Crawlhydra, lawful male human Bard ---------- |........+ |...<....| |......... --.-.--.-- #,,,,%, #,,,,,,,`, ####,,,,,`, #-----d--------- |....a@.......| |....a........| |.............| |.............| --------------- [Crawlhydr the Rhymer] St10 Dx11 Co7 In7 Wi7 Ch11 BrdHumMalLaw Dlvl:1 $0 HP0(13) Pw6(6) AC7 Exp1 T32 Latest messages [-1 -> 4] The jelly bee stings you! [-1 -> 3] The little dog misses the jelly bee. The jelly bee misses. The jelly bee stings you! [-1 -> 2] Warning: HP low! # Perform which technique? [a-e ?] A technique that temporarily promotes your pets to their grown-up form, but after a techlevel-dependent time they will revert. Use this technique? [yn] (n) You let out a bloodcurdling roar! The little dog turns into a dog! The dog misses the jelly bee. The jelly bee stings you! [-1 -> 1] Warning: HP low! The jelly bee stings you! You die... Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 7 uncursed apples {0} d - 12 uncursed oranges {0} Scrolls i - 4 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 2 uncursed finalized potions of booze {0} f - 2 uncursed potions of booze {0} g - a blessed potion of booze {0} Tools a - an uncursed wooden harp {0} h - an uncursed tin whistle {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: flying You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 300 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 83% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 91% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 64% Armor drop chance was reduced to 92% Tool drop chance was reduced to 73% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: petkeeping (turn 620) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: crossbow (turn 21911) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 36108) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32194 Monster spawn increase reached its maximum at turn 129431 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 301134 The monster class that cannot be genocided was ogre The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: baby diamond dragon (freq bonus 8) The monster species that spawned more often: exaggerate enfranchising (freq bonus 28) The monster species that spawned more often: hovering fish (freq bonus 18) The monster species that spawned more often: villithid (freq bonus 32) The monster species that spawned more often: disconnected aller (freq bonus 12) The monster species that spawned more often: thorn stalk (freq bonus 16) The monster species that spawned more often: magic amazonas fish (freq bonus 8) The monster species that spawned more often: Yamata no Orochi (freq bonus 9) The monster species that spawned more often: shitty fungus (freq bonus 60) The monster species that spawned more often: fared trenchantly colluding (freq bonus 14) The monster species that spawned more often: terrible jermlaine (freq bonus 24) The monster species that spawned more often: cosier hookworm chirographic (freq bonus 4) The monster species that spawned more often: joescheling (freq bonus 8) The monster species that spawned more often: dragger palely (freq bonus 24) The monster species that spawned more often: ringdove braining (freq bonus 16) The monster species that spawned more often: burrower (freq bonus 18) The monster species that spawned more often: Officer Victoria (freq bonus 4) The monster species that spawned more often: guardian o' the forest (freq bonus 30) The monster species that spawned more often: leech swarm (freq bonus 18) The monster species that spawned more often: eclipse fiend (freq bonus 8) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 5) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 12) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 8) The monster species that never randomly spawned: lilac stalk The monster species that never randomly spawned: weapon trove The monster species that never randomly spawned: purple naga hatchling The monster species that never randomly spawned: sentimentalist roamed The monster species that never randomly spawned: confusion monster The monster species that never randomly spawned: squalid housebreaking cushioning unbinding handing The monster species that never randomly spawned: Olog-hai spikethrower The monster species that never randomly spawned: pain ray The monster species that never randomly spawned: coinsuring nonaggression The monster species that never randomly spawned: Luisa's hugging boot The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 220) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 25) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 22) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 3) Trap randomization happened for 1 in 421 traps Next attribute increase check would have come at turn 563 Strength training was 6 Dexterity training was 3 Wisdom training was -1 Constitution training was 3 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having flying (0) You had 1459 points of nutrition remaining You aggravated monsters You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1544) You are dead You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Active(2925) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets * amulet of quick attack (mobius) * amulet of unchanging (unmaterial) Implants * implant of valhalla (argent) Armor * gauntlets of trap creation (grey-shaded gloves) * evil dragon scale shield (evil dragonhide shield) * venom shield (dark green shield) Scrolls * scroll of mass murder (EN SNORING HEALTHITS LOWERED) * scroll of destroy weapon (IBFALABLO) scroll of healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of mana (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of phase door (CONGLATURATION) scroll of standard id (ANDOVA BEGARIN) scroll of cure (MAKE ATTACK WHEN BATTLE) * scroll of extra healing (KLATHA DATHA NY ARYATHA) * scroll of greater mana restoration (A SAMURAI GENOED ME WHEN I CONFUSED HIM FIQHACK IS WORSTHACK) Spellbooks * spellbook of sleep (threatening) * spellbook of confuse monster (transparent) * spellbook of slow monster (emanating) * spellbook of cause fear (petrified) * spellbook of charm monster (credited) * spellbook of gain corruption (trembling) Potions potion of booze (paisley) Wands * wand of magic mapping (celestial) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * latency stone (gray) * nonintrinsical stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jelly bees (2 created) a pack jackal (3 created) 0 evasive foxes (1 created) 0 little dogs (1 created) 0 sewer rats (2 created) 0 porter lichens (1 created) 0 kobold zombies (1 created) a kasa-obake 12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Crawlhydra the Bard... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 32 moves. Killer: a monster (jelly bee) You were level 1 with a maximum of 13 hit points when you died. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 192834 Bluescreen-Mas-Hum-Fem-Cha died in The Dungeons of Doom on level 19. Killed by an acid ray. - [137] 191 1 Leeroy-Ord-Trn-Mal-Law escaped the dungeon [max level 1]. 12 [12] 192 1 Leeroy-Mah-Alb-Mal-Cha escaped the dungeon [max level 1]. 26 [26] * 0 Crawlhydra-Brd-Hum-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (jelly bee). - [13]