Demo2, chaotic female angelic Kurwa ----+---- |.....$.., |......@| |........, --------- [Demo2 the Cheap Sex Slave] St8 Dx5 Co12 In12 Wi6 Ch15 KurAngFemCha Dlvl:1 $0 HP19(19) Pw9(9) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Demo2, welcome to SlashEMExtended! You are a chaotic female angelic Kurwa. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Unknown command ' '. {A0~.#".W/x>f@:H$#8'25b Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 63% Ring drop chance was reduced to 80% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 81% Tool drop chance was reduced to 90% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: saber (turn 24) The following skill became untrainable if you tried to train it too early: sling (turn 1120) The following skill became untrainable after a while: occult spells (turn 25641) The following skill couldn't be trained before a certain turn number is reached: bow (turn 58671) Heavy curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 146241 Monster spawn increase reached its maximum at turn 302084 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4882950 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: night sparrow (freq bonus 24) The monster species that spawned more often: adventurer fungus (freq bonus 12) The monster species that spawned more often: real fumbling monster (freq bonus 22) The monster species that spawned more often: scrag (freq bonus 7) The monster species that spawned more often: incompetent pseudo-principal (freq bonus 14) The monster species that spawned more often: Almuth (freq bonus 36) The monster species that spawned more often: jumping champion (freq bonus 90) The monster species that spawned more often: walking oak (freq bonus 84) The monster species that spawned more often: lobed periodontic (freq bonus 5) The monster species that spawned more often: reaper force patch (freq bonus 28) The monster species that spawned more often: evil mage (freq bonus 36) The monster species that spawned more often: dark elf (freq bonus 12) The monster species that spawned more often: brittling defoliation (freq bonus 14) The monster species that spawned more often: flying piercer (freq bonus 16) The monster species that spawned more often: rocker girlie (freq bonus 12) The monster species that spawned more often: magic amazonas fish (freq bonus 48) The monster species that spawned more often: trimly czardom (freq bonus 10) The monster species that spawned more often: osquip (freq bonus 5) The monster species that spawned more often: giant error (freq bonus 12) The monster species that spawned more often: chloroform piercer (freq bonus 42) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 5) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster species that never randomly spawned: hell witch The monster species that never randomly spawned: venomous spirit The monster species that never randomly spawned: barb wort The monster species that never randomly spawned: wench effulge The monster species that never randomly spawned: green blob The monster species that never randomly spawned: true missingno The monster species that never randomly spawned: breakoff force patch The monster species that never randomly spawned: gila monster The monster species that never randomly spawned: flamingo etude The monster species that never randomly spawned: gnome The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 18) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 59) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 16) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 39) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 11) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this trap was always invisible: lasting amnesia trap The RNG hath decreed that this trap was generated more often: miguc trap (freq bonus 3) Trap randomization happened for 1 in 287 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 194 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had the speed bug. (0) You had the following problem: You often can't choose which spell you want to cast. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You had the following problem: Your projectiles often misfire. (0) You had not decided on your sexuality yet You were prevented from having acid resistance (0) Your chance to block was 0% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could not have safely prayed (307) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (absorbing cloak) momhat (twisted visor helmet) scaler mittens (uncanny gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (heroine mocassins) Scrolls scroll of destroy armor (6 TIME) scroll of taming (LAD OS GA TIL CITADELLET) scroll of trap detection (POLSKA TO WIELKI KRAJ) scroll of boss companion (KILL HIM) scroll of relocation (CO APPESTUS) scroll of repair item (POUCH TSCHCKTSCHCK) scroll of healing (HARATTAMA KIYOTTAMA) scroll of mana (GRAE GURL) scroll of phase door (THERAC 25) scroll of standard id (SIGNAL 11 WAS RAISED) scroll of cure (LETS KEEP THIS TO WASHSELVES) * scroll of extra healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of greater mana restoration (PIETEIKUMU KLUDA) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo2 the Kurwa... Since you quit, the score list will not be checked.