Dins, chaotic male suxxor Lunatic ------------- |............ +.....r.....| |......@..8.| |............ |$..........| ... ------------- [Dins the Howler] St13 Dx16 Co14 In22 Wi9 Ch15 LunSuxMalCha Dlvl:1 $0 HP24(24) Pw11(11) AC-18 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Dins, welcome to SlashEMExtended! You are a chaotic male suxxor Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: slow digestion You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 34 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 39% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 97) The following skill became untrainable if you tried to train it too early: hammer (turn 402) The following skill became untrainable after a while: long sword (turn 7940) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 37996) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48687 Monster spawn increase reached its maximum at turn 89688 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1131672 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: stipulatory hernial (freq bonus 16) The monster species that spawned more often: undead fighter (freq bonus 16) The monster species that spawned more often: pesky brain eater (freq bonus 16) The monster species that spawned more often: noxious growth (freq bonus 16) The monster species that spawned more often: small rust monster (freq bonus 20) The monster species that spawned more often: iron weed (freq bonus 18) The monster species that spawned more often: amender thinner instinctively (freq bonus 48) The monster species that spawned more often: Greta's hugging boot (freq bonus 33) The monster species that spawned more often: magic sphere (freq bonus 18) The monster species that spawned more often: greater owlbear (freq bonus 36) The monster species that spawned more often: determinacy vaporize (freq bonus 21) The monster species that spawned more often: sun dragon (freq bonus 32) The monster species that spawned more often: six-headed snake (freq bonus 18) The monster species that spawned more often: Colonel B. Astard (freq bonus 16) The monster species that spawned more often: crawling worm mass (freq bonus 42) The monster species that spawned more often: dibug (freq bonus 144) The monster species that spawned more often: porter dementia vortex (freq bonus 36) The monster species that spawned more often: Oishi Kuranosuke (freq bonus 36) The monster species that spawned more often: motherfucker glass golem (freq bonus 20) The monster species that spawned more often: microcosm inoffensively (freq bonus 26) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 6) The monster species that never randomly spawned: dissolved undead potato The monster species that never randomly spawned: gray ogre The monster species that never randomly spawned: soul killer shaman The monster species that never randomly spawned: sniper turret The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: quadrupony The monster species that never randomly spawned: traitor The monster species that never randomly spawned: spirit thrower The monster species that never randomly spawned: magic amazonas fish The monster species that never randomly spawned: trap snake The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 22) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 225) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 67) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 4) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 59) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 12) Next attribute increase check would have come at turn 1806 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having double attacks (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a werejackal You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (334) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (internet helmet) gauntlets of steel (old gloves) kicking boots (irregular boots) Scrolls scroll of healing (CANT FIND O ID) scroll of mana (BWARHARHARHARHAR) scroll of phase door (SUKI TOKIMEKI TO KISS) scroll of standard id (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of cure (DPIEV WENWWSG UNNZMI) * scroll of extra healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) * scroll of greater mana restoration (FELLOW ELF STUNT IS MORE HITTING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Dins the Lunatic... Since you quit, the score list will not be checked.