Crawlhydra, lawful male human Fencer #.........................................................................} #.......................................................}}}...............} #..-------------------................[..........}....}}} ......}} #..|....|............|..... ... ....}} #..|..<.|%......`....-.... ....^}} #..|....|......`.....|... Fdb.}}} #..|....|.....`..`..`|.. f@fI}} #..|..........``..````.` f.;} #..|....|....````.%.```` #..---------``--``--``.. #......%...````..``.```. #.........``.`..``..``... #......................... #......................}.}} #....................}}.}.. #...................}}..... #.................}}}... #.............}}}}}}.%.. #...........}}}}}....... #.......}}}}}........... #....................^.. [Crawlhydr the Merak] St18 Dx15 Co10 In8 Wi6 Ch5 FenHumMalLaw Dlvl:3 $34 HP-3(73) Pw57(57) AC6 Exp7 T1174 Latest messages The tiger bites you! [-3 -> 14] Warning: HP low! The tiger claws you! [-3 -> 11] Warning: HP low! The tiger claws you! [-2 -> 9] Warning: HP low! The tiger bites you! You hear the howling of the CwnAnnwn... [-6 -> 3] Warning: HP low! The evasive fox misses. Your leather armor deflects the rouge jellyfish's attack. # Are you sure you want to pray? [yn] (n) You begin praying to Sol. The tiger claws you! You die... Your inventory Amulets w - an uncursed amulet of magical breathing {1} Weapons a - an uncursed +1 short sword (alternate weapon; not wielded) {12} b - 5 uncursed rusty +0 daggers (in quiver) {20} z - an uncursed +2 long sword (weapon in hand) {16} Armor c - an uncursed +1 leather armor (being worn) {60} D - an uncursed +0 gnomish helm {1} Comestibles e - 16 uncursed oranges {9} f - 14 uncursed pears {9} r - a cursed food ration {1} s - an uncursed cheese {1} u - an uncursed tin of battle-scarred veteran meat {1} x - an uncursed lichen corpse {20} y - 4 uncursed cream pies {2} Scrolls g - 6 uncursed scrolls of healing {6} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 3 uncursed scrolls of standard id {3} k - an uncursed scroll of cure {1} p - a heavily cursed scroll of healing {1} C - a blessed scroll of mana {1} Potions q - an uncursed burnt diluted potion of recovery {1} t - an uncursed burnt diluted potion of oil {1} Rings d - an uncursed +2 ring of increase accuracy (on left hand) {1} m - an uncursed ring of teleport control {1} Wands l - an uncursed wand of create monster (0:14) {1} o - an uncursed wand of striking (0:6) {1} Tools A - an uncursed tin whistle {1} B - a blessed +0 pick-axe {32} Final attributes You have transgressed Your alignment was -9 Your max alignment was 18 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: acid resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 91% chance Musable item generation frequency had a negative bias of 3% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 26% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: devices (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 32624 Monster spawn increase reached its maximum at turn 81154 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 368554 The monster class that cannot be genocided was lizard The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: burning clan (freq bonus 20) The monster species that spawned more often: pink mewlip (freq bonus 8) The monster species that spawned more often: grey centipede (freq bonus 42) The monster species that spawned more often: giant rust monster (freq bonus 60) The monster species that spawned more often: warty warp fungus (freq bonus 16) The monster species that spawned more often: stoning monster (freq bonus 12) The monster species that spawned more often: unraveler (freq bonus 30) The monster species that spawned more often: jaguar man (freq bonus 20) The monster species that spawned more often: acidic growth (freq bonus 10) The monster species that spawned more often: elona girl (freq bonus 20) The monster species that spawned more often: nerf orb (freq bonus 9) The monster species that spawned more often: tree force patch (freq bonus 6) The monster species that spawned more often: metal mole (freq bonus 3) The monster species that spawned more often: seven-feet we-sell (freq bonus 12) The monster species that spawned more often: wizard of the high council (freq bonus 36) The monster species that spawned more often: Tillmann (freq bonus 12) The monster species that spawned more often: nonreflecting eye (freq bonus 30) The monster species that spawned more often: hellfire colossus (freq bonus 10) The monster species that spawned more often: domoxorn (freq bonus 48) The monster species that spawned more often: large gem trove (freq bonus 30) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster species that never randomly spawned: athena basher The monster species