5n[U Player: Crawlhydra Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-11.08:28:37.ttyrec Time: (1533976117) Sat Aug 11 08:28:37 2018 5n[cwcThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...5n[5n[[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC7 Exp1 T1You return to level 1 in The Dungeons of Doom.--More--5n[O---------- |........+ |...@..'.| |...d..... --.-.--.--[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC7 Exp1 T1Hello Crawlhydra, the human Bard, welcome back to SlashEMExtended![Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T1--More--6n[ *Be careful! New moon tonight.7n[ש( Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false] (1 of 7)8n[ӲH hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  hybridaggravator [false]  hybridevilvariant [false]  hybridlevelscaler [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true] (2 of 7)=n[Ҷ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false] (1 of 7)@n[6x H hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  hybridaggravator [false]  hybridevilvariant [false]  hybridlevelscaler [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true] (2 of 7)Dn[*  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [true]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [false]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [true]  w - lit_corridor [true] (3 of 7)Jn[u  a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - statuscolors [true]  e - menucolors [true]  f - menu_on_esc [true]  g - menu_glyphs [false]  h - missing_safety [true]  i - mon_polycontrol [false]  j - moreforced [true]  k - numpadmessage [false]  l - null [true]  m - perm_invent [true]  n - pickup_thrown [true]  o - pickup_cursed [false]  p - pokedex [true]  q - prayconfirm [true]  r - pushweapon [false]  s - quiver_fired [false]  t - qwertz_layout [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [false] (4 of 7)Nn[[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC7 Exp1 T1---------- |........+ |...@..'.| |...d..... --.-.--.--Pn[[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T2<@Pn[zh [Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T3d@.Qn[/KYou begin bashing monsters with your bare hands.--More--Rn[!iYou hit the kasa-obake.[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T3d.The little dog bites the kasa-obake.[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T4Sn[  Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 7 uncursed apples {0} d - 12 uncursed oranges {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 2 uncursed finalized potions of booze {0} f - 2 uncursed potions of booze {0} g - a blessed potion of booze {0} Tools a - an uncursed wooden harp {0} h - an uncursed tin whistle {0}(end) Xn[ٳ  [Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T4Yn[3What do you want to use or apply? [ah or ?*] Zn[| Improvise? [yes/no] \n[n\n[Oo\n[: <What tune are you playing? [5 notes, A-G] `n[Yan[! an[} Aan[E Abn[Abn[yAbn[Abn[ You extract a strange sound from the wooden harp![Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T4--More--cn[E?The little dog bites the kasa-obake.--More--dn[ The kasa-obake misses the little dog.[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T5fn[$rYou don't know any spells right now.[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T5in[# in[ tin[r echniquein[- chniquejn[ hniquejn[֖3Perform which technique? [a-e ?] kn[f@M Choose a technique  Name Level Status a - primal roar 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) rn[+A technique that temporarily promotes your pets to their grown-up form, but after a techlevel-dependent time they will revert.--More--wn[n< Use this technique? [yn] (n) yn[%n[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T5{n[# {n[ m{n[V u|n[s|n[h  |n[{  }n[9# }n[[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T5~n[yJ  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) n[1Z K[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T5n[ Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 7 uncursed apples {0} d - 12 uncursed oranges {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 2 uncursed finalized potions of booze {0} f - 2 uncursed potions of booze {0} g - a blessed potion of booze {0} Tools a - an uncursed wooden harp {0} h - an uncursed tin whistle {0}(end) n[Ld  [Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T5n[You hit the kasa-obake.[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T5The little dog misses the kasa-obake.--More--n[Q The kasa-obake hits you![Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T5[-1 -> 12]--More--n[=The little dog misses the kasa-obake.[Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T6n[You hit the kasa-obake.[Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T6The little dog misses the kasa-obake.[Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T7n[You hit the kasa-obake.[Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T7The little dog misses the kasa-obake.--More--n[The little dog bites the kasa-obake.The kasa-obake is destroyed![Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T8.n[> [Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T9.d.@n[[Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T10<d@.n[ [Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T11.d@.n[EH[Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T12..d@#,,n[0[Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T13..@#,,n[ [Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T14.d@###n[ [Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T15,d,,@,#n[[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T16,,@, ,,d,n[a A[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T17.d,,,,,@,d,n[ .[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T18.,d,,d@,,,,n[You miss the pack jackal.[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T18The little dog bites the pack jackal.--More--n[UVThe pack jackal is killed![Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T19%n[D )[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T20,,,,,,@,###n[ [Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T21,,,@,#n[B [Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T22,d,,@,#n[  [Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T23,,`,,@,#n[7 w[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T24,,,,@`..............-----n[4[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T25,,,,,-@-a.....a..|.......|.........----------n[,,----d--------|....a@......||.a....|..||[Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T25The jelly bee stings you![Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T25[-1 -> 12][Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T26n[ч&You hit the jelly bee.[Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T26The little dog just misses the jelly bee.--More--n[The jelly bee stings you![Crawlhydr the Rh ymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  11(13)  Pw 6(6)  AC7 Exp1 T26[-1 -> 11]The jelly bee stings you![Crawlhydr the R hymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  10(13)  Pw 6(6)  AC7 Exp1 T26--More--n[ [-1 -> 10][Crawlhydr the R hymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  10(13)  Pw 6(6)  AC7 Exp1 T27n["You miss the jelly bee.[Crawlhydr the R hymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  10(13)  Pw 6(6)  AC7 Exp1 T27The little dog misses the jelly bee.--More--n[WThe jelly bee stings you!The jelly bee's sting was poisoned![Crawlhydr  the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  6(13)  Pw 6(6)  AC7 Exp1 T27--More--n[![-4 -> 6][Crawlhy dr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  5(13)  Pw 6(6)  AC7 Exp1 T27[-1 -> 5]The jelly bee stings you![Crawlh ydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  4(13)  Pw 6(6)  AC7 Exp1 T27[-1 -> 4]--More--n[AThe little dog misses the jelly bee.--More--n[PYour leather cloak deflects the jelly bee's attack.--More--n[WM Your leather cloak blocks the jelly bee's attack.[Crawlh ydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  4(13)  Pw 6(6)  AC7 Exp1 T28n[F <What do you want to read? [ijklm or ?*] n[t# Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0}(end) n[t2 r+As you read the scroll, it disappears.You feel healthier![Crawlhydr the Rhymer ] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  13(13)  Pw 6(6)  AC7 Exp1 T28--More--n[hThe little dog misses the jelly bee.The jelly bee misses.--More--n[\yThe jelly bee stings you![Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T28[-1 -> 12][Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T29n[ "You miss the jelly bee.[Crawlhydr the Rhym er] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  12(13)  Pw 6(6)  AC7 Exp1 T29The little dog misses the jelly bee.--More--n[.