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[Dracopent the Broiler] St4 Dx14 Co6 In12 Wi12 Ch7 FlaMumFemCha Min:6 $4 HP-2(62) Pw24(122) AC-2 Exp8 T1647 Bli Latest messages You displaced your flaming sphere. The priest of Fire intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... The priest of Fire swings his mace. The priest of Fire hits you! [-33 -> 29] The priest of Fire kicks you! [-3 -> 26] You hit the priest of Fire. Fire roars in anger: "Thou shalt suffer!" The bolt of lightning hits you! But it reflects from your armor! You are blinded by the flash! It hits you! You hear the wailing of the Banshee... [-26 -> 1] Warning: HP low! It kicks you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} d - an uncursed +0 short sword {12} i - an uncursed +0 bronze spear {12} s - 8 uncursed +3 darts (in quiver) {0} w - 41 uncursed +0 fleece bolts {1} A - a cursed -1 crossbow {20} E - an uncursed +3 axe {24} Armor b - an uncursed +0 studded leather armor {80} h - an uncursed +0 mummy wrapping {2} z - a blessed greased +0 silver dragon scale mail (being worn) {20} V - an uncursed +0 gnomish suit {20} Comestibles c - 2 uncursed food rations {0} t - an uncursed fortune cookie {0} v - an uncursed tripe ration {0} P - an uncursed porter lichen corpse {20} S - 6 uncursed slime molds {0} Scrolls e - an uncursed scroll of identify {0} l - 3 uncursed scrolls of healing {0} n - 2 uncursed scrolls of phase door {0} o - 3 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} y - a cursed scroll of healing {0} O - a cursed finalized scroll of identify {0} Spellbooks j - an uncursed spellbook of message (2:3) {0} Potions B - a cursed potion of levitation {0} X - an uncursed potion of confusion {0} Y - an uncursed potion of oil (400) {0} Rings g - an uncursed -2 ring of gain strength {0} q - a * uncursed ring of conflict {0} x - an uncursed ring of invisibility {0} Z - an uncursed ring of polymorph control {0} Wands f - an uncursed wand of fire (0:4) {0} r - an uncursed wand of slow monster (0:10) {0} Tools k - an uncursed oil lamp (847) {0} K - an uncursed oil lamp (1020) {0} R - an uncursed oilskin sack {82} Gems u - an uncursed +0 worthless piece of teal glass {1} U - the blessed +1 worthless piece of yellowish brown glass named Computer Mouse {1} W - an uncursed +0 worthless piece of orange glass {1} Contents of the oilskin sack: an uncursed +0 worthless piece of red glass {1} a cursed -1 worthless piece of white glass {1} an uncursed potion of monster detection {0} an uncursed potion of blindness {0} a blessed spellbook of light (0:2) {0} a blessed finalized spellbook of fireball (0:3) {0} a blessed spellbook of flame sphere (0:2) {0} an uncursed +0 gnomish helm {1} a blessed +0 dwarvish cloak {4} a cursed +0 pair of iron shoes {20} an uncursed +0 gnomish suit {20} the cursed -4 mummy wrapping named Toothrow {2} an uncursed +0 pair of gnomish boots {4} a blessed +0 pair of gnomish boots {4} a cursed +0 dwarvish cloak {4} 21 uncursed +0 crossbow bolts {0} an uncursed +1 dagger {4} an uncursed +0 orcish short sword {12} 10 uncursed rusty -1 darts named Door to the space 314 {0} 43 gold pieces {0} Final attributes You have transgressed Your alignment was -33 Your max alignment was 16 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 50% Implant drop chance was reduced to 89% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 92% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: axe (turn 142) The following skill became untrainable if you tried to train it too early: knife (turn 33) The following skill became untrainable after a while: elemental spells (turn 16672) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 64560) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 15614 Monster spawn increase reached its maximum at turn 83854 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2321226 The monster class that cannot be genocided was dragon The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: torchbearer (freq bonus 8) The monster species that spawned more often: orange colony (freq bonus 24) The monster species that spawned more often: armor-piercing monster (freq bonus 12) The monster species that spawned more often: denryu (freq