Crawlhydra, chaotic male human Feminist ---------- |.......@| ---------- ###|.......@| ### ##------------ |.......}..,,#|........|## ----------------## #,## #,...........| |.}..... ##,|.........,# ,|...............,### ### #,,###,|..........| |... #,----------,###,...............|,^,###,#######,,#,,|..........| | #,,,,,,,,,,,,(,,,|...^..........|##,,##,,,,,,,,,,,,,-.------.--- #########,,#####,----------------###,##,------##,,,,,,,,, ##,# #,-----,,#####,,,,,,,,,,,,,,,,,,.....| ####,,#,,# #,## #,|^..-,,,,,,,,################=|....|### ##,##,---.- #,....|,######## #,|.....,,####,##,|...| ##-----,# -------#-######,|....|#,,,,,,,,,..|.| --------- #,,,# |........,,,,,,,|....|##########|...| ---.......---,### |.{.....|#######|>...| ----- |............,# |.......| |....| |...........|## --------- |....| |...........| ------ ---.......--- --------- [Crawlhydr the Wannabe Maneater] St12 Dx13 Co7 In6 Wi3 Ch15 FemHumMalCha Dlvl:1 $0 HP33(33) Pw40(40) AC0 Exp5 T1597 Wea Latest messages [-1 -> 32] The giant ant bites you! [-1 -> 32] The giant ant misses. Amy swings her block-heeled combat boot at the giant ant. Amy misses the giant ant. (2x) The giant ant bites you! [-2 -> 31] You just miss the giant ant. Amy swings her block-heeled combat boot at the giant ant. Amy misses the giant ant. Amy hits the giant ant. The giant ant bites Amy. The giant ant misses. (2x) The scalpel named The Scalpel of the Bloodletter draws the life from the giant ant! You kill the giant ant! There is a wall in the way! You see here a wooden container {750}. You hear the footsteps of a guard on patrol. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: free action Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 98% Potion drop chance was reduced to 93% Armor drop chance was reduced to 81% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: searching (turn 79) The following skill became untrainable if you tried to train it too early: implants (turn 209) The following skill became untrainable after a while: polymorphing (turn 24575) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 58095) Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 49626 Monster spawn increase reached its maximum at turn 139829 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1104598 The monster class that cannot be genocided was trove The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: owwow shifter (freq bonus 18) The monster species that spawned more often: acidic spore (freq bonus 21) The monster species that spawned more often: k2hack vortex (freq bonus 16) The monster species that spawned more often: voodooism peritonitic setter (freq bonus 24) The monster species that spawned more often: abnormal warp fungus (freq bonus 8) The monster species that spawned more often: red hornet (freq bonus 6) The monster species that spawned more often: tickle eel (freq bonus 24) The monster species that spawned more often: non-mad laser (freq bonus 12) The monster species that spawned more often: arctic abyss (freq bonus 9) The monster species that spawned more often: leased yachting (freq bonus 18) The monster species that spawned more often: contamination force patch (freq bonus 8) The monster species that spawned more often: morph mummy (freq bonus 10) The monster species that spawned more often: peacemaker (freq bonus 42) The monster species that spawned more often: speech province (freq bonus 14) The monster species that spawned more often: satiric suspenseful (freq bonus 8) The monster species that spawned more often: decayed force patch (freq bonus 48) The monster species that spawned more often: steel beetle (freq bonus 11) The monster species that spawned more often: pikachu (freq bonus 15) The monster species that spawned more often: darkness turret (freq bonus 14) The monster species that spawned more often: declarer denouement (freq bonus 15) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 9) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster species that never randomly spawned: cannoneer prod The monster species that never randomly spawned: Denise The monster species that never randomly spawned: litter bomb The monster species that never randomly spawned: mediated twosome The monster species that never randomly spawned: hunting horror The monster species that never randomly spawned: arrogance The monster species that never randomly spawned: ego gray wolf The monster species that never randomly spawned: memory beam The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: ragwort specifying The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 8) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 4) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 14) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 4) Trap randomization happened for 1 in 304 traps Next attribute increase check would have come at turn 1676 Strength training was 12 Dexterity training was 10 Wisdom training was 6 Constitution training was 50 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Zapping a wand could cause it to explode. (0) You had reduced magic cancellation. (1058) You were possessed by the ghost of Elena. (6) You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having mana regeneration (0) You had 71 points of nutrition remaining You had physical resistance You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. Rejda was angry with you (1) You could not have safely prayed (2095) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Artifacts Tuna Cannon [neutral power crossbow] Weapons shuriken (throwing star) Armor killer heels (buffalo boots) Scrolls scroll of healing (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of mana (GET YOUR PET GIRL IN SLEX) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (WEZZY WEZZAH) scroll of cure (KIRJE) * scroll of extra healing (I AM THE KING) * scroll of greater mana restoration (SHELL PROTECT KEY) scroll of teleportation (LETS KEEP THIS TO WASHSELVES) Tools leather leash (leash) Gems malachite (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 1: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 49 times You killed 39 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills high heels [Basic] (max Grand Master) (41 of 160) general combat [Unskilled] (max Expert) (5 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (27 of 160) petkeeping [Basic] (max Expert) (51 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Basic) (42 of 1600) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (27 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (21 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Crawlhydra the Feminist... You and Amy escaped from the dungeon with 9944 points,