 9739285327 INFO CRYPTEDFILES BIZ) * scroll of extra healing (IAO ASTO IOPHE) * scroll of greater mana restoration (SMUTT RIOT ZINEFAG) scroll of barrhing (LOOKIE WHAT I FOUND) Spellbooks spellbook of cure dim (fleeting) spellbook of detect unseen (infinity plus one) spellbook of wind (crepuscle) Potions potion of extra healing (fragrant olive) Wands wand of striking (diagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a normal ant a stoat 2 little wild pigs (3 created) 2 porcupos a silky anteater (4 created) a baby wild boar (4 created) a baby river hog a young cow 0 culves (1 created) a rothe a rothe leader a furry rothe an anteater 0 pigs (1 created) an osquip a static queevolt 0 moon clans (1 created) a flying leocrotta a buffalo 0 lattice clans (1 created) 2 sewer rats a rabbit 0 faerie lights (6 created) 5 lightbringers (7 created) a white light 0 will-o'-teh-wisps (1 created) 2 yellow lights (3 created) 0 porter yellow lights (3 created) 2 black lights a bleeding light 0 Rame Ducks (1 created) 0 lichens (1 created) 0 kobold zombies (1 created) a karate scrub a kickboxing girl 0 item masters (4 created) 0 newts (1 created) a twen 0 dart turrets (1 created) a fire trove 69 creatures born. 36 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 9 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (41 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (32 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (31 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 2 with 661 points, and 41 pieces of gold, after 777 moves. Killer: a monster (lattice clan) You were level 4 with a maximum of 37 hit points when you died. You reached the 28th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 26 746 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [64] 27 674 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (the Lord of the Foocubi). - [51] *28 661 Dracopent-Mah-Mum-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (lattice clan). - [37] 29 649 Leeroy-Ord-Dro-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stupid blonde girl). - [41] 30 546 Leeroy-Dun-Orc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (angry watch leader). - [45]