that never randomly spawned: werebee The monster species that never randomly spawned: siren The monster species that never randomly spawned: sulfur fungus The monster species that never randomly spawned: gloom The monster species that never randomly spawned: fools garden The monster species that never randomly spawned: evasive troll The monster species that never randomly spawned: gray sniper The monster species that never randomly spawned: filthy street urchin The monster species that never randomly spawned: max one The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 63) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 17) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 15) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 14) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 9) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 5) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 3) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 6) Next attribute increase check would have come at turn 3406 Strength training was 1 Dexterity training was 13 Wisdom training was 5 Constitution training was 31 You were paralyzed (-3) You were prevented from having acid resistance (0) You were prevented from having quad attacks (0) You were telepathic You had 2093 points of nutrition remaining You aggravated monsters You had a +2 bonus to hit You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 7X LIMIT(0) eddy wind 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Amulets amulet of magical breathing (charnel) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (RNG helmet) * skullcap (knowledgeable helmet) * flack helmet (dream helmet) * crystal helm (ruined helmet) * mining helm (wok-shaped helmet) * field helm (orange visored helmet) * helm of safeguard (crested helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (spanish gloves) * commander gloves (dusty gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (hiking boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of phase door (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of standard id (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of cure (BUSTER HYMEN) Potions potion of recovery (bright green tea) potion of oil (steamy) Rings ring of increase accuracy (teak) ring of teleport control (chrysoberyl) Wands wand of create monster (redwood) wand of striking (dragonhide) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants 2 giant ticks a phasing acid blob 0 giant snails (1 created) a jackal a thick jackal 0 evasive foxes (1 created) a floating eye 0 tigers (6 created) a fairy moogle 0 rock kappas (1 created) 4 marine goblins a goblin cop a cave goblin 0 hill orcs (1 created) a rothe a hole spider a grey centipede 2 grid bugs a weapon bug 3 emus 2 sylphs 5 invisible badguys a girl who looks like her name was Fanny an unseen servant a lichen (2 created) a shaded lichen a cyan mold 0 shriekers (1 created) 0 blank growths (1 created) a gnome 2 garter snakes a roomba a striped rat snake a house snake a two-footed snake 2 snakes a large red snake 0 grid xorns (1 created) 3 kobold zombies a controller a gnome zombie 2 dwarf zombies an elf zombie a zombie a karakasa a human adventurer a bad hunter an ordinator 0 item masters (5 created) 0 shopkeepers (1 created) 0 tortoises (5 created) 0 slithy tortoises (1 created) 2 hata-hatas 0 rouge jellyfish (1 created) 0 pikes (2 created) 0 large eels (1 created) 0 floating fish (2 created) 0 jellyfish (2 created) 0 babelfish (1 created) 0 goldfish (1 created) 0 giant crayfish (1 created) 0 giant clams (1 created) 0 piranhas (1 created) 0 frogmen (1 created) a plague poppy a dungeon fern spore a grey mushroom patch 3 clear mewlips a swamp fern spore a mercury mushroom patch a flying goomba a low rub monster 111 creatures born. 71 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 88 times You killed 64 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (29 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (22 of 160) short sword [Basic] (max Master) (68 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (60 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Crawlhydra the Fencer... You died in The Dungeons of Doom on dungeon level 3 with 3725 points, and 34 pieces of gold, after 1174 moves. Killer: a monster (tiger), while praying unsuccessfully You were level 7 with a maximum of 73 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 2 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] * 3 3725 Crawlhydra-Fen-Hum-Mal-Law died in The Dungeons of * Doom on level 3. Killed by a monster (tiger), while praying unsuccessfully. - [73] 4 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32] 5 261 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a spore cloud. - [9]