Crawlhydra, lawful male argonian Fencer ---------- #----- ------- ####|........| #`)...| |.....| --------- #,,,.........|###,|...| |.....| |.......|## #,##|.........,,,,|...| |.....| |.>.....-,# ###,##----------,###----- |.....| |.......|,# --------------,,,,# #,### ------.....| --.------,##|............|,#,,# ,,,,## |...(......| ##,# #,,#|.............,,,## ###,,### |..........|## #,,# ##,,-............|#### ##,,,## |...........(#---|-------#,,--------------,# ###:,# |..........|,,|..........,,,,,,,,,,,,,,,,%,# ##'# |..........|#,|?(??.....|#,#,,############## #,# ------------#,((.?((....|,,,,, #(# ##|..<......|,,, #, I ------.....,# . ### |....|,# ------ [Crawlhydr the Merak] St10 Dx14 Co13 In9 Wi9 Ch7 FenArgMalLaw Dlvl:7 $1136 HP-7(106) Pw2(88) AC7 Exp9 T3726 2:37 Stn Latest messages [-1 -> 30] You're seared by extremely hot plasma radiation! [-18 -> 12] Warning: HP low! You hit the gold golem Plasmon! The gold golem Plasmon claws you! You hear the howling of the CwnAnnwn... [-4 -> 10] Warning: HP low! The gold golem Plasmon claws you! [-1 -> 9] Warning: HP low! The gold golem Plasmon touches you! [-1 -> 8] Warning: HP low! You're seared by extremely hot plasma radiation! Your scroll labeled HITTING EVEN USED HAT MELO catches fire and burns! [-1 -> 7] Warning: HP low! You die... Your inventory Weapons a - a blessed +0 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} N - an uncursed +0 elven broadsword {30} Armor c - an uncursed +1 leather armor (being worn) {60} y - an uncursed +0 set of red dragon scales {20} C - an uncursed +0 dwarvish cloak {4} Comestibles e - 18 uncursed oranges {10} f - 18 uncursed pears {10} u - 3 blessed cream pies {2} G - an uncursed sandwich {1} I - an uncursed banana {1} T - an uncursed tripe ration {1} Scrolls g - 3 uncursed scrolls of healing {2} h - an uncursed scroll of mana {1} i - 3 uncursed scrolls of phase door {2} j - 3 uncursed scrolls of standard id {3} k - an uncursed scroll of cure {1} l - 2 uncursed scrolls of identify {2} q - a heavily cursed scroll of healing {1} r - 3 uncursed scrolls of blank paper {3} w - a cursed scroll of standard id {1} x - a blessed scroll of blank paper {1} M - an uncursed scroll of remove curse {1} O - an uncursed scroll of enchant armor {1} Spellbooks m - the uncursed spellbook of healing named Jubeljubijeeah (3:3) {1} H - an uncursed spellbook of message (4:2) {1} Potions t - 2 uncursed potions of paralysis {2} V - an uncursed potion of restore ability {1} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {1} o - an uncursed +1 ring of gain intelligence {1} v - an uncursed ring of cold resistance {1} z - a cursed ring of teleportation {1} F - an uncursed ring of teleport control {1} J - a blessed +2 ring of protection {1} Z - a cursed ring of sleeping {1} Wands n - an uncursed wand of digging (0:4) {1} s - an uncursed wand of opening (0:0) {1} P - an uncursed wand of fear (0:13) {1} Q - an uncursed wand of create horde (0:7) {1} R - an uncursed wand of light (0:4) {1} U - an uncursed wand of identify (0:13) {1} Tools p - 7 uncursed wax candles {4} S - an uncursed skeleton key {1} X - an uncursed tin whistle {1} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: see invisible You could nothave this property extrinsically: psi resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 241 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 52 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 25% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 40% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: martial arts (turn 45) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20790 Monster spawn increase reached its maximum at turn 70909 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 627950 The monster class that cannot be genocided was quadruped Today, this monster class was always generated invisible: pile of coins The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: ball lightning (freq bonus 8) The monster species that spawned more often: venomous spider (freq bonus 12) The monster species that spawned more often: half-life leech (freq bonus 5) The monster species that spawned more often: shavuot sephirah (freq bonus 18) The monster species that spawned more often: voracious force bee (freq bonus 8) The monster species that spawned more