Crawlhydra, lawful male lizard Bard ############------------- --+-------------------------- #,,,,,,,,,,#|...........| |...........................| #,-------#,,|............ |...........................| #,|.....|##,|._.........| |...........................| #,|.....| #,......>.....| ----------------.---.-------- #,|.....| ##|...........| ###,,,,,# -------#,|.....| |...........| ######## ###,,,,#### .....|#,|.....| ---+------.-- ,,,,,,,,###,,,-.---------- -....|#,|%....| `,, ,,,,,,,,,,,,,,...........| |....+,,......| #,-----.-------,,,,#|..........| |....|#,|.....| ,,|........`^<|,##,,...........| -..k:),,|.....| ,,............|,####|..........| ......(.....|##|.....| #,|...........|,,,,,...........| -------------- ------- -------------#####------------ [Crawlhydr the Rhymer] St5 Dx10 Co6 In5 Wi11 Ch8 BrdLizMalLaw Dlvl:1 $12 HP-3(18) Pw12(12) AC8 Xp2/21 T211 Latest messages The sewer rat just misses! You miss the sewer rat. The sewer rat bites you! [-1 -> 16] Pangur Ban bites the sewer rat. The sewer rat is killed! There are several objects here. What kinds of thing do you want to pick up? [%?) aA:m] Pick up a scroll labeled FRINDS ELF ATTACK {1}? [ynaq] (y) t - a scroll labeled FRINDS ELF ATTACK {1}. You see here an iridescent potion {1}. u - an iridescent potion {1}. You see here a tin whistle {1}. v - a tin whistle {1}. The small kobold throws a crude dagger! You are hit by a crude dagger. [-15 -> 2] Warning: HP low! The small kobold hits you! You die... Your inventory Weapons n - an uncursed +0 axe (weapon in hand) {24} p - the cursed -2 boomerang named Windrider {1} Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 13 uncursed apples {8} d - 5 uncursed oranges {3} m - an uncursed lemon {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} l - an uncursed scroll of sinking {1} o - an uncursed scroll of enchant weapon {1} t - a cursed scroll of identify {1} Spellbooks q - an uncursed spellbook of extra healing (0:5) {1} Potions e - 5 uncursed potions of booze {5} r - an uncursed potion of blindness {1} s - an uncursed potion of invisibility {1} u - an uncursed potion of healing {1} Tools a - an uncursed wooden harp {1} f - an uncursed tin whistle {1} v - an uncursed tin whistle {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: polymorph control You could nothave this property extrinsically: burnopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 75% chance Wand drop chance was reduced to 71% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 77% Monster death drops spawned with only 91% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: morning star (turn 112) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38025 Monster spawn increase reached its maximum at turn 67539 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1035265 The monster class that cannot be genocided was ogre The monster class that was spawned more often: humanoid (freq bonus 12) The monster species that spawned more often: eight of spades (freq bonus 28) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 28) The monster species that spawned more often: silver weasel (freq bonus 14) The monster species that spawned more often: steelhammer (freq bonus 28) The monster species that spawned more often: young adult black dragon (freq bonus 52) The monster species that spawned more often: octarine warp patch (freq bonus 15) The monster species that spawned more often: armored bundle girl (freq bonus 13) The monster species that spawned more often: black sentai (freq bonus 52) The monster species that spawned more often: swordfish (freq bonus 14) The monster species that spawned more often: freemason high priestess (freq bonus 14) The monster species that spawned more often: god (freq bonus 13) The monster species that spawned more often: stone stalker (freq bonus 28) The monster species that spawned more often: riverside naga (freq bonus 14) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 28) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 30) The monster species that spawned more often: sailor (freq bonus 32) The monster species that spawned more often: lava mold (freq bonus 30) The monster species that spawned more often: giant gold ant (freq bonus 17) The monster species that spawned more often: sparkling spore (freq bonus 16) The monster species that spawned more often: stand user (freq bonus 76) The monster species that never randomly spawned: blazing fern spore The monster species that never randomly spawned: orc champion The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: takeaway turret The monster species that never randomly spawned: dunadan The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: blood temptress The monster species that never randomly spawned: tunnel queen The monster species that never randomly spawned: psychic spore The monster species that never randomly spawned: crude orc The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 8) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 22) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 4) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 15) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Next attribute increase check would have come at turn 849 Strength training was 20 Dexterity training was 8 Wisdom training was 2 Constitution training was 12 You were petrification resistant You were prevented from having polymorph control (0) You were prevented from having burnopathy (0) You had 1262 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold You could have safely prayed (30) You are dead You didn't know any spells. Techniques known in the end Name Level Status primal roar 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets * amulet of polymorph (starwars) Armor * limitation boots (jade boots) * cloak of magical drainage (deadly cloak) Scrolls * scroll of lava (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (REGNAD) scroll of phase door (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of sinking (VERR YED HORRE) scroll of enchant weapon (I AM SO FUCKING TIRED) scroll of identify (FRINDS ELF ATTACK) Spellbooks * spellbook of sleep (locked) * spellbook of confuse monster (immortal) * spellbook of slow monster (possessive) * spellbook of cause fear (donkey-eared) * spellbook of charm monster (wounded) * spellbook of fixing (incessant) spellbook of extra healing (moldy) Potions potion of booze (luminescent) * potion of recovery (vermillion) * potion of sleeping (cluster amaryllis) potion of blindness (brown oolong tea) potion of invisibility (ice-cold) potion of healing (iridescent) Tools * wooden harp (harp) * tin whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 kittens (1 created) 0 hobbit gentlemen (1 created) a kobold 0 small kobolds (1 created) a sewer rat a cave spider 2 crawling worm masses (1 created) a small snake a grid xorn 0 item masters (4 created) a newt (2 created) 16 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 7 times You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (9 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (7 of 20) petkeeping [Basic] (max Master) (24 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Crawlhydra the Bard... You died in The Dungeons of Doom on dungeon level 1 with 95 points, and 12 pieces of gold, after 211 moves. Killer: a monster (small kobold) You were level 2 with a maximum of 18 hit points when you died. You reached the 208th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 206 107 snake153-Mah-Roh-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (killer bee). - [27] 207 99 Winter-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 2. Killed by a hidden bomb. - [24] *208 95 Crawlhydra-Brd-Liz-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (small kobold). - [18] 209 94 dolores-Mah-Ang-Fem-Law quit in The Dungeons of Doom on level 2. 18 [22] 210 91 deadwater-Med-Gno-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [10]