Crawlhydra, lawful male argonian Archeologist .... ...... ........ ...@.... ..d..... ...S.. ae.. ..........r ...*..M.^?. ....M.z*... ...%<.... ..V...^.... ..?..Z..... ........... [Crawlhydr the Exhumer] St15 Dx10 Co14 In9 Wi9 Ch12 ArcArgMalLaw Min:11 $236 HP-4(118) Pw79(79) AC4 Exp10 T3691 Sat Latest messages The low skeleton misses. The tour de dope winner bites you! [-4 -> 11] Warning: HP low! The rabid rabbit bites you! [-6 -> 5] Warning: HP low! You find a bar trap. Pick an object. d a dog or other canine (tour de dope winner) (base level 2) Accessing Pokedex entry for tour de dope winner... Base statistics of this monster type: Base level = 2, difficulty = 5, AC = 5, magic resistance = 0, alignment 0. Very fast (24). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d9, bite - ordinary physical Pick an object. Z a zombie (low skeleton) (base level 4) (male) Accessing Pokedex entry for low skeleton... Base statistics of this monster type: Base level = 4, difficulty = 9, AC = 4, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 1. Resists fire, cold, sleep, poison, petrification. Leaves no corpse. Big, genocidable, breathless, amphibious, thick-skinned undead. Has infravision. Is a valid polymorph form. Attacks: 1d12, uses weapon - ordinary physical 1d8, beam - fire damage What do you want to read? [mopABG or ?*] As you read the scroll, it disappears. Your body is transported to another location! The camel picks up a finalized scroll {0}. What do you want to use or apply? [acei-kzEFMPTVWZ or ?*] Your lamp is now on. The tour de dope winner bites you! You die... Your inventory Amulets u - an uncursed amulet of flying (being worn) {0} Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} r - the cursed -2 elven dagger named b {4} t - an uncursed +0 pistol {8} v - 8 cursed -1 bullets {0} w - 13 blessed +0 darts (in quiver) {0} D - 16 uncursed +6 arrows named The Grail of Kenault {0} J - an uncursed stainless +0 silver long sword {16} L - an uncursed +0 silver saber {12} M - an uncursed +0 dwarvish mattock (weapon in hands) {48} N - an uncursed +0 yumi {12} Armor b - an uncursed +0 leather jacket (being worn) {12} g - an uncursed +0 leather armor {60} h - an uncursed +0 dwarvish cloak (being worn) {4} l - a cursed +1 pair of leather gloves {4} s - the cursed +1 orcish helm named Frost Barrier {12} I - an uncursed +0 pair of iron shoes (being worn) {20} K - an uncursed +0 dwarvish iron helm (being worn) {16} Comestibles d - 4 uncursed food rations {0} q - a blessed food ration {0} x - a cursed candy bar {0} y - 2 uncursed fortune cookies {0} C - a blessed tin of Inspector Kaptain meat {0} S - a selfmade uncursed tin of dwarven wizard meat {0} Scrolls m - 8 uncursed scrolls of healing {0} o - 2 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} A - a blessed finalized scroll of food detection {0} B - an uncursed scroll of detect water {0} Potions f - a blessed potion of levitation {0} n - an uncursed potion of extra healing {0} H - an uncursed potion of acid {0} Q - a blessed finalized potion of sickness {0} R - a cursed potion of levitation {0} U - an uncursed potion of ESP {0} Rings G - a blessed +1 ring of gain constitution {0} Wands c - an uncursed wand of trap disarming (0:4) {0} e - an uncursed wand of extra healing (0:11) {0} V - an uncursed wand of extra healing (0:3) {0} Tools i - an uncursed tinning kit (0:31) {0} k - an uncursed sack {55} z - a * uncursed pair of lenses {0} E - an uncursed lock pick {0} F - an uncursed medical kit {64} P - a * uncursed mirror {0} T - a cursed grass whistle {0} W - an uncursed oil lamp (150) (lit) {0} Z - an uncursed blindfold {0} Gems j - an uncursed +0 touchstone O - an uncursed +0 worthless piece of orange glass {1} X - an uncursed +0 aquamarine stone {1} Contents of the sack: a blessed scroll of remove curse {0} 2 uncursed cram rations {0} an uncursed lembas wafer {0} an uncursed peanut bag {0} an uncursed bread {0} a * uncursed crystal ball (5:3) {0} an uncursed tin opener {0} an uncursed wand of healing (5:0) {0} an uncursed wand of undead turning (0:8) {0} an uncursed ring of cold resistance {0} an uncursed ring of sickness resistance {0} an uncursed ring of conflict {0} an uncursed ring of slow digestion {0} a blessed scroll of enchant weapon {0} an uncursed scroll of enchant armor {0} an uncursed scroll of trap disarming {0} 2 uncursed finalized scrolls of punishment {0} a blessed finalized scroll of light {0} an uncursed finalized scroll of enchant weapon {0} 5 uncursed scrolls of mana {0} a blessed scroll of enchant armor {0} a blessed scroll of punishment {0} a cursed finalized scroll of inventory id {0} a cursed finalized scroll of create monster {0} an uncursed clove of garlic {0} the uncursed +0 elven dagger named Persona {4} a * cursed amulet of change {0} the uncursed fireproof +0 pair of high stilettos named Legma {8} 96 gold pieces {0} the cursed -1 dwarvish cloak named Dark Wonderer {4} 6 uncursed tallow candle (2000)'s {0} an uncursed +0 pick-axe {32} a blessed finalized spellbook of knock (4:2) {0} an uncursed +0 fedora {2} Contents of the medical kit: 2 cursed bandages {2} a cursed bandage {1} a * cursed phial {2} a blessed bandage {1} a * sticky cursed phial {2} an uncursed bandage {1} 2 blessed pills {0} 3 * blessed phials {6} 3 blessed bandages {3} 2 uncursed bandages {2} 12 uncursed bandages {12} 14 uncursed pills {0} 15 * uncursed phials {30} a * uncursed phial {2} Final attributes You were piously aligned Your alignment was 30 Your max alignment was 30 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 40 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 34 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 82% Tool drop chance was reduced to 87% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 42) The following skill became untrainable if you tried to train it too early: sexy flats (turn 116) The following skill became untrainable after a while: dart (turn 27800) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 47162) Number of artifacts generated was 2 Number of fake artifacts generated was 7 Monster spawn increase started at turn 47829 Monster spawn increase reached its maximum at turn 176409 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 6309875 The monster class that cannot be genocided was lich The monster class that was spawned more often: troll (freq bonus 36) The monster species that spawned more often: werebear (freq bonus 78) The monster species that spawned more often: plasmod bomb (freq bonus 111) The monster species that spawned more often: dark creature (freq bonus 252) The monster species that spawned more often: memo fungus (freq bonus 76) The monster species that spawned more often: cowde (freq bonus 148) The monster species that spawned more often: Marija the Wench (freq bonus 304) The monster species that spawned more often: journeyman lichen (freq bonus 152) The monster species that spawned more often: Clyde (freq bonus 78) The monster species that spawned more often: regrowing cobbler (freq bonus 164) The monster species that spawned more often: grand light canyon (freq bonus 38) The monster species that spawned more often: reston (freq bonus 38) The monster species that spawned more often: drow matron-mother (freq bonus 78) The monster species that spawned more often: jibing vivific (freq bonus 76) The monster species that spawned more often: Inspector Kaptain (freq bonus 37) The monster species that spawned more often: gray unicorn (freq bonus 76) The monster species that spawned more often: anthrazite patch (freq bonus 222) The monster species that spawned more often: domestic ogre (freq bonus 38) The monster species that spawned more often: weeder dominator (freq bonus 228) The monster species that spawned more often: steel horror (freq bonus 333) The monster species that spawned more often: rock ripper (freq bonus 738) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster species that never randomly spawned: mailable ex alcove regiment The monster species that never randomly spawned: flame atronach The monster species that never randomly spawned: octopog The monster species that never randomly spawned: undead horse The monster species that never randomly spawned: filament tented The monster species that never randomly spawned: giant cocktypus The monster species that never randomly spawned: snore warp patch The monster species that never randomly spawned: enforcer unbearably overfilling calorimeter The monster species that never randomly spawned: large permamimic The monster species that never randomly spawned: juggernaut The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 39) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 20) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 10) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 24) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 12) Trap randomization happened for 1 in 928 traps Next attribute increase check would have come at turn 7181 Strength training was 12 Dexterity training was 22 Wisdom training was 21 Constitution training was 12 You were homosexual