Crawlhydra, neutral male khajiit Rogue -------- |......| |......| |.....<| ----.--- #,# ##,# ###### #,`, #,,r@@ -.----#-------|------ ---...>-,|............| |{.....|,.............| |......|#|............| |......| -------------- ---....| ------ [Crawlhydr the Footpad] St8 Dx14 Co11 In6 Wi4 Ch4 RogKhaMalNeu Dlvl:1 $1921 HP0(26) Pw9(9) AC7 Exp2 T38 Stn Latest messages Pick an object. d a dog or other canine (tame little dog) (base level 2) Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. You feel a very feminine aura! You hear some noises. You miss the odorous girl. You inhale a cloud of spores! The spores were poisoned! [-4 -> 21] Elif produces soft farting noises with her sexy butt. You feel stunned. Elif wields a two-handed sword {60}! Elif swings her two-handed sword. Elif hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: numbopathy You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 68% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51115 Monster spawn increase reached its maximum at turn 80782 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 990902 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: jaguar (freq bonus 5) The monster species that spawned more often: taker warp fungus (freq bonus 2) The monster species that spawned more often: Keystone Warder (freq bonus 12) The monster species that spawned more often: blue naga (freq bonus 7) The monster species that spawned more often: cave goblin (freq bonus 6) The monster species that spawned more often: plasma force fungus (freq bonus 20) The monster species that spawned more often: frost charger (freq bonus 4) The monster species that spawned more often: nymph queen (freq bonus 4) The monster species that spawned more often: Rat-Man (freq bonus 8) The monster species that spawned more often: french portal ufo (freq bonus 2) The monster species that spawned more often: balrog captain (freq bonus 6) The monster species that spawned more often: eye of the hurricane (freq bonus 5) The monster species that spawned more often: Warder Katcher (freq bonus 4) The monster species that spawned more often: frost beast (freq bonus 3) The monster species that spawned more often: rainbow mode dragon (freq bonus 5) The monster species that spawned more often: golden stalk (freq bonus 3) The monster species that spawned more often: Eliane (freq bonus 12) The monster species that spawned more often: slow force patch (freq bonus 12) The monster species that spawned more often: accursed draconian (freq bonus 8) The monster species that spawned more often: tiger shark (freq bonus 12) The monster species that never randomly spawned: watchman The monster species that never randomly spawned: The Smith The monster species that never randomly spawned: chick The monster species that never randomly spawned: aether hound The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: amethyst dragon The monster species that never randomly spawned: large spawn permamimic The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 21) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 17) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 81) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 16) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 7) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 9) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 11) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 82) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Next attribute increase check would have come at turn 1147 Strength training was 8 Dexterity training was 2 Wisdom training was -2 Constitution training was 1 You were stunned (13) You were prevented from drunken boxing (0) You were prevented from having numbopathy (0) You had 1455 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog You could have safely prayed (98) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X LIMIT(0) eviscerate 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of gold detection (ATTACK BY MOVING FAST) scroll of teleportation (VI OWNS EMACS) scroll of healing (MAYBE LOVELY WHEN TOUCH) scroll of mana (KCATTA SOD) scroll of phase door (VOLARE) scroll of standard id (SLARSHING SHARP A LEAVE AT KEY) scroll of cure (THANKS FOR PLAYING SLASHEM EXTENDED) Potions potion of sickness (palmarosa) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (25 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Crawlhydra the Rogue...