often: anopheles fly (freq bonus 6) The monster species that spawned more often: chaos lizard (freq bonus 14) The monster species that spawned more often: mana mauler (freq bonus 6) The monster species that spawned more often: quantum patch (freq bonus 13) The monster species that spawned more often: flying lemure (freq bonus 54) The monster species that spawned more often: lilac mold (freq bonus 10) The monster species that spawned more often: fake coins (freq bonus 8) The monster species that spawned more often: petty statue gargoyle (freq bonus 18) The monster species that spawned more often: stained glass golem (freq bonus 6) The monster species that spawned more often: acidic force patch (freq bonus 7) The monster species that spawned more often: maggot (freq bonus 5) The monster species that spawned more often: guardian of the mountains (freq bonus 7) The monster species that spawned more often: hidden shaman (freq bonus 5) The monster species that spawned more often: invader (freq bonus 6) The monster species that spawned more often: Elena's platform sandal (freq bonus 12) The monster species that never randomly spawned: speedster spirit The monster species that never randomly spawned: Professor Moriarty The monster species that never randomly spawned: steamball lightning The monster species that never randomly spawned: ogre shadow thief The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: petty creeping mithril coins The monster species that never randomly spawned: defiler The monster species that never randomly spawned: giant squid The monster species that never randomly spawned: mesa flier The monster species that never randomly spawned: intelligent monkey The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 394) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 29) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 26) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 56) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 2) Next attribute increase check would have come at turn 7839 Strength training was 50 Dexterity training was 50 Wisdom training was 28 Constitution training was 12 You were poison resistant You were stunned (98) You were prevented from having see invisible (0) You were prevented from having psi resistance (0) You had 939 points of nutrition remaining You could swim You had a +2 bonus to hit You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (393) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 458% Techniques known in the end Name Level Status critical strike 9X LIMIT(0) eddy wind 9X LIMIT(0) healing hands 9 R LIMIT(0) appraisal 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) disarm 3 O LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (padded helmet) * skullcap (cone-shaped helmet) * flack helmet (fish bowl) * crystal helm (middle-earth helmet) * mining helm (radio helmet) * field helm (scuba helmet) * helm of safeguard (resounding helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (vampiric gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (snow boots) * boots of safeguard (battle boots) Scrolls scroll of healing (POKE MONGO) scroll of mana (COMPILE SLEX SUDO UBUNTU) scroll of phase door (VIA FERO DEO) scroll of standard id (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of cure (RAMBA ZAMBA) scroll of identify (AJMO TO UCINITI) scroll of blank paper (unlabeled) scroll of remove curse (FORMAT C) scroll of enchant armor (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) Spellbooks spellbook of healing (sparking) spellbook of message (wide) Potions potion of paralysis (pungent) potion of invisibility (gooey) potion of speed (murky) potion called [ghostly] (ghostly) potion of restore ability (squishy) Rings ring of increase accuracy (adamantite) ring of gain intelligence (alexandrite) ring of cold resistance (iron) ring of teleportation (shining) ring of teleport control (crop) ring of protection (nickel) ring of sleeping (coral) Wands wand of digging (silver) wand of teleportation (cornered) wand of opening (weird) wand of fear (lavender) wand of create horde (ominous) wand of light (spiked) wand of identify (pebble) Tools wax candle (candle) skeleton key (key) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a giant beetle an acid blob a red blob 