Dracopent, neutral male incantifier Rogue --------- |.......| |....$... |@...f..| -.------- [Dracopent the Footpad] St8 Dx18 Co9 In6 Wi7 Ch9 RogIncMalNeu Dlvl:1 $1567 HP17(17) Pw3(3) AC2 Exp1 T7 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a neutral male incantifier Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. d - an uncursed +1 leather armor (being worn) {60}. The kitten picks up 5 gold pieces. The kitten drops 5 gold pieces. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: teleport control You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 77% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 98% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: spirituality (turn 42) The following skill became untrainable if you tried to train it too early: devices (turn 840) The following skill became untrainable after a while: high heels (turn 31888) The following skill couldn't be trained before a certain turn number is reached: searching (turn 33354) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 114800 Monster spawn increase reached its maximum at turn 267050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2019054 The monster class that cannot be genocided was mummy The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: Warder Kommissioner (freq bonus 18) The monster species that spawned more often: great shimmering dragon (freq bonus 16) The monster species that spawned more often: rainbow fungus (freq bonus 30) The monster species that spawned more often: gridded pallbearer (freq bonus 28) The monster species that spawned more often: stiffed quintuplet (freq bonus 6) The monster species that spawned more often: giant urchin (freq bonus 7) The monster species that spawned more often: giant stone crusher (freq bonus 5) The monster species that spawned more often: team nastytrap member (freq bonus 8) The monster species that spawned more often: water dog (freq bonus 6) The monster species that spawned more often: oblivion daedra (freq bonus 5) The monster species that spawned more often: shimmering spore (freq bonus 8) The monster species that spawned more often: Muraki Kazutaka (freq bonus 40) The monster species that spawned more often: young plain dragon (freq bonus 18) The monster species that spawned more often: ginger fellowed (freq bonus 18) The monster species that spawned more often: old runner (freq bonus 8) The monster species that spawned more often: foul permamimic (freq bonus 18) The monster species that spawned more often: boa preparing laureate (freq bonus 12) The monster species that spawned more often: black bat (freq bonus 12) The monster species that spawned more often: kill wing (freq bonus 3) The monster species that spawned more often: vortex lord (freq bonus 9) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster species that never randomly spawned: underpinned skilful The monster species that never randomly spawned: false colony The monster species that never randomly spawned: cursed force patch The monster species that never randomly spawned: real aether hound The monster species that never randomly spawned: undead mystic The monster species that never randomly spawned: thatch rescript The monster species that never randomly spawned: petty nupperibo The monster species that never randomly spawned: changing bulb The monster species that never randomly spawned: ironman The monster species that never randomly spawned: palled wisecrack inconsiderable The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 15) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 9) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 18) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 85) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 19) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 2) Trap randomization happened for 1 in 325 traps Next attribute increase check would have come at turn 672 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having teleport control (0) You had 1494 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (SCENTFUL PERFUME) scroll of teleportation (JOKEMON HOEDOWN) scroll of healing (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of mana (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of phase door (SPEE WORK WHEN TOUCH) scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of extra healing (IA CTHULHU) * scroll of greater mana restoration (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) Potions potion of sickness (mint) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.