Crawlhydra, lawful male lycanthropic Bard #,,,,),,,,,,,,,,# #,#############,# #,# #,# --------|-------------.------------- |......%.-............^........`...| +......^)|,...........%............| |........|-..<.....................| ---|----------|--------------------- #,# ---|- |...%+ |..).| -|---- #,# #,# ----|- .@.... ...+.. ... [Crawlhydr the Sonneteer] St11 Dx14 Co10 In12 Wi5 Ch16 BrdLycMalLaw Dlvl:7 $76 HP47(98) Pw61(61) AC5 Exp8 T3033 Latest messages What do you want to put on? [m or ?*] Which ring-finger, Right or Left? [rl] m - an uncursed +2 pretty ring (on right hand) {1}. You still feel deathly sick. That door is closed. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. You see here a copper spellbook {1}. You still feel deathly sick. What do you want to read? [g-mqvxBJ-LRSUY or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You still feel deathly sick. You hear some noises in the distance. You still feel deathly sick. You have keen knowledge of the spell. You add the "cure sickness" spell to your repertoire. You die from your illness. Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 5 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 34% chance Scroll drop chance was reduced to 79% Musable item generation frequency was reduced by 10% Ring drop chance was reduced to 59% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: martial arts (turn 120) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13990 Monster spawn increase reached its maximum at turn 63580 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 240435 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: elemental particle (freq bonus 4) The monster species that spawned more often: blabbering otaku (freq bonus 6) The monster species that spawned more often: murderer (freq bonus 5) The monster species that spawned more often: sexymate (freq bonus 4) The monster species that spawned more often: real air hound (freq bonus 6) The monster species that spawned more often: trap vortex (freq bonus 20) The monster species that spawned more often: hell master (freq bonus 3) The monster species that spawned more often: disgusting force fungus (freq bonus 8) The monster species that spawned more often: great wyrm of perplexity (freq bonus 5) The monster species that spawned more often: platinum force fungus (freq bonus 4) The monster species that spawned more often: Melanie (freq bonus 8) The monster species that spawned more often: corrosive wall (freq bonus 9) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 6) The monster species that spawned more often: colorful force fungus (freq bonus 5) The monster species that spawned more often: firefly (freq bonus 6) The monster species that spawned more often: undead cruel abuser (freq bonus 10) The monster species that spawned more often: heat vortex (freq bonus 3) The monster species that spawned more often: nexus spore (freq bonus 20) The monster species that spawned more often: disenchanter bat (freq bonus 14) The monster species that spawned more often: porter dementia vortex (freq bonus 4) The monster species that never randomly spawned: greener ape The monster species that never randomly spawned: black piercer The monster species that never randomly spawned: acheri The monster species that never randomly spawned: islander The monster species that never randomly spawned: suikun The monster species that never randomly spawned: dancing girl The monster species that never randomly spawned: priest mummy The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: hole force patch The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 92) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 11) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 85) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 15) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 13) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 3) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 24) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 4) Next attribute increase check would have come at turn 3188 Strength training was 50 Dexterity training was 39 Wisdom training was 6 Constitution training was 50 The escalating chokhmah attack damage was 2 You were sleep resistant You were poison resistant You were level-drain resistant You were prevented from having disintegration resistance (0) You were prevented from having a sight bonus (0) You had 1623 points of nutrition remaining You were stealthy You had a +2 damage bonus You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold You could not have safely prayed (551) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 81% b - cure sickness 3 healing 90% 100% Techniques known in the end Name Level Status primal roar 8X Prepared(0) eviscerate 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Armor * cloak of fumbling (pastel cloak) * dummy boots C (heavy boots) helm of hunger (dim colored helmet) Scrolls * scroll of skill up (SEXY FARTING BUTT EDITION) * scroll of summon boss (ACHAT SHTAYIM SHALOSH) scroll of healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of mana (MONST DOT C AINT BIG ENOUGH) scroll of phase door (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of standard id (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of cure (KATNISS SHOT PEETA IN THE HEAD) scroll of create monster (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) Spellbooks * spellbook of sleep (printed) * spellbook of confuse monster (locked) * spellbook of slow monster (hot-cold) * spellbook of cause fear (white) * spellbook of charm monster (translated) * spellbook of light (violet) * spellbook of fire (momentary) spellbook of cure blindness (fleecy) spellbook of cure sickness (incessant) Potions potion of booze (hidden tea) potion of invisibility (tan) potion of blindness (bubbly) potion called illness (sizzling) (sizzling) Rings * ring of invisibility (lighting) * ring of stealth (fragile) * ring of hallucination (styropor) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * directional swap stone (gray) * stone of permanence (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 11 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 94 times You killed 93 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (63 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (10 of 20) petkeeping [Basic] (max Master) (41 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (94 of 160) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Crawlhydra the Bard...