bonus 20) The monster species that spawned more often: tovarich crab (freq bonus 12) The monster species that spawned more often: heedful twangler (freq bonus 15) The monster species that spawned more often: giant polar bear (freq bonus 32) The monster species that spawned more often: Almuth (freq bonus 16) The monster species that spawned more often: undead murderer (freq bonus 26) The monster species that spawned more often: advertize globetrotter (freq bonus 9) The monster species that spawned more often: russian ant (freq bonus 6) The monster species that spawned more often: blue hulk (freq bonus 15) The monster species that spawned more often: hitec colony (freq bonus 4) The monster species that spawned more often: undead knight (freq bonus 12) The monster species that spawned more often: tree force fungus (freq bonus 21) The monster species that spawned more often: blue force fungus (freq bonus 12) The monster species that spawned more often: theme boar (freq bonus 90) The monster species that spawned more often: odorous lady (freq bonus 24) The monster species that spawned more often: trachoma shopkeeper (freq bonus 20) The monster species that spawned more often: diamond golem (freq bonus 10) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: purplest nonuser The monster species that never randomly spawned: hokiest luxuriating ectoplasm entertainingly teamer The monster species that never randomly spawned: exerciser repositioned The monster species that never randomly spawned: great wyrm of chaos The monster species that never randomly spawned: jaguar The monster species that never randomly spawned: human adventurer The monster species that never randomly spawned: moldy patch The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: Mac Moneysac The monster species that never randomly spawned: looser scarab The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 13) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 3) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 2) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 4) Trap randomization happened for 1 in 356 traps Next attribute increase check would have come at turn 2791 Strength training was 50 Dexterity training was 30 Wisdom training was 39 Constitution training was 50 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were blinded (9) You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having dimmopathy (0) You were aware of the presence of something You were warned of undead You had 836 points of nutrition remaining You could survive without air You were a werewolf You had reflection You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 409% b - fireball 4 matter 0% 374% c - light 1 divine 0% 84% d - message 1 chaos 0% 104% Techniques known in the end Name Level Status reinforce memory 8X LIMIT(0) raise zombies 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) power surge 6X LIMIT(0) draw energy 4X LIMIT(0) Discoveries Weapons quarterstaff (staff) orcish short sword (crude short sword) Armor gnomish suit (little blue vest) gnomish helm (little red hat) dwarvish cloak (hooded cloak) iron shoes (hard shoes) gnomish boots (little black boots) Scrolls scroll of identify (THE TYPE OF ICE BLOCK HATES YOU) scroll of healing (YOU HAVE BEEN VIOLATED) scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of phase door (MUNCH MUNCH) scroll of standard id (SCHELLENOE KONTENOE) scroll of cure (EN PHYSIC POINTS IS USEMORE) * scroll of extra healing (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) * scroll of greater mana restoration (SOFTFOUGHT DOT ORG) scroll called Aggravate Monster (IMMORTAL DUNGEON) scroll of genocide (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of wishing (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) Spellbooks spellbook of flame sphere (transparent) spellbook of fireball (donkey-eared) spellbook of light (hallucinating) spellbook of message (legit) Potions potion of blindness (cluster amaryllis) potion of oil (dark) potion of levitation (voluminous) potion of confusion (fluorescent) potion of monster detection (tasteless) Rings ring of gain strength (granite) ring of invisibility (coral) ring of conflict (quartzite) ring of