\ Player: Crawlhydra Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-12-06.09:49:27.ttyrec Time: (1544089767) Thu Dec 6 09:49:27 2018 \notdNethack, Copyright 2017-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Shall I pick a lawful male character's race and role for you? [ynq] \nChoosing Character's Role Pick a role for your lawful male character  a - an Archeologist b - a Binder c - a Caveman i - an Illithanachronounbinder k - a Knight m - a Mystic n - a Nobleman p - a Priest s - a Samurai * - Random q - Quit(end) \h+Choosing Race Pick the race of your lawful male Archeologist  h - human c - clockwork automaton d - dwarf H - Half-dragon i - incantifier * - Random q - Quit(end) \7+-----------+.........||.....D...||..$..D...|----------Crawlhydra the Digger St:15 Dx:10 Co:12 In:15 Wi:14 Ch:9 Lawful  Dlvl:1 $:0 HP: 15(15)  Pw: 15(15)  Br:1 AC:9 Exp:1 It is written in the Book of Quetzalcoatl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Quetzalcoatl seeks to possess the Amulet, \Yand with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Quetzalcoatl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Quetzalcoatl!--More--\ -----------+.........||.....D...||..$..D...|----------Hello Crawlhydra, welcome to notdNetHack! You are a lawful male Half-dragon Archeologist.--More--\bk Press Ctrl^W or type #ward to engrave a warding sign.--More--\(+Be careful! New moon tonight.\ Z $D<\cHD.D..\ D.11 gold pieces.11 15(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.D\)Pick an object.\K c D a dragon (Half-dragon archeologist called Crawlhydra)--More--\\ފF Weapons a - a +2 bullwhip (weapon in claw) Armor b - a blessed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 3 uncursed food rations Tools e - a +2 pick-axe (alternate weapon; not wielded) f - a tinning kit (0:83) h - an uncursed sack i - an uncursed tin opener j - an uncursed oil lamp Gems g - an uncursed touchstone(end) \S-----------+.........||.........||..DD.<...|---.-------\1 Base Attributes  Starting name : Crawlhydra  race : Half-dragon  role : Archeologist gender : male  alignment : lawful   Current race : Half-dragon  role : Archeologist gender : male  alignment : lawful   Deities Chaotic : Huhetotl  Neutral : Camaxtli  Lawful : Quetzalcoatl (s,c)(end) \ -----------+.........||.........||..DD.<...|---.------- Current Status:  Your skin feels leathery.--More--\h/\x......D##\E[ ...............D#D#\D.......#DD#\D# +#DD#\(D#D#\d -#D#D#\d-##DD#\zQDD#D##\l+#D#D\( a#D#D##\p[##DD##\Q ###DD##..\2##DD##..|--\ y##DD##.-\bv##DD..--\)#D#-D-......[---\d ##-----------D-|..........D|.>......--------\;.DD\l qD.You see here a studded leather armor..D\ ?D[D..\[)7D..D\ :D.D.\oW=D..D\Z>D.D..\ FD.D[\~P.D.D.\F Weapons a - a +2 bullwhip (weapon in claw) Armor b - a blessed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 3 uncursed food rations Tools e - a +2 pick-axe (alternate weapon; not wielded) f - a tinning kit (0:83) h - an uncursed sack i - an uncursed tin opener j - an uncursed oil lamp Gems g - an uncursed touchstone(end) \-----------+.........||.........||.....<...|---.-------####################\ODD..\ ;D.D..\##D............D........\[#D...D.\lg#D##..D..\T#D##D.\e c}D##D.\o\ -}}D##You fall into the water!You sink like a rock.You are drowning!--More--\c You try to crawl out of the water.Pheew! That was close.}D#D.\G#D#D.\ ##D\ `Pardon me, tiny pseudodragon.#D.\a a##D#D....\.! w##D.D....\qtf#DD......\ r##D.D...................\_eCD..D\I E#DD.\-  What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries (end) \ <+-----------+.........||.........||.....<...|(For instructions type a ?)\E\m DWhat do you want to call the tiny pseudodragon? \ؿT\}i e\$ m\ e\r\a\jBi\}r\ e\\&1 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [false] (1 of 5)\>IX a - zombies_as_Z [true]  b - hilite_detected [true]  c - use_inverse [false]  d