DrX, chaotic male spider Doom Marine ###------ #,,.....| #,,|....| #,,------ #,,# #,,# #,,# --------------,,# |............|,,# |............|,,# |%............,,# --.---------.-,## #`,,,,,,,,,,,,# #,,####,###### ##,,# #,# ------+----.---,# |..@,.........|,# |{.<..,.......-,# ---------------## [DrX the Mars Marine] St16 Dx17 Co12 In5 Wi4 Ch5 MarSpiMalCha+I Dlvl:1 $24 HP19(19) Pw2(2) AC-4 Exp1 T161 Latest messages You kill the blob! The bullet corrodes! You see here a blob corpse {30}. You try to move the boulder, but in vain. There is a wall in the way! You try to move the boulder, but in vain. (2x) There is a wall in the way! You try to move the boulder, but in vain. There is a wall in the way! (2x) Pick an object. Ä a wall You dig into the grave wall. (6x) You dig out the grave wall. You see no objects here. You dig out the grave wall. You see no objects here. There is a wall in the way! (7x) You begin fighting with a weapon and your left foreclaw. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - 49 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} m - an uncursed scroll of superior material {0} Spellbooks n - an uncursed spellbook of reboot (4:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: speed You could not have the double effect of this property: cold resistance Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 24% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 66% Tool drop chance was reduced to 81% Shop item generation was reduced to 97% Monster death drops spawned with only 92% chance The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: spirituality (turn 880) The following skill became untrainable after a while: protection spells (turn 81676) The following skill couldn't be trained before a certain turn number is reached: riding (turn 24368) The following skill became harder to train at higher skill levels: crossbow Sticky curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 128022 Monster spawn increase reached its maximum at turn 369582 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 394638 The monster class that cannot be genocided was mummy The monster species that spawned more often: hematological rebating (freq bonus 3) The monster species that spawned more often: color-changing ray (freq bonus 16) The monster species that spawned more often: lava ooze (freq bonus 4) The monster species that spawned more often: duton (freq bonus 21) The monster species that spawned more often: acid mold (freq bonus 8) The monster species that spawned more often: Nastinir (freq bonus 4) The monster species that spawned more often: Olog-hai harrer (freq bonus 15) The monster species that spawned more often: garbage houses (freq bonus 1) The monster species that spawned more often: earner transference hovercraft handiwork (freq bonus 16) The monster species that spawned more often: who (freq bonus 4) The monster species that spawned more often: prideful eye (freq bonus 6) The monster species that spawned more often: genuine asterisker (freq bonus 12) The monster species that spawned more often: metal babble (freq bonus 12) The monster species that spawned more often: mourner spirit (freq bonus 18) The monster species that spawned more often: tremble monster (freq bonus 2) The monster species that spawned more often: stabrider (freq bonus 6) The monster species that spawned more often: sweet thick girl (freq bonus 6) The monster species that spawned more often: Kop Kaptain (freq bonus 1) The monster species that spawned more often: aggravated draconian (freq bonus 4) The monster species that spawned more often: nexus mold (freq bonus 18) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 6) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 8) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 5) The monster species that never randomly spawned: apprentice roll wall The monster species that never randomly spawned: temperance cold The monster species that never randomly spawned: :0wu9gfH