#The jelly bee misses.The jelly bee stings you![Crawlhydr the Rh ymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  11(13)  Pw 6(6)  AC7 Exp1 T29[-1 -> 11]--More--n[ The little dog misses the jelly bee.The jelly bee stings you![Crawlhydr the R hymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  10(13)  Pw 6(6)  AC7 Exp1 T29--More--n[[-1 -> 10]The jelly bee stings you![Crawlhydr the  Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  9(13)  Pw 6(6)  AC7 Exp1 T29[-1 -> 9][Crawlhydr the R hymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  10(13)  Pw 6(6)  AC7 Exp1 T30n[4In what direction? [hykulnjb><] žn[[Crawlhydr the R hymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  10(13)  Pw 6(6)  AC7 Exp1 T30Şn[Љ[Crawlhydr the R hymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  10(13)  Pw 6(6)  AC7 Exp1 T30Şn[q You miss the jelly bee.[Crawlhydr the R hymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  10(13)  Pw 6(6)  AC7 Exp1 T30The little dog misses the jelly bee.--More--ƞn[ The jelly bee misses.The jelly bee stings you![Crawlhydr the  Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  9(13)  Pw 6(6)  AC7 Exp1 T30[-1 -> 9][Crawlhydr the  Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  9(13)  Pw 6(6)  AC7 Exp1 T31Ǟn[o!You miss the jelly bee.[Crawlhydr the  Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  9(13)  Pw 6(6)  AC7 Exp1 T31The little dog misses the jelly bee.--More--Ȟn[ The jelly bee stings you!The jelly bee's sting was poisoned![Crawlhy dr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  5(13)  Pw 6(6)  AC7 Exp1 T31--More--ɞn[[-4 -> 5][Crawlh ydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  4(13)  Pw 6(6)  AC7 Exp1 T31[-1 -> 4]The jelly bee stings you![Craw lhydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  3(13)  Pw 6(6)  AC7 Exp1 T31[-1 -> 3]--More--ʞn[NhThe little dog misses the jelly bee.The jelly bee misses.--More--˞n[@The jelly bee stings you![Cra wlhydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  2(13)  Pw 6(6)  AC7 Exp1 T31[-1 -> 2]Warning: HP low![Cra wlhydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  2(13)  Pw 6(6)  AC7 Exp1 T32̞n[oX# ͞n[t͞n[?echnique͞n[d chnique͞n[< hnique͞n[ 5Perform which technique? [a-e ?] Ϟn[%A technique that temporarily promotes your pets to their grown-up form, but after a techlevel-dependent time they will revert.--More--Оn[ P > Use this technique? [yn] (n) ўn[@yYou let out a bloodcurdling roar!dThe little dog turns into a dog![Cra wlhydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  2(13)  Pw 6(6)  AC7 Exp1 T32--More--Ӟn[ (The dog misses the jelly bee.The jelly bee stings you![Crawlhydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  1(13)  Pw 6(6)  AC7 Exp1 T32[-1 -> 1]--More--Ԟn[Warning: HP low!The jelly bee stings you![Crawlhydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw  0(13)  Pw 6(6)  AC7 Exp1 T32--More--՞n[rYou die...՞n[xW[ 0(13)  Pw 6(6)--More--֞n[---------- |........+ |...<....| |......... --.-.--.-- #,,,,%, #,,,,,,,`, ####,,,,,`,#-----d---------|....a@.......||....a........||.............||.............|---------------[Crawlhydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw Dlvl:1 $0 HP 0(13)  Pw 6(6)  AC7 Exp1 T32You didn't even score a single point. You noob!--More--؞n[T ODo you want your possessions identified? DYWYPI? [ynq] (n) ڞn[O n Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 7 uncursed apples {0} d - 12 uncursed oranges {0} Scrolls i - 4 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 2 uncursed finalized potions of booze {0} f - 2 uncursed potions of booze {0} g - a blessed potion of booze {0} Tools a - an uncursed wooden harp {0} h - an uncursed tin whistle {0}(end) ܞn[] Final Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: shock resistance. You could not have this property extrinsically: flying. You could not have this property intrinsically: quad attacks. Scroll identification only worked 100 times out of 300. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 49. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 11. Monsters only dropped their musable iܞn[] Jtems with 56% chance. Monsters only dropped their equipment with 83% chance. Book drop chance was reduced to 98%. Scroll drop chance was reduced to 91%. Wand drop chance was reduced to 88%. Amulet drop chance was reduced to 64%. Armor drop chance was reduced to 92%. --More--n[/ Tool drop chance was reduced to 73%. Food drop chance was reduced to 93%. Concealing monsters were spawned underneath items 96% of the time only. The following skill could not be trained at all: quarterstaff. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: lance. The following skill was limited to expert proficiency: mace. The following skill became untrainable if you tried to train it too early: body spells (turn 2). The following skill became untrainable if you tried to train it too early: petkeeping (turn 620). You had blown your chance of training the petkeeping skill. The following skill became untrainable after a while: crossbow (turn 21911). The following skill couldn't ben[I  trained before a certain turn number is reached: divination spells (turn 36108). