Crawlhydra, chaotic male elven Pirate ------- ##--....%| -----## #,-.....#| ------## |...+,# ####,|......|########|....+,# |...|,### ##,,,,|......|,,,,,`,,.....|,## |....,,,##### #,`,##|...[{.|,#######|....|,,# ---+-,#,,,,,####### #,,, --.....|,# +....|#,####### #,#[#####,,,,,,,###########,,###----.--,# |....|,,,,,,,,# ##,#,### #######,,,,,,,,,,,,,,,,,,,,,,,,,# |....|,,---.------- ,,,,,,,#### #############,##,###,,,##########--.---,#|...#.#.#.#| ---------,,,,,, `,,,,,,,,,,,,,,,,,,,,%,,,,,,,,,,,,,...........| |..<.....,,,,,# ---------#,###,,,,#,#######--.-..,####|....#....#| |.......|#,%,# |.......|,,# #,..------- #|..... ----------- |.......|###,### |........,## #-+.......--##.(...| --------- #,),-----##|.>.....|## |....--...+`,|..... ###,-....,,....B...| |...|,|....,,|....| ##|..||#,|.W@%...| |...--....|##------ |...-,,--------- --.......-- -----### --------- [Crawlhydr the Cutthroat] St13 Dx14 Co16 In14 Wi8 Ch8 PirElfMalCha Dlvl:4 $54 HP-1(72) Pw39(39) AC7 Exp6 T2133 Latest messages Squawks just misses the gnome mummy. Squawks misses the gnome mummy. Ye miss the barrow wight. The barrow wight swings 'is yardarm. The barrow wight misses. (2x) Squawks bites the gnome mummy. The gnome mummy be destroyed! Ye just miss the barrow wight. The barrow wight throws a dart! Ye be hit by a dart. [-4 -> 17] The barrow wight claws ye! [-2 -> 15] Ye miss the barrow wight. The barrow wight throws 2 darts! Ye be hit by the 1st dart. [-2 -> 13] Warning: HP low! Ye be hit by the 2nd dart. Ye die... Your inventory Weapons a - 2 uncursed +1 chiveys {4} b - an uncursed +0 barking iron (alternate weapon; not wielded) {8} c - 93 uncursed +0 bullets (in quiver) {47} t - an uncursed -2 silver short sword (weapon in hand) {12} Armor f - an uncursed +0 pair of high boots (being worn) {8} A - an uncursed +0 orcish helm (being worn) {12} Comestibles d - 5 uncursed kelp fronds {3} e - 5 blessed kelp fronds {3} y - a blessed lichen corpse {20} B - an uncursed tripe ration {1} Scrolls m - 5 uncursed scrolls of healing {3} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 3 uncursed scrolls of standard id {3} q - an uncursed scroll of cure {1} G - an uncursed scroll of enchant armor {1} Spellbooks x - an uncursed spellbook of knock (0:3) {1} D - an uncursed spellbook of magictorch (0:3) {1} Potions w - a blessed potion of full healing {1} C - an uncursed potion of gain level {1} F - an uncursed potion of confusion {1} Rings g - an uncursed +0 ring of adornment {1} h - an uncursed +0 ring of adornment {1} k - an uncursed ring of polymorph control (on left hand) {1} s - an uncursed ring of invisibility {1} E - an uncursed ring of protection from shape changers {1} J - an uncursed ring of warning called warning [chinese] (on right hand) {1} Wands r - an uncursed wand of undead turning (1:5) {1} H - an uncursed wand of acquirement (0:3) {1} I - an uncursed wand of digging (0:8) {1} Tools i - an uncursed +0 grappling hook {12} l - an uncursed oilskin sack {31} v - an uncursed duffle {6} z - a cursed mirror {1} L - a blessed towel {1} Contents of the oilskin sack: 2 uncursed +0 grappling hooks {24} 3 uncursed potions of rum {3} 150 gold pieces {0} Contents of the duffle: an uncursed scroll of enchant armor {1} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 23 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: half spell damage You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 63% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: enchantment spells (turn 59) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17390 Monster spawn increase reached its maximum at turn 38875 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1327104 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: pukelman (freq bonus 6) The monster species that spawned more often: mimic hivemind (freq bonus 5) The monster species that spawned more often: psychlich (freq bonus 3) The monster species that spawned more often: venom slime (freq bonus 8) The monster species that spawned more often: undead draconian (freq bonus 7) The monster species that spawned more often: time monster (freq bonus 24) The monster species that spawned more often: rainbow mushroom (freq bonus 8) The monster species that spawned more often: desert mountain dragon (freq bonus 8) The monster species that spawned more often: cockatoo (freq bonus 2) The monster species that spawned more often: tap mimic (freq bonus 16) The monster species that spawned more often: elam (freq bonus 14) The monster species that spawned more often: Nikolei (freq bonus 8) The monster species that spawned more often: armor-piercing lich (freq bonus 6) The monster species that spawned more often: Glareth (freq bonus 14) The monster species that spawned more often: haunted helmet (freq bonus 10) The monster species that spawned more often: mithril golem (freq bonus 5) The monster species that spawned more often: blue horror (freq bonus 3) The monster species that spawned more often: ultra statue (freq bonus 3) The monster species that spawned more often: grey cyborg (freq bonus 