Crawlhydra, chaotic male amnesiac Camperstriker ----- --------------- --------- +.... #..f........... .....$...| |........@...........| |...... #..........##| ------- --+----- --- [Crawlhydr the Aimbot User] St12 Dx13 Co11 In11 Wi15 Ch8 CamAmnMalCha+X Dlvl:1 $0 HP17(17) Pw11(11) AC10 Exp1 T1 Latest messages Hello Crawlhydra, welcome to SlashEMExtended! You are a chaotic male x-race amnesiac Camperstriker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 81% Musable item generation frequency was reduced by 51% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: sling (turn 197) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28480 Monster spawn increase reached its maximum at turn 39836 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 297459 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: nabassu (freq bonus 14) The monster species that spawned more often: Wilhelm (freq bonus 14) The monster species that spawned more often: lilac stalk (freq bonus 8) The monster species that spawned more often: ax (freq bonus 6) The monster species that spawned more often: venom slime (freq bonus 4) The monster species that spawned more often: nine-headed hydra (freq bonus 11) The monster species that spawned more often: black naga hatchling (freq bonus 7) The monster species that spawned more often: covetous hill orc (freq bonus 7) The monster species that spawned more often: dark ranger (freq bonus 12) The monster species that spawned more often: admonisher (freq bonus 12) The monster species that spawned more often: purple starlit sky (freq bonus 11) The monster species that spawned more often: fierce battlehorse (freq bonus 9) The monster species that spawned more often: wrinkled mushroom (freq bonus 12) The monster species that spawned more often: stationary two-headed troll (freq bonus 6) The monster species that spawned more often: moldy fungus (freq bonus 4) The monster species that spawned more often: man from mars (freq bonus 10) The monster species that spawned more often: desert force fungus (freq bonus 10) The monster species that spawned more often: undead arena rubber (freq bonus 8) The monster species that spawned more often: lightning paraelemental (freq bonus 16) The monster species that spawned more often: nightly force fungus (freq bonus 10) The monster species that never randomly spawned: adult red dragon The monster species that never randomly spawned: seven of spades The monster species that never randomly spawned: vulturebear The monster species that never randomly spawned: tin man The monster species that never randomly spawned: frail sphere The monster species that never randomly spawned: Detective Kaptain The monster species that never randomly spawned: reaper fungus The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: baby ruby dragon The monster species that never randomly spawned: mirror ogre The monster class that more likely to generate with musable stuff: grue The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 32) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 51) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 3) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 41) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 2) Next attribute increase check would have come at turn 1200 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could not have safely prayed (579) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BODY KNOCK ON EARTH WILL HURT) scroll of mana (EY REFLECT EFF INT) scroll of phase door (BUSTER HYMEN) scroll of standard id (PRIUS SA) scroll of cure (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Crawlhydra the Camperstriker... You and the kitten escaped from the dungeon with 3 points,