Crawlhydra, chaotic male amnesiac Camperstriker ----- d.... |@..| ||..| ----- [Crawlhydr the Aimbot User] St12 Dx17 Co16 In13 Wi10 Ch8 CamAmnMalCha+X Dlvl:1 $0 HP17(17) Pw11(11) AC7 Exp1 T1 Latest messages Hello Crawlhydra, welcome to SlashEMExtended! You are a chaotic male x-race amnesiac Camperstriker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 79% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: sling (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7205 Monster spawn increase reached its maximum at turn 43555 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 691548 The monster class that cannot be genocided was ogre The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: purple naga (freq bonus 12) The monster species that spawned more often: blue dragonfly (freq bonus 6) The monster species that spawned more often: red hornet (freq bonus 32) The monster species that spawned more often: warty fungus (freq bonus 14) The monster species that spawned more often: Judge Mortis (freq bonus 88) The monster species that spawned more often: ki-rin (freq bonus 6) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 9) The monster species that spawned more often: Sword Archon (freq bonus 30) The monster species that spawned more often: petty chimpanzee (freq bonus 6) The monster species that spawned more often: creeper (freq bonus 12) The monster species that spawned more often: megademon (freq bonus 12) The monster species that spawned more often: slave master (freq bonus 12) The monster species that spawned more often: power drake (freq bonus 16) The monster species that spawned more often: happy trove (freq bonus 18) The monster species that spawned more often: arctis inhabitant (freq bonus 12) The monster species that spawned more often: sexxy robber (freq bonus 8) The monster species that spawned more often: nasty laser (freq bonus 7) The monster species that spawned more often: hidden energy vortex (freq bonus 12) The monster species that spawned more often: phasing tengu (freq bonus 40) The monster species that spawned more often: creeping stalk (freq bonus 14) The monster species that never randomly spawned: crater warp fungus The monster species that never randomly spawned: yeoman The monster species that never randomly spawned: toxic warp patch The monster species that never randomly spawned: Chelsea Rorec The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: naga magus The monster species that never randomly spawned: stinging insect The monster species that never randomly spawned: voracious penetrator The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: poisonous blob The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 16) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 39) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 7) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 5) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 12) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 4) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could have safely prayed (136) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MORE IS MORE) scroll of mana (DESREVER TSEPMET) scroll of phase door (IUSTIO QUE PIS) scroll of standard id (AIR ELEMENTAL SPEED BEHOLDER) scroll of cure (CURSED GOLD DETECTION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 little dogs (1 created) 0 goblins (1 created) 0 rabbits (1 created) 0 grid bugs (2 created) 0 sub-gnomes (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Crawlhydra the Camperstriker... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 17 hit points when you escaped. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 361 1 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 362 1 Janszobar-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] * 0 Crawlhydra-Cam-Amn-Mal-Cha escaped the dungeon [max level 1]. 17 [17]