4) The monster species that spawned more often: kappa wizard (freq bonus 3) The monster species that never randomly spawned: hells angel The monster species that never randomly spawned: old white dragon The monster species that never randomly spawned: magic mold The monster species that never randomly spawned: amnesia warp fungus The monster species that never randomly spawned: wind warp patch The monster species that never randomly spawned: mind growth The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: mazke The monster species that never randomly spawned: archeologist The monster species that never randomly spawned: shadowy vampire lord The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 45) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 194) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 30) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 2) Next attribute increase check would have come at turn 4543 Strength training was 6 Dexterity training was 22 Wisdom training was 6 Constitution training was 1 You were cold resistant You were sleep resistant You were prevented from having half spell damage (0) You were prevented from using the force like a real jedi (0) You saw invisible You were warned You had infravision You had 1016 points of nutrition remaining You could swim You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons cutlass (curved sword) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (hot boots) * elven cloak (faded pall) orcish helm (iron skull cap) Scrolls scroll of healing (SECTUM SEMPRA) scroll of mana (NO FAIL ATTACKING BY SUMMER) scroll of phase door (NONO STENTUM) scroll of standard id (YOU DO NOT GO PAST AT ME) scroll of cure (DEHARK A SONE BHELL) scroll of enchant armor (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) Spellbooks spellbook of knock (battered) spellbook of magictorch (chilly) Potions potion of rum (sweet basil) potion called freezing [fizzy] (fizzy) potion of full healing (raspberry) potion of gain level (pseudo-violet) potion of confusion (purple) Rings ring of adornment (opal) ring of polymorph control (lead) ring of warning called warning [chinese] (chinese) ring of invisibility (agate) ring of protection from shape changers (wet) Wands wand of acquirement (angular) wand of undead turning (tar) wand of digging (cloth) Tools * grappling hook (iron hook) * oilskin sack (bag) duffle (bag) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a phasing acid blob 2 jackals 2 foxes a little dog a gas spore a wizard eye 3 dwarves 0 dwarf lord stonebreakers (1 created) an imp 6 pack kobolds 3 goblins 2 group goblins a fiendish goblin a gas goblin 2 drains rats 2 evasive sewer rats 3 visor sewer rats a black rat a scavenger 2 field mice 0 snow rabbits (1 created) a rock mole a cave spider a healthy cave spider (2 created) 16 larvae 2 grid bugs a spark bug 0 airborne parrots (1 created) 4 lichens (2 created) a porter lichen 2 stalking lichens 2 brown fungi (1 created) 0 yellow growths (1 created) a red mushroom 0 red colonies (1 created) a cyan spore 0 slow patches (1 created) 0 gnomes (1 created) 0 gnome lords (1 created) 2 mummies a cat mummy a gnome mummy 0 house snakes (1 created) a mini vampire 0 barrow wights (1 created) a grid xorn a kobold zombie (3 created) an ossium animatum a gnome zombie 0 hobbit zombies (2 created) 0 elf zombies (1 created) a human adventurer a human 0 shopkeepers (2 created) a tortoise a rouge jellyfish a newt a twen a gray twen a gecko a white icky thing 3 small turrets a cold trove 0 disintegration troves (1 created) 0 energy troves (1 created) 108 creatures born. 91 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 7 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 149 times You killed 81 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (14 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (29 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (11 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (89 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (24 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (64 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (24 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Crawlhydra the Pirate... You died in The Dungeons of Doom on dungeon level 4 with 3336 points, and 204 pieces of gold, after 2133 moves. Killer: a dart You were level 6 with a maximum of 72 hit points when you died. You reached the 65th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 63 3569 narukaze-Zyb-Asg-Mal-Law died in The Dungeons of Doom on level 3 [max 5]. Killed by a wand of disintegration. 72 [76] 64 3490 Elronnd-Wiz-Rod-Mal-Cha died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (housecat), while reading a cursed book. - [94] *65 3336 Crawlhydra-Pir-Elf-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a dart. - [72] 66 3306 demonzero-Tra-Sok-Mal-Law died in The Gnomish Mines on level 5. Killed by a bolt of lightning. - [62] 67 3149 Nirol-Fox-Aur-Mal-Neu died in The Dungeons of Doom on level 2. Burned by molten lava. - [69]