polymorph control (malachite) Wands wand of fire (deleted) wand of slow monster (octogonal) Tools oil lamp (lamp) oilskin sack (bag) Gems worthless piece of teal glass (teal) worthless piece of yellowish brown glass (yellowish brown) worthless piece of orange glass (orange) worthless piece of red glass (red) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 6: <- You are here Vanquished creatures a mimic ant a giant ant a giant force ant a dimmer ant a giant white ant a blat a tour de dope winner a little dog 0 hell hound pups (1 created) 3 gas spores a wizard eye a porter floating eye 38 flaming spheres (42 created) a hello kitty a hobbit reveller a hobbit merchant a wimp a hobbit (2 created) 2 dwarves (3 created) 0 group dwarves (1 created) 0 normal dwarves (1 created) a duergar thief a hurkle (2 created) a vile sewer pygmy a hobbit wizard 0 dwarf lords (1 created) a fallen (3 created) a cave kobold 0 fallen shamans (1 created) a baby mimic 0 anteaters (1 created) a theme boar 0 sewer rats (1 created) 11 drains rats a visor sewer rat 2 GRs 0 bushy squirrels (1 created) 0 spiderlings (1 created) a young unicorn 2 grid bugs (3 created) 0 group bugs (1 created) a yellow light a hidden bat a housebat a Rame Duck (2 created) a large bat (2 created) a giant bat a minx an airborne parrot a baby magic dragon a porter lichen a brown stalk 0 volatile mushrooms (1 created) a red mold 2 sub-gnomes (3 created) 3 clockwork doods a firework cart 9 gnomes a gnome stalker (2 created) a petty gnome thief 3 little grey aliens (4 created) a gnome guard 6 gnome lords 3 gnomish wizards (4 created) a grabber (2 created) a gnomish psychic a deep gnome digger an underpants gnome a low minator 0 kestrels (1 created) a Kop Kaptain 0 adom mummies (1 created) 0 dcss mummies (1 created) a tanglederp mummy 2 kobold mummies 0 gnome mummies (1 created) a dwarf mummy a chiropteran mummy 3 ogres an icyorn an ice bear cub a kobold zombie an ossium animatum a gnome zombie (2 created) 0 gecko zombies (1 created) a tasloi zombie a monkey zombie an elf zombie a ghast a hungry dead potato 0 skeletons (1 created) 0 shopkeepers (5 created) 0 aligned priests (2 created) 0 watchmen (3 created) 0 watch captains (1 created) 0 hata-hatas (1 created) 0 jellyfish (2 created) 0 tuna (1 created) a demonic jellyfish 0 functioning babelfish (1 created) 0 giant crayfish (1 created) 0 piranhas (2 created) 0 green mushroom patches (1 created) a fire trove 206 creatures born. 151 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: disenchanters 1 species genocided. Voluntary challenges You eaten 21 times You eaten food with animal by-products 18 times You eaten meat 17 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 106 times You killed 71 monsters You read items or engraved 18 times You genocided 1 type of monster You never polymorphed an object You never changed form You used 1 wish You did not wish for any artifacts You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (10 of 20) body armor [Basic] (max Expert) (23 of 160) devices [Basic] (max Expert) (32 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (126 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (2 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (153 of 160) Goodbye Dracopent the Flame Mage... You died in The Gnomish Mines on dungeon level 6 with 6081 points, and 47 pieces of gold, after 1647 moves. Killer: a monster (priest of Fire) You were level 8 with a maximum of 62 hit points when you died. You reached the 14th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 44526 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 10. Killed by a monster (covetous hill orc), while fainted from exertion. - [149] 12 8057 rikerw-Acu-Ang-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (Firingnir). - [86] 13 7438 Leeroy-Jed-Alb-Mal-Neu died in The Gnomish Mines on level 6. Killed by a bolt of lightning. - [103] *14 6081 Dracopent-Fla-Mum-Fem-Cha died in The Gnomish Mines on level 6. Killed by a monster (priest of Fire). - [62] 15 5515 weirdvic-Nec-Ven-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Malcanthet). - [59] 16 4337 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (invisible Policeman Kaptain). - [101]