River-Clad, neutral male argonian Rogue ################ #,,,,,,,,,,,,,,---------- --------- ------ #,--------####,-........| |.......|##|....| #,|......|#####|........| ##|.......|#,-...<| #,|.{....|,,`,,-........| #,-...>...|#,|....| #,|.......,,###|........| #,|...%....,,|....| ,,-.------,.,,,.........| ##,|.......|##|..... ##,,,,,,,,,####------|---###### ##,,|.......|##-.--.- ,,,,####### #,,,,,,,,,,,,,,# #,,#|........,,,,,,,, #,### #,--------.-##,#--------- #,##|.......|###[##,# #,# #,|.........,,,,|.$$$$.$| ---------,# |.......| #,,,,# -.-.------#####,|........|##,,-:$.$...| |)))).).|,# --------- ####,# ##|.\......|`,,,,,|........| ###|/.$$$.$| |)))))).+,# ##,### #,.........|######---------- --------- |)))))$.|## #,,,,# ##,|........+ |)))))).| #,##,# ##,[|........| |))))[).| -.--.--#,,#|....{...| |))[))..| |.....-,,##|........| --------- |.....|### ---------- ------- [River-Cla the Cutpurse] St12 Dx15 Co14 In7 Wi8 Ch10 RogArgMalNeu Dlvl:3 $1656 HP-1(51) Pw17(17) AC4 Exp4 T1134 Hun Latest messages The large pile of killer coins bites you! [-4 -> 40] You hit the pile of silver coins. The large pile of killer coins bites you! [-4 -> 36] You hit the pile of silver coins! The large pile of killer coins bites you! [-5 -> 31] The pile of copper coins bites you! [-2 -> 29] The pile of silver coins misses. You kill the pile of silver coins! The large pile of killer coins bites you! [-13 -> 16] Critical hit! You hit the pile of copper coins. The large pile of killer coins bites you! The large pile of killer coins sinks its teeth deep into your skin and drinks your blood! Goodbye level 5. You die... Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: invisibility You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 84% Wand drop chance was reduced to 77% Potion drop chance was reduced to 85% Armor drop chance was reduced to 97% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 25) The following skill became untrainable if you tried to train it too early: shuriken (turn 175) The following skill became untrainable after a while: martial arts (turn 65648) The following skill couldn't be trained before a certain turn number is reached: knife (turn 42101) Heavy curses were more common by 9% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68986 Monster spawn increase reached its maximum at turn 223336 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1634373 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: splash hound (freq bonus 36) The monster species that spawned more often: Officer Elena (freq bonus 6) The monster species that spawned more often: blue warp fungus (freq bonus 10) The monster species that spawned more often: aggro slime (freq bonus 60) The monster species that spawned more often: tightrope garden (freq bonus 32) The monster species that spawned more often: piccalilli myth (freq bonus 24) The monster species that spawned more often: undead ordinator (freq bonus 30) The monster species that spawned more often: tree naga hatchling (freq bonus 24) The monster species that spawned more often: abyss pwnz0r (freq bonus 56) The monster species that spawned more often: culf (freq bonus 6) The monster species that spawned more often: wereboar (freq bonus 12) The monster species that spawned more often: sixth honestly (freq bonus 15) The monster species that spawned more often: sable dragon (freq bonus 7) The monster species that spawned more often: cerulean colony (freq bonus 12) The monster species that spawned more often: frost worm (freq bonus 27) The monster species that spawned more often: vag (freq bonus 54) The monster species that spawned more often: Vampire Katcher (freq bonus 12) The monster species that spawned more often: gnoll crack-junkie (freq bonus 6) The monster species that spawned more often: trebled nosebag stereoisomeric feverishly (freq bonus 20) The monster species that spawned more often: squattier sandaled (freq bonus 12) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster species that never randomly spawned: undead otaku The monster species that never randomly spawned: Jueblex The monster species that never randomly spawned: covetous snow orc The monster species that never randomly spawned: Little Marie's hugging boot The monster species that never randomly spawned: noxious colony The monster species that never randomly spawned: speedily calculating The monster species that never randomly spawned: evilvariant The monster species that never randomly spawned: ice error The monster species that never randomly spawned: blue bulb The monster species that never randomly spawned: contamination light The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 116) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 13) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 39) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 70) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 9) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 11) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 51) Trap randomization happened for 1 in 305 traps Next attribute increase check would have come at turn 1493 Strength training was 33 Dexterity training was 11 Wisdom training was 1 Constitution training was 34 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having stealth (0) You had 404 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 4X Prepared(0) healing hands 4 R Prepared(0) panic digging 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of gold detection (SUCH A FLEECY LYNN) scroll of teleportation (ITS ALL MINE) scroll of healing (GICCC) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (SHUCKLEINOU) scroll of standard id (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of cure (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) * scroll of extra healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of greater mana restoration (VW GIANT BEETLE) Potions potion of sickness (nettle) potion of blindness (silvervine) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 7 times You never prayed to the gods You hit with a wielded weapon 55 times You killed 29 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) shield [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (75 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye River-Clad the Rogue...