Dracopent, lawful female loli Shapeshifter ----- |...| |...| |...| +k..| |`..+ |@F.| ----- [Dracopent the Polymorph Trainee] St6 Dx10 Co6 In5 Wi14 Ch10 ShaLolFemLaw Dlvl:1 $0 HP14(14) Pw21(21) AC9 Exp1 T6 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a lawful female loli Shapeshifter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You are not wearing any armor. There is a wall in the way! You produce beautiful farting noises with your sexy butt. It gets dark! Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 328 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 85% Armor drop chance was reduced to 47% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: searching (turn 4) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1110) The following skill became untrainable after a while: chaos spells (turn 32023) The following skill couldn't be trained before a certain turn number is reached: riding (turn 17493) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 127301 Monster spawn increase reached its maximum at turn 243427 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 864423 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: blue-green warp fungus (freq bonus 12) The monster species that spawned more often: hail master (freq bonus 24) The monster species that spawned more often: Maite (freq bonus 5) The monster species that spawned more often: velociraptor (freq bonus 7) The monster species that spawned more often: pranced tattle (freq bonus 28) The monster species that spawned more often: sheathed starving undeceive (freq bonus 14) The monster species that spawned more often: suicide king (freq bonus 28) The monster species that spawned more often: ninja boy (freq bonus 10) The monster species that spawned more often: infused mastodon (freq bonus 28) The monster species that spawned more often: fumbling monster (freq bonus 24) The monster species that spawned more often: hail master (freq bonus 12) The monster species that spawned more often: vortex laggelmaster (freq bonus 21) The monster species that spawned more often: hidden trapdoor spider (freq bonus 48) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 12) The monster species that spawned more often: doener (freq bonus 12) The monster species that spawned more often: megaload turret (freq bonus 30) The monster species that spawned more often: disentitrice (freq bonus 36) The monster species that spawned more often: prick colony (freq bonus 14) The monster species that spawned more often: politician (freq bonus 6) The monster species that spawned more often: investigational voila (freq bonus 24) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 3) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster species that never randomly spawned: overinsistent interference The monster species that never randomly spawned: Jens The monster species that never randomly spawned: dark creature The monster species that never randomly spawned: false bitch The monster species that never randomly spawned: Flat Man The monster species that never randomly spawned: master orange dragon The monster species that never randomly spawned: ice lady The monster species that never randomly spawned: low priest The monster species that never randomly spawned: psi boomer The monster species that never randomly spawned: opal mold The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 5) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 16) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 2) Trap randomization happened for 1 in 741 traps Trap difficulty was increased by 66 Next attribute increase check would have come at turn 850 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1485 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (524) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PLEBHACK NOW WITH SAVESTATES) scroll of mana (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of phase door (NONEXEMPT CONUNDRUM) scroll of standard id (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of cure (CONFIG SYS) * scroll of extra healing (MY SPUTA WILL FLOW DOWN) * scroll of greater mana restoration (BLESSED GENOCIDE) Potions potion of polymorph (foaming) Wands wand of polymorph (nodular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Dracopent the Shapeshifter... You and The RNG escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.