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 32194. Monster spawn increase had reached its maximum at turn 129431. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 301134. --More--n[ItThe monster class that cannot be genocided was ogre. The monster class that was spawned more often: ghost (freq bonus 2). The monster species that was spawned more often: baby diamond dragon (freq bonus 8). The monster species that was spawned more often: exaggerate enfranchising (freq bonus 28). The monster species that was spawned more often: hovering fish (freq bonus 18). The monster species that was spawned more often: villithid (freq bonus 32). The monster species that was spawned more often: disconnected aller (freq bonus 12). The monster species that was spawned more often: thorn stalk (freq bonus 16). The monster species that was spawned more often: magic amazonas fish (freq bonus 8). The monster species that was spawned more often: Yamata no Orochi (freq bonus 9).The monster species that was spawned more often: shitty fungus (freq bonus 60). The monster species that was spawned more oftenn[ftn: fared trenchantly colluding (freq bonus 14). The monster species that was spawned more often: terrible jermlaine (freq bonus 24). The monster species that was spawned more often: cosier hookworm chirographic (freq bonus 4). The monster species that was spawned more often: joescheling (freq bonus 8). --More--n[# The monster species that was spawned more often: dragger palely (freq bonus 24). The monster species that was spawned more often: ringdove braining (freq bonus 16). The monster species that was spawned more often: burrower (freq bonus 18). The monster species that was spawned more often: Officer Victoria (freq bonus 4).The monster species that was spawned more often: guardian o' the forest (freq bonus 30). The monster species that was spawned more often: leech swarm (freq bonus 18). The monster species that was spawned more often: eclipse fiend (freq bonus 8). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1). The monster trait that was more common: monsters that have tentacle attacks (freq bonus 5). The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3). The monster trait that was more common: monsters tn[# 1hat are classified as petty (freq bonus 12). The monster trait that was more common: monsters that originate from Steamband (freq bonus 3). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2). --More--n[SThe monster trait that was more common: monsters that count as orc (freq bonus 8).The monster species that was never randomly spawned: lilac stalk. The monster species that was never randomly spawned: weapon trove. The monster species that was never randomly spawned: purple naga hatchling. The monster species that was never randomly spawned: sentimentalist roamed. The monster species that was never randomly spawned: confusion monster. The monster species that was never randomly spawned: squalid housebreaking cushioning unbinding handing. The monster species that was never randomly spawned: Olog-hai spikethrower. The monster species that was never randomly spawned: pain ray. The monster species that was never randomly spawned: coinsuring nonaggression. The monster species that was never randomly spawned: Luisa's hugging boot. The monster class that was always generated with extra speed: unicorn or horse. The RNGn[S hath decreed that this item was never generated: no effect (fallen). The RNG hath decreed that this item was never generated: ice box of digestion (cooling box). The RNG hath decreed that this item was never generated: archaic cloak (greek cloak). The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE). The RNG hath decreed that this item was never generated: dragon eyepatch ((null)). --More--n[;The RNG hath decreed that this item was never generated: charoite (violet). The RNG hath decreed that this item was never generated: clone monster (radiating). The RNG hath decreed that this item was never generated: elasthan chain ((null)). The RNG hath decreed that this item was never generated: iron bar ((null)). The RNG hath decreed that this item was never generated: increase accuracy (clay). The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 220). