Demo2, chaotic female mazke Prostitute -------- |...`..| |......|## |@.....-,# +......|,# -.------,# #,# #,# -- #,# #..,,, # #,--------------- #,|.......<.....| `,-.....%........ #,|.............| #,..$...........| ##--------------- [Demo2 the Light Girl] St7 Dx10 Co7 In7 Wi3 Ch12 ProSedFemCha Dlvl:1 $0 HP15(15) Pw7(7) AC12 Exp1 T51 Latest messages Elif picks up 16 gold pieces {0}. Elif drops 16 gold pieces. Elif picks up 16 gold pieces {0}. Do not accept corridors. If you want to get from one room to another, you must phase through the walls or teleport. ^T[1l>}Q2W}zP. }8w_z There is a wall in the way! (4x) Elif drops 16 gold pieces. There is a wall in the way! (2x) You see a door open. There is a wall in the way! (2x) Something is written here in the dust. Use "r." to read it. Incoming message for Player 1. The message is from 'Hailbush'. It reads: 'Why do I always get robbed?' There is a wall in the way! (3x) The door resists! The door opens. Incoming message for Player 1. The message is from 'Aee'. It reads: 'why do I have a gun in my hand?' There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 69% Implant drop chance was reduced to 81% Potion drop chance was reduced to 98% Armor drop chance was reduced to 63% Tool drop chance was reduced to 81% Food drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: polymorphing (turn 15) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 130) The following skill became untrainable after a while: implants (turn 38446) The following skill couldn't be trained before a certain turn number is reached: axe (turn 52470) Heavy curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34372 Monster spawn increase reached its maximum at turn 122456 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1826682 The monster class that cannot be genocided was jelly The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: ent (freq bonus 10) The monster species that spawned more often: Officer Kchief (freq bonus 15) The monster species that spawned more often: iron penetrator (freq bonus 21) The monster species that spawned more often: prick warp fungus (freq bonus 36) The monster species that spawned more often: fire lancer (freq bonus 7) The monster species that spawned more often: translucent stalk (freq bonus 24) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 24) The monster species that spawned more often: wizard eye (freq bonus 15) The monster species that spawned more often: enormous ogre (freq bonus 12) The monster species that spawned more often: anderson viticulture envyingly (freq bonus 36) The monster species that spawned more often: curse word spirit (freq bonus 10) The monster species that spawned more often: huge acid blob (freq bonus 7) The monster species that spawned more often: razorfin fish (freq bonus 7) The monster species that spawned more often: mountaineering uncoupling (freq bonus 12) The monster species that spawned more often: crawling claw (freq bonus 60) The monster species that spawned more often: directional respected (freq bonus 14) The monster species that spawned more often: monotremata finality (freq bonus 14) The monster species that spawned more often: shimmering warp fungus (freq bonus 20) The monster species that spawned more often: undead transvestite (freq bonus 6) The monster species that spawned more often: humanlike naga (freq bonus 30) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: meme warp fungus The monster species that never randomly spawned: braad spider The monster species that never randomly spawned: looniest presupposing selected stumbled The monster species that never randomly spawned: semiformal stooling The monster species that never randomly spawned: chaos master The monster species that never randomly spawned: telehobbit The monster species that never randomly spawned: disenchanter ooze The monster species that never randomly spawned: ingestion wonderment The monster species that never randomly spawned: snakeman chieftain The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 45) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 20) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 4) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 11) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 4) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 10) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 2) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 85) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 30) Trap randomization happened for 1 in 676 traps Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 Your sanity was 0 You were level-drain resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having sickopathy (0) You had infravision You had 1450 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (212) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (COVERED VILE DISAPPER) scroll of mana (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of phase door (ODIV) scroll of standard id (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of cure (RIBBET) * scroll of extra healing (VIA FERO DEO) * scroll of greater mana restoration (NAMEEXPERIENCEGOLDTIME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo2 the Prostitute... Since you quit, the score list will not be checked.