0 slugs (1 created) 0 mini chickatrices (1 created) 4 jackals (6 created) 0 little dogs (1 created) a porter floating eye 0 hobbit veterans (1 created) 2 dwarves 0 homunculi (1 created) 3 flying lemures (6 created) 0 azure puddles (1 created) a kobold (2 created) a whnas 0 aqua kobolds (1 created) a hidden kobold 0 small kobolds (1 created) a picture kobold 0 kobold lords (1 created) a kobold hewer a disintegration kobold a devilkin 0 leprechauns (1 created) 0 petit mimics (1 created) 0 demimondaines (1 created) 0 mountain nymphs (1 created) 0 swamp nymphs (1 created) a goblin (2 created) a hitter goblin a hobgoblin a fiendish hobgoblin a low snotling (2 created) 2 evasive hill orcs a runt 0 goblin raiders (1 created) 0 giant badgers (2 created) 3 sewer rats 3 evasive sewer rats a visor sewer rat a rabbit (2 created) a scavenger 2 giant rats (3 created) a rock mole 0 cave spiders (2 created) 0 poison millipedes (1 created) 0 grey centipedes (1 created) a fog cloud 0 larvae (1 created) a dung worm 4 grid bugs a vulture a fat bat 5 tiny pseudodragons 4 baby gray dragons 2 baby silver dragons a baby mercurial dragon 2 baby golden dragons a baby cyan dragon a baby domestic dragon 0 the hiddens (1 created) 3 lichens (2 created) 0 stalking lichens (2 created) an undefined creature (0 created) a brown mushroom (2 created) a blue mushroom 0 yellow fungi (1 created) an orange growth 0 golden mushrooms (1 created) a green growth 0 green patches (1 created) 5 green stalks (2 created) 0 slow growths (1 created) 0 sucker growths (1 created) a stalking shrieker 0 spore shriekers (2 created) 0 gnome lords (1 created) 2 Keystone Kops 2 Keystone Inspectors a newt mummy 2 tasloi mummies 0 gray oozes (1 created) a snake 4 kobold zombies (5 created) a controller a gnome zombie (2 created) a dwarf zombie 10 karakasas (13 created) 12 dark female androids 3 black chameleons (4 created) 7 ugly sticks (8 created) 0 animated limbs (1 created) 15 straw golems (17 created) 11 paper golems (15 created) 18 wax golems (19 created) 2 wrap golems (5 created) 14 plastic golems 13 rope golems (14 created) 0 tin golems (1 created) a resin golem an animated torch (2 created) 2 statue golems a bronze golem a banana peel golem 4 gold golems (6 created) 2 eel golems a leather golem a wood golem an animated wooden statue a snow golem 0 human adventurers (1 created) 2 friendly adventurers (3 created) 0 drunkards (1 created) a vile lancer 0 ordinators (1 created) 0 item masters (1 created) 0 shopkeepers (3 created) 3 watchmen (4 created) 0 watch captains (2 created) a newt (2 created) 2 twens 0 geckos (1 created) 0 iguanas (2 created) 0 eggmen (1 created) 0 inedible slime molds (1 created) a pile of copper coins 0 piles of silver coins (1 created) a novice medium wall (2 created) a low rub monster 0 dart turrets (1 created) a fire trove a health trove a poison trove 313 creatures born. 229 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 5 times You eaten meat 4 times You have communicated with the gods 3 times You prayed to the gods 3 times You hit with a wielded weapon 589 times You killed 148 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (9 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (79 of 160) body armor [Basic] (max Expert) (24 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (5 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Expert] (max Master) (609 of 1280) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Expert) (90 of 160) Goodbye Crawlhydra the Fencer... You died in The Dungeons of Doom on dungeon level 7 with 17261 points, and 1136 pieces of gold, after 3726 moves. Killer: a monster (gold golem) You were level 9 with a maximum of 106 hit points when you died. You reached the 37th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 35 19592 deadwater-Mon-Dro-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [94] 36 17692 deadwater-Mon-Dro-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a crossbow bolt. - [91] *37 17261 Crawlhydra-Fen-Arg-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (gold golem). - [106] 38 15067 Elronnd-Sam-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a fatal breath attack. 33 [137] 39 14615 Elronnd-Wiz-Rod-Mal-Cha died in The Dungeons of Doom on level 37 [max 39]. Killed by a monster (cow). - [75]