Crawlhydra, lawful male human Archeologist ------------ ------------------- ###---..........--- |.................| #,,...............| |.................| #,#|.....----.....| |.................| #,#|.....| |.....| --------.--+-.....- #,#|.....----.....| #,# ,,, -----------------,#|..............| #,# --...---. |...............|,#---..........--- ---------------,# |..{....| |...............|,# ----------.- ..............|,##|.......| |.....%.........|,# #,# |.............|,##......... |...............|,# #,# ..............|,#,--.----.. |...............|,# #,# ...........|,*## |...............|,# #,# -.........|,## |...............|,# #,# |.........|,,# ,,##, ................|,# ######,# |......<..|,## #`,,,#,................|,# #,,,,,,# |.........|,### #,#,*,I................|,# #,------- # --------|--,,,,, #,####ikk..............|,# #,|.....| ,,,,,,-.--------.- #@|...............|,# #,|.._..| ,####,|..........| #o|................,# #,|.....| |..------..| #,-----.--|--------## #,|{....| |..| |..| #,,,,I,, #,# #,--.---- |..| |..| ######,,,,,##### ###,,,,# |..------..| #######,,,,,,,,,# #,,,,#,# |..........| #,,,,,,,#,#####,# #,##,#,# ------------ #,#######,# #,# ###,##,#,# -------.-------|-----|- #,,,,#,#,# |.....................| -.--#-.-.------ |.....................| |.............| |.....................| |.............| |.....................| |.............| |.....................| |.............| |.....................| |.............| |.....................| |.............| ----------------------- --------------- [Crawlhydr the Field Worker] St8 Dx7 Co6 In7 Wi6 Ch6 ArcHumMalLaw Dlvl:2 $97 HP-3(39) Pw34(34) AC11 Exp5 T1833 Hun Latest messages You hit the special kobold lord Undead! The special kobold lord Undead is startled for a moment. The special kobold lord Undead hits you! [-6 -> 13] The special kobold lord Curser misses. The special kobold lord Curser touches you! [-1 -> 12] You kill the special kobold lord Undead! It breathes on you! [-3 -> 9] You hit the egodretch Perfume-Spreader. (2x) The egodretch Perfume-Spreader claws you! [-3 -> 6] Warning: HP low! The special kobold lord Curser touches you! [-1 -> 5] Warning: HP low! The mega goblin Timer swings her curved sword. The mega goblin Timer hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} y - 23 uncursed +0 silver arrows {0} C - an uncursed +0 scimitar {16} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed thoroughly rotted +0 fedora (being worn) {2} z - an uncursed +0 pair of leather gloves {4} Comestibles d - 3 uncursed food rations {0} G - 4 uncursed bags of Five Guys {0} Scrolls e - 2 uncursed scrolls of identify {0} f - a blessed finalized scroll of blank paper {0} l - 6 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 3 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} x - a cursed scroll of identify {0} D - a cursed scroll of healing {0} F - 2 uncursed scrolls of teleportation called teleport [TELL EN MOVE WHAT HAVE] {0} H - a blessed scroll of healing {0} Spellbooks s - an uncursed spellbook of sleep (0:4) {0} Potions q - an uncursed potion of levitation {0} Tools g - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} h - an uncursed tinning kit (3:37) {0} j - an uncursed sack {5} k - an uncursed oil lamp (1092) {0} t - a * uncursed mirror {0} v - a * uncursed mirror {0} Gems i - an uncursed +0 touchstone The sack is empty. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: discount action You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 98% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 13% Armor drop chance was reduced to 59% Tool drop chance was reduced to 74% Food drop chance was reduced to 98% Monster death drops spawned with only 85% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 47) The following skill became untrainable if you tried to train it too early: firearms (turn 475) The following skill became untrainable after a while: long sword (turn 43323) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 26313) Items were more likely to be generated cursed by 32% Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49137 Monster spawn increase reached its maximum at turn 276459 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1979082 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster color that was spawned more often: orange (freq bonus 56) The monster species that spawned more often: multi-hued fungus (freq bonus 28) The monster species that spawned more often: shambling horror (freq bonus 5) The monster species that spawned more often: fagon (freq bonus 12) The monster species that spawned more often: The Norsa (freq bonus 36) The monster species that spawned more often: bright white warp patch (freq bonus 12) The monster species that spawned more often: arabesque woodwork (freq bonus 27) The monster species that spawned more often: gore mold (freq bonus 15) The monster species that spawned more often: zonkah sephirah (freq bonus 14) The monster species that spawned more often: cola eel (freq bonus 48) The monster species that spawned more often: leading mosquito (freq bonus 30) The monster species that spawned more often: false error (freq bonus 28) The monster species that spawned more often: orange ogre (freq bonus 5) The monster species that spawned more often: undead gunner (freq bonus 42) The monster species that spawned more often: crewman harassment (freq bonus 14) The monster species that spawned more often: gow (freq bonus 16) The monster species that spawned more often: thirteen-headed hydra (freq bonus 30) The monster species that spawned more often: energy growth (freq bonus 14) The monster species that spawned more often: groper (freq bonus 24) The monster species that spawned more often: roomer corned (freq bonus 4) The monster species that spawned more often: sokjil (freq bonus 5) The monster trait that was more common: monsters whose attacks dim you (freq bonus 5) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 7) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 8) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster species that never randomly spawned: Infested Noviere The monster species that never randomly spawned: potent remorse The monster species that never randomly spawned: Amon The monster species that never randomly spawned: inserted lodgeable scarification reconsolidated The monster species that never randomly spawned: voracious bug The monster species that never randomly spawned: ligaturing payoff The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: nicotine clogged The monster species that never randomly spawned: christen flusher osteoarthritic The monster species that never randomly spawned: journeyman spore lichen The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 16) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 33) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 173) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 4) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 9) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 5) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this trap was always invisible: violet spell trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 1) Trap randomization happened for 1 in 143 traps Next attribute increase check would have come at turn 2890 Strength training was 44 Dexterity training was 35 Wisdom training was 12 Constitution training was 50 Your sanity was 0 Your protection was reduced by 1 You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had 324 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.3.9 (e969c482) - last build Fri Nov 16 00:06:58 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status research 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons scimitar (curved sword) Armor leather gloves (polnish gloves) Scrolls scroll of identify (MYS SKIN WITH ACID) scroll of blank paper (unlabeled) scroll of healing (GHAST OF SP00KTA) scroll of mana (FRAUSCH) scroll of phase door (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of standard id (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of cure (U FOKIENG SUK) * scroll of extra healing (IM REALLY FEELING IT) * scroll of greater mana restoration (ARE YOU HAVING FUN YET) scroll of teleportation called teleport [TELL EN MOVE WHAT HAVE] (TELL EN MOVE WHAT HAVE) Spellbooks spellbook of light (adamantium) spellbook of sleep (rank) Potions potion of oil (elder flower) potion of levitation (cyan) Wands wand of sleep called sleep or death (pine) (pine) Tools * sack (bag) oil lamp (lamp) mirror (looking glass) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 18 times You never prayed to the gods You hit with a wielded weapon 105 times You killed 57 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (26 of 160) searching [Basic] (max Grand Master) (29 of 160) spirituality [Unskilled] (max Expert) (18 of 20) petkeeping [Unskilled] (max Expert) (27 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (113 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (32 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Crawlhydra the Archeologist...