Dracopent, chaotic female mummified Flame Mage -------- |...@..| |......| |......| |......-, |......|, --.---|-, ,) ,,,, , , ,, ,,,, , ,, ,,,,,,,, ,,,, ,,,,,,,,,,,,,,,,,,,,, --|-----------,,,,,,,, ,,,,,|.............---.-,, ,,,,,-............||...|, ,|............||...|, | ,----...>.....+|...|, .$._.. ,,Z,,|.........|-----, ----- ,----------- ,,,, [Dracopent the Spark] St3 Dx9 Co10 In10 Wi7 Ch6 FlaMumFemCha Dlvl:1 $6 HP21(26) Pw31(31) AC7 Xp2/26 T266 Latest messages The door opens. There is a wall in the way! (3x) You find a secret door! The door opens. Talk to whom? (in what direction) You frantically chant at the gnome zombie. There is a wall in the way! The door opens. You see here a finalized scroll labeled ONA DYSHIT BOLSHE VY UMERET {0}. s - a finalized scroll labeled ONA DYSHIT BOLSHE VY UMERET {0}. As you read the scroll, it disappears. Your quarterstaff glows blue for a moment. You destroy the kobold zombie! You see here a kobold corpse {400}. Ulch - that meat was tainted! It doesn't seem at all sickening, though... 4 points of your strength got sapped! CN(-) + HCl <==> HCN + Cl(-) [-7 -> 19] You displaced your gnome zombie. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: freezopathy You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 36% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 96% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 69% Weapon drop chance was reduced to 99% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: scimitar (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 6105) The following skill became untrainable after a while: protection spells (turn 27905) The following skill couldn't be trained before a certain turn number is reached: shield (turn 59150) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25150 Monster spawn increase reached its maximum at turn 88436 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 854560 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: scarlet devil (freq bonus 28) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 54) The monster species that spawned more often: tombstone single (freq bonus 6) The monster species that spawned more often: wailing spirit (freq bonus 6) The monster species that spawned more often: evil superbeholder (freq bonus 16) The monster species that spawned more often: cerulean colony (freq bonus 5) The monster species that spawned more often: greater spam demon (freq bonus 7) The monster species that spawned more often: river stalker (freq bonus 14) The monster species that spawned more often: yellow dragon (freq bonus 27) The monster species that spawned more often: thine milepost bulimia (freq bonus 144) The monster species that spawned more often: multicolor light (freq bonus 27) The monster species that spawned more often: illusion weaver (freq bonus 16) The monster species that spawned more often: boss monkey (freq bonus 24) The monster species that spawned more often: nazi rocketeer (freq bonus 12) The monster species that spawned more often: wood elf mage (freq bonus 12) The monster species that spawned more often: spirit bear (freq bonus 36) The monster species that spawned more often: magic force fungus (freq bonus 14) The monster species that spawned more often: centaur prince (freq bonus 15) The monster species that spawned more often: koobface squatter (freq bonus 18) The monster species that spawned more often: Team Fortress pyro (freq bonus 14) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: great terror wyrm The monster species that never randomly spawned: blue naga hatchling The monster species that never randomly spawned: beechen dehydrated The monster species that never randomly spawned: warer warrior The monster species that never randomly spawned: steel zombie The monster species that never randomly spawned: commiserating archbishop The monster species that never randomly spawned: irritation disreputably articular The monster species that never randomly spawned: techno laser The monster species that never randomly spawned: isocline fail The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 39) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 208) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 8) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 2) Trap randomization happened for 1 in 432 traps Next attribute increase check would have come at turn 2130 Strength training was 3 Dexterity training was 2 Wisdom training was 1 Constitution training was 14 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having freezopathy (0) You were aware of the presence of something You were warned of undead You had 724 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (387) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 98% b - fireball 4 matter 90% 298% c - light 1 divine 0% 98% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) raise zombies 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (THE TYPE OF ICE BLOCK HATES YOU) scroll of healing (AKARNACHTHAS) scroll of mana (G2G NOW) scroll of phase door (FUS RO DAH) scroll of standard id (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of cure (RAIN FALL FROM SKY) * scroll of extra healing (I DONT UNDERSTAND RUSSIAN) * scroll of greater mana restoration (FORAGAN MISROCH TULEVEI) scroll of enchant weapon (ONA DYSHIT BOLSHE VY UMERET) Spellbooks spellbook of flame sphere (legit) spellbook of fireball (amyflax) spellbook of light (antimatter) Potions potion of cyanide (iffy) Rings ring of stealth (plain) Wands wand of fire (aluminum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Dracopent the Flame Mage... Youescaped from the dungeon with 110 points,