Dracopent, neutral female gremlin Supermarket Cashier --- |@| ### [Dracopent the Low Worker] St4 Dx10 Co12 In5 Wi8 Ch15 SupGreFemNeu+B Dlvl:1 $500 HP17(17) Pw14(14) AC7 Exp1 T4 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a neutral female problematic gremlin Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. There is a wall in the way! (2x) You begin praying to the Robbers. You are surrounded by a shimmering light. You finish your prayer. You feel that the Robbers is satisfied. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: burnopathy You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 131 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 99% Wand drop chance was reduced to 79% Potion drop chance was reduced to 88% Armor drop chance was reduced to 69% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: implants (turn 31) The following skill became untrainable if you tried to train it too early: paddle (turn 1254) The following skill became untrainable after a while: sexy flats (turn 44860) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 37577) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41346 Monster spawn increase reached its maximum at turn 95448 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 934632 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: vat slime (freq bonus 18) The monster species that spawned more often: Officer Jenny (freq bonus 8) The monster species that spawned more often: embezzlement nolo weiner (freq bonus 6) The monster species that spawned more often: magic warp patch (freq bonus 12) The monster species that spawned more often: ancient nupperibo (freq bonus 8) The monster species that spawned more often: giant piranha (freq bonus 24) The monster species that spawned more often: nine of spades (freq bonus 10) The monster species that spawned more often: apparat fluoresced (freq bonus 24) The monster species that spawned more often: withe parametric (freq bonus 30) The monster species that spawned more often: black mold (freq bonus 18) The monster species that spawned more often: multicolor bulb (freq bonus 15) The monster species that spawned more often: sea horse (freq bonus 12) The monster species that spawned more often: coruscating potboiled (freq bonus 12) The monster species that spawned more often: contamination mold (freq bonus 5) The monster species that spawned more often: stardust patch (freq bonus 12) The monster species that spawned more often: ultramarine force fungus (freq bonus 12) The monster species that spawned more often: wooden mushroom (freq bonus 10) The monster species that spawned more often: sportal wombat (freq bonus 10) The monster species that spawned more often: mind sucker (freq bonus 5) The monster species that spawned more often: old white dragon (freq bonus 28) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster species that never randomly spawned: gnome lord The monster species that never randomly spawned: morgulrog The monster species that never randomly spawned: lender rhonchi The monster species that never randomly spawned: psychic The monster species that never randomly spawned: emperor twen The monster species that never randomly spawned: trap-installing dragon The monster species that never randomly spawned: pretty buzzing nymph The monster species that never randomly spawned: basing tortuously shortbread soupier The monster species that never randomly spawned: juju zombi The monster species that never randomly spawned: weredisenchanter The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 8) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 18) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 36) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 106) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 1) Trap randomization happened for 1 in 158 traps Next attribute increase check would have come at turn 555 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of mana (BLOW FLOWER VIOLENT AROUND) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (SHIN KICK OF LOVE) scroll of cure (ZOUCH ZOUKI TO PARY) * scroll of extra healing (CHRISTIAN GREY KILLED ALL HIS SUBS) * scroll of greater mana restoration (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) Potions potion of fruit juice (distilled) potion of booze (blue flag) potion of oil (wormwood) Tools oil lamp (lamp) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Supermarket Cashier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.