Crawlhydra, lawful male human Samurai -------------- |............| ----- --------- |............| |>..|## |.......| |............| |...+,# |.....(.| |............| |...|,# |.......| |............| |...|,# |.......|#### |............| --.--,# |........,,,------- ----------.--- #,##,# --.-|----###....<.|## #^# #,##,#######,,,,# ####|......,# ######,###,# #,,,,,#,,,,,,,### #,,,-.....|,#########,,,,,,,,,,, ###,-.-.---.-------#,##|.....|,,,,,,,,,,,,,######,# #,|........#....-,,# -------##,------|------- #,# ----- #,|....`.#......|### `,,,,,|............| #,## .... #,-....#......... #####,|............| #,,## |t$.| ##--------------- #,.............| ##,,###|$.`| ##-------------- ##,,,,|$$$| ####---$.| ##----- [Crawlhydr the Ninja Gaiden] St16 Dx14 Co12 In8 Wi12 Ch5 SamHumMalLaw Dlvl:3 $122 HP-18(70) Pw53(53) AC-1 Exp6 T974 Latest messages The pile of flying coins zaps a wand of fire! The bolt of fire hits you! [-4 -> 15] The bolt of fire bounces! The bolt of fire hits you! [-5 -> 10] Warning: HP low! The bolt of fire hits the pile of flying coins! You kill the pile of flying coins! The pile of killer coins picks up a wand of fire {0}. You hit the pile of killer coins! Your dou-maru blocks the pile of copper coins' attack. The pile of killer coins zaps a wand of fire! The bolt of fire hits you! You hear the howling of the CwnAnnwn... [-5 -> 5] Warning: HP low! The bolt of fire bounces! The bolt of fire hits you! You die... Your inventory Weapons a - the blessed +0 katana named Darkglow (weapon in hand) {16} b - an uncursed +0 wakizashi {12} c - a blessed +0 yumi (alternate weapon; not wielded) {12} d - 41 blessed +0 ya (in quiver) {1} k - 17 blessed +1 elven arrows {0} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Comestibles l - an uncursed lichen corpse {20} Scrolls f - 7 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 3 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} n - an uncursed scroll of identify {0} o - an uncursed finalized scroll of teleportation {0} r - an uncursed finalized scroll of world fall {0} Potions m - a blessed potion of healing {0} Rings q - an uncursed +1 ring of protection {0} Tools p - an uncursed skeleton key {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 19 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: searching You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 95% Armor drop chance was reduced to 88% Tool drop chance was reduced to 76% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 12) The following skill became untrainable if you tried to train it too early: spirituality (turn 115) The following skill became untrainable after a while: devices (turn 30285) The following skill couldn't be trained before a certain turn number is reached: form VII (Vaapad) (turn 31823) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45452 Monster spawn increase reached its maximum at turn 177536 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 9608376 The monster class that cannot be genocided was gnome The monster class that was spawned more often: vampire (freq bonus 6) The monster species that spawned more often: unfortunate forest (freq bonus 20) The monster species that spawned more often: timekeeper (freq bonus 28) The monster species that spawned more often: topless nurse (freq bonus 66) The monster species that spawned more often: blade of chaos (freq bonus 20) The monster species that spawned more often: visor sewer rat (freq bonus 72) The monster species that spawned more often: Undead Lieutenant (freq bonus 8) The monster species that spawned more often: greater owlbear (freq bonus 120) The monster species that spawned more often: red hot ride (freq bonus 40) The monster species that spawned more often: baby brass dragon (freq bonus 24) The monster species that spawned more often: heaven crasher (freq bonus 21) The monster species that spawned more often: incloser playwear (freq bonus 54) The monster species that spawned more often: green jelly (freq bonus 96) The monster species that spawned more often: fat asshole (freq bonus 132) The monster species that spawned more often: mining site dragon (freq bonus 22) The monster species that spawned more often: nishikiori (freq bonus 22) The monster species that spawned more often: yaksas (freq bonus 22) The monster species that spawned more often: Verena's plateau boot (freq bonus 32) The monster species that spawned more often: Humanoid Angel (freq bonus 32) The monster species that spawned more often: serpent man (freq bonus 20) The monster species that spawned more often: domestic wallaby (freq bonus 20) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster species that never randomly spawned: clear rubber The monster species that never randomly spawned: space borloth The monster species that never randomly spawned: sideband isthmic The monster species that never randomly spawned: cotyledonary trellised The monster species that never randomly spawned: Miss House Worker The monster species that never randomly spawned: animated beautiful funnel-heeled pump The monster species that never randomly spawned: tiamat dragon The monster species that never randomly spawned: notable mushroom The monster species that never randomly spawned: insane red jack The monster species that never randomly spawned: redguard The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 49) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 51) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 7) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 20) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 2) Trap randomization happened for 1 in 419 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 1586 Strength training was 7 Dexterity training was 11 Wisdom training was 0 Constitution training was 29 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having double attacks (0) You had 778 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) shield bash 1X LIMIT(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (poor helmet) * sugegasa (bug-tracking helmet) * skullcap (frequent helmet) * flack helmet (netradiation helmet) * crystal helm (plumed helmet) * mining helm (green bowel) * field helm (rotating helmet) * helm of safeguard (guzzle helmet) * jingasa stone (gemmed helmet) * plasteel gloves (white gloves) * yugake (nonexistant gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (nondescript gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (sexy heels) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (SUPERCOMPLEX LICHENORC) scroll of mana (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of phase door (YELLOWBEARD SCOURGE OF THE SEA) scroll of standard id (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of cure (QUARACTAR) * scroll of extra healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) * scroll of greater mana restoration (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of identify (PUUN TAFFY) scroll of teleportation (CLITUS DISCUS) scroll of world fall (BERRYTOWNS NEXT TOP MODEL) Potions potion of healing (voluminous) Rings ring of protection (chinese) Wands wand of fire (starfish) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a mimic ant 0 dingo puppies (1 created) a little dog a duton 11 wimps 0 large kobolds (1 created) 0 giant garbage rats (1 created) 6 baby metroids 2 black metroids 0 red killer tomatoes (1 created) a grid bug an evasive airborne parrot a lichen a cyan mushroom 0 shriekers (1 created) 3 clockwork doods 2 gnome comrades an ossium animatum (2 created) a wide-eyed tourist 2 incantifiers a peasant 0 item masters (1 created) 2 minighosts 2 baby cave lizards a glacier fern spore 3 piles of copper coins (5 created) 0 piles of silver coins (1 created) 0 piles of killer coins (2 created) a pile of flying coins a large pile of killer coins 0 novice dark walls (1 created) 59 creatures born. 46 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 46 times You killed 43 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (26 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (66 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (35 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Crawlhydra the Samurai... You died in The Dungeons of Doom on dungeon level 3 with 2526 points, and 122 pieces of gold, after 974 moves. Killer: bolt of fire You were level 6 with a maximum of 70 hit points when you died. You reached the 70th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 192834 Bluescreen-Mas-Hum-Fem-Cha died in The Dungeons of Doom on level 19. Killed by an acid ray. - [137] 68 2582 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [87] 69 2543 Leeroy-Tha-Alb-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (dwarf). - [65] *70 2526 Crawlhydra-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 3. Killed by a bolt of fire. - [70] 71 2343 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (angry watch leader). - [93] 72 2309 Leeroy-Tha-Dop-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (pseudo rat). - [43]