You were suffering from very slight contamination. (31) You were prevented from having fire resistance (0) You were prevented from having sickness resistance (0) You had automatic searching You had 2757 points of nutrition remaining You were stealthy You could fly You could swim You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 4% 164% Techniques known in the end Name Level Status research 10X LIMIT(567) healing hands 10 R LIMIT(0) panic digging 10 R LIMIT(0) appraisal 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(1478) disarm 4 O LIMIT(0) Discoveries Artifacts Legma [lawful high stilettos] Amulets amulet of flying (attractive) amulet of change (megane) Weapons dwarvish mattock (broad pick) elven dagger (runed dagger) yumi (long bow) Armor dwarvish cloak (hooded cloak) leather gloves (ice-cold gloves) orcish helm (iron skull cap) iron shoes (hard shoes) dwarvish iron helm (hard hat) high stilettos (korean sandals) Scrolls scroll of punishment (SPARKLING EDWARD CULLEN) scroll of enchant armor (GRAE GURL) scroll of healing (FUCKTHISGAME) scroll of mana (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of phase door (ZUKKO MY GOOK) scroll of standard id (GEEEEE) scroll of cure (PRZECIAZONY) * scroll of extra healing (SUN STOP STATUS) * scroll of greater mana restoration (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of ice (SO QUE SWING) scroll of rumor (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of flood (SUN FALL FROM SKY) scroll of food detection (MISSHAPEN SONICHU) scroll of detect water (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of remove curse (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of enchant weapon (LITTLE STRAWBERRY ME BABY) scroll of trap disarming (CHOP CHOP MASTA ONION) scroll of light (RW NW PRT M HRW) scroll of inventory id (SIR I HAVE TO TAKE A SHIT) scroll of create monster (XIXAXA XOXAXA XUXAXA) Spellbooks spellbook of knock (starry) Potions potion of speed (voluminous) potion of paralysis (camo) potion of levitation (illuminated) potion of extra healing (slimy) potion of acid (fizzy) potion of sickness (luminescent) potion of ESP (cyan) Rings ring of gain constitution (plastic) ring of cold resistance (citrine) ring of sickness resistance (lighting) ring of conflict (soft) ring of slow digestion (stibotantalite) Wands wand of trap disarming (plasma) wand of extra healing (twisted) wand of healing (important) wand of undead turning (tolkienian) Tools * sack (bag) medical kit (leather bag) mirror (looking glass) grass whistle (whistle) oil lamp (lamp) crystal ball (glass orb) tallow candle (candle) Gems * touchstone (gray) worthless piece of black glass (black) worthless piece of white glass (white) worthless piece of red glass (red) worthless piece of green glass (green) worthless piece of yellow glass (yellow) worthless piece of cyan glass (cyan) worthless piece of orange glass (orange) aquamarine stone (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 11 Level 11: <- You are here Vanquished creatures a firefly 0 chasing soldier ants (1 created) a rocking-horse-fly 0 acid blobs (2 created) 0 red blobs (1 created) a gelatinous cube 0 cockatoo chicks (1 created) 3 tribbles (2 created) 0 thick jackals (2 created) 0 tours de dope winner (1 created) a phasing dingo puppy a death dog 0 gas spores (1 created) 0 float flylers (1 created) 0 speeding eyes (1 created) a flaming sphere 0 kittens (1 created) a leopard a hobbit reveller 0 hobbit merchants (1 created) a wimp 2 hobbit thieves (3 created) an ondy 4 dwarves 3 dwarf thieves 2 large hobbits a hobbit lord a gisau a dolgsman a player dolgsman a dwarf lord mutant a dwarven wizard 0 hidden dwarven wizards (1 created) a dwarf king a deep dwarf a white yeek 2 cocoon imps 0 evasive homunculi (1 created) a teleporting demon a shade jelly 0 blue jellies (1 created) 0 red jellies (1 created) 0 azure puddles (1 created) a pack kobold a fairy moogle a kobold shaman a dark creature 0 leprechauns (1 created) a baby mimic 0 mini mimics (1 created) 0 speedy mountain nymphs (1 created) a pixie 2 marine goblins 0 mega goblins (1 created) a hobgoblin 4 crude orcs an orc shaman a little pig 0 evasive sewer rats (2 created) 2 giant rats 0 rabid rabbits (1 created) 0 metal moles (1 created) a woodchuck a moon rabbit a land spider a black metroid 0 handsome gray unicorns (1 created) 0 black unicorns (1 created) 3 grid bugs 0 melee bugs (1 created) a nebulous light 2 group platypi 0 camels (1 created) 0 two-winged shapes (1 created) 0 bats (1 created) a giant bat a giant brown bat (2 created) 0 baby silver dragons (1 created) a baby black dragon 0 baby yellow dragons (1 created) 0 baby magic dragons (1 created) a young red dragon 0 young magic dragons (1 created) the hidden 2 moulds (1 created) 0 brown mushrooms (1 created) 2 volatile mushrooms 0 blink molds (1 created) 0 luminescent patches (2 created) 0 luminescent spores (1 created) 0 orange molds (1 created) a red mold 0 red patches (1 created) 0 mind molds (1 created) a shrieker a journeyman lichen 0 stalking journeyman lichens (1 created) 0 spore fungi (1 created) a runoff warp fungus 4 sub-gnomes (5 created) a clockwork soldier (2 created) a clockwork dwarf 6 gnomes (8 created) a satanic gnome a gnome stalker 4 normal gnomes 4 gnome thieves a little grey alien (2 created) a panotty an intermediate gnome 2 tiny rascallings a gnome comrade (2 created) 12 gnome lords a gnome watcher a gnome friendloader 2 group gnome lords a gnomish brigand thief 5 gnomish wizards a gnomish caster 0 gnome clerics (1 created) 2 grabbers a packer an angsty gnome (2 created) a gnome bitch 2 gnome prostitutes 0 gnomish psychics (1 created) a burrower gnome a deep force gnome a gnome warrior a gnome battlemaster a stronger gnome warrior a clockwork assassin a gnomish master thief (2 created) a gnomish sorceror a kestrel 6 mummies (7 created) a dcss mummy a gecko mummy a ratling mummy 2 kobold mummies (3 created) a cat mummy 3 gnome mummies 0 mummics (1 created) 0 human mummies (1 created) 0 ettin mummies (1 created) a chiropteran mummy 0 small nagas (1 created) 0 black naga hatchlings (1 created) 0 minor ogres (1 created) 0 green slimes (1 created) 0 inka fighters (1 created) 0 roombas (1 created) a two-footed snake a river moccasin a scorched snake 2 vampiroids 0 mini vampires (1 created) 0 banished potatoeses (1 created) 0 northpole monkeys (1 created) a black bear cub 2 kobold zombies (3 created) 0 controllers (1 created) 2 gnome zombies 0 tasloi zombies (2 created) a dwarf zombie an elf zombie 0 creeping 42's (1 created) a human zombie a zombie (2 created) a ghast 0 low skeletons (1 created) a draugr a drow zombie 2 walking corpses 0 pale shamblers (1 created) 0 rope golems (1 created) a karate scrub a poisoner 0 incantifiers (1 created) a yoga girl 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a flying rogue a beauty 0 tortoises (2 created) 2 hata-hatas 0 hata-matas (1 created) 0 pikes (1 created) 0 dangerous large eels (1 created) 0 wet trouts (1 created) a jellyfish 0 tuna (1 created) 0 babelfish (1 created) 0 giant oysters (1 created) 0 alligator snapping turtles (1 created) 0 demitwens (1 created) 0 grass lizards (1 created) a dungeon fern spore an arctic fern spore a blazing fern spore a lime killer tomato a charred kogepan 0 glacier fern sprouts (1 created) 2 low rub monsters 2 food troves 299 creatures born. 196 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 12 times You eaten meat 11 times You have communicated with the gods 46 times You never prayed to the gods You hit with a wielded weapon 364 times You killed 191 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (34 of 20) high heels [Unskilled] (max Master) (0 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Grand Master) (33 of 160) searching [Basic] (max Grand Master) (26 of 160) spirituality [Unskilled] (max Expert) (12 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (6 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Skilled] (max Legendary) (372 of 540) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (4 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (22 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Crawlhydra the Archeologist... You died in The Gnomish Mines on dungeon level 11 with 26137 points, and 332 pieces of gold, after 3691 moves. Killer: a monster (tour de dope winner) You were level 10 with a maximum of 118 hit points when you died. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 192834 Bluescreen-Mas-Hum-Fem-Cha died in The Dungeons of Doom on level 19. Killed by an acid ray. - [137] 13 30417 Leeroy-Tha-Alb-Mal-Cha turned to stone in The Gnomish Mines on level 7. Petrified by a dwarf lord stonebreaker. 116 [118] 14 28957 Leeroy-Tha-Alb-Mal-Cha died in Space Base on level 12. Killed by a kick in the nuts. - [116] *15 26137 Crawlhydra-Arc-Arg-Mal-Law died in The Gnomish Mines * on level 11. Killed by a monster (tour de dope winner). - [118] 16 23983 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (twin bee). - [134] 17 21663 Leeroy-Jed-Alb-Mal-Law quit in The Gnomish Mines on level 6. 157 [157]