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8). n[;\[19;1HThe RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 25). The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: finger bending --More--n[ (flapping, freq bonus 14). The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8). The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 6). The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 17). The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 6). The RNG hath decreed that this item n[ <was generated more often: candy bar ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: marble (white, freq bonus 8). The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9). --More--n[ҪThe RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 22). The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating). The RNG hath decreed that this item was always generated cursed: aklys (thonged club). The RNG hath decreed that this item was always generated cursed: chain mail ((null)). The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak). The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown). The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves). The RNG hath decreed that this item was aln[ways generated cursed: coffee (laurel). The RNG hath decreed that this item was always generated cursed: regeneration (moonstone). The RNG hath decreed that this item was always generated cursed: bec de corbin --More--n[ K(beaked polearm). The RNG hath decreed that this trap was always invisible: entire level trap. The RNG hath decreed that this trap was generated more often: beamer (freq bonus 3). Trap randomization happened for 1 in 421 traps. Next attribute increase check would have come at turn 563. Strength training was 6. Dexterity training was 3. Wisdom training was -1. Constitution training was 3. You had not decided on your sexuality yet. You were prevented from having shock resistance (0). You were prevented from having flying (0). You had 1459 points of nutrition remaining. You aggravated monsters. You were very fast. Your luck was zero. You could not have safely prayed (1544). You are dead. --More--n[---------- |........+ |...<....| |......... --.-.--.-- #,,,,%, #,,,,,,,`, ####,,,,,`,#-----d---------|....a@.......||....a........||.............||.............|---------------[Crawlhydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw Dlvl:1 $0 HP 0(13)  Pw 6(6)  AC7 Exp1 T32Do you want to see your discoveries? [ynq] (n) n[Zn Discoveries   Amulets  * amulet of quick attack (mobius)  * amulet of unchanging (unmaterial)  Implants  * implant of valhalla (argent)  Armor  * gauntlets of trap creation (grey-shaded gloves)  * evil dragon scale shield (evil dragonhide shield)  * venom shield (dark green shield)  Scrolls  * scroll of mass murder (EN SNORING HEALTHITS LOWERED)  * scroll of destroy weapon (IBFALABLO)  scroll of healing (MAKED FLOT STONE TO HURTED ENEMYTRAP)  scroll of mana (THATFEMINISTGIRL IS A VERY NICE PERSON)  scroll of phase door (CONGLATURATION)  scroll of standard id (ANDOVA BEGARIN)  scroll of cure (MAKE ATTACK WHEN BATTLE)  * scroll of extra healing (KLATHA DATHA NY ARYATHA)  * scroll of greater mana restoration (A SAMURAI GENOED ME WHEN I CONFUSED HIM  Spellbooks  * spellbook of sleep (threatenin[[ng) (1 of 3)n[!( * spellbook of confuse monster (transparent)  * spellbook of slow monster (emanating)  * spellbook of cause fear (petrified)  * spellbook of charm monster (credited)  * spellbook of gain corruption (trembling)  Potions  potion of booze (paisley)  Wands  * wand of magic mapping (celestial)  Tools  * wooden harp (harp)  * tin whistle (whistle)  * grass whistle (whistle)  * magic whistle (whistle)  * dark magic whistle (whistle)  * wooden flute (flute)  * magic flute (flute)  * tooled horn (horn)  * fog horn (horn)  * frost horn (horn)  * fire horn (horn)  * tempest horn (horn)  * horn of plenty (horn) (2 of 3)n[E * magic harp (harp)  * leather drum (drum)  * drum of earthquake (drum)  Gems  * latency stone (gray)  * nonintrinsical stone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (3 of 3)n[=  Vanquished creatures:  0 jelly bees (2 created) a pack jackal (3 created) 0 evasive foxes (1 created) 0 little dogs (1 created) 0 sewer rats (2 created) 0 porter lichens (1 created) 0 kobold zombies (1 created) a kasa-obake  12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--n[o Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--n[ ----------  / \  / REST \  / IN \  / PEACE \  / \  | Crawlhydra |  | 0 Au |  | killed by a |  | monster (jelly |  | bee) |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Crawlhydra the Bard... You died in The n[rDungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 32 moves. --More--n[p [You were level 1 with a maximum of 13 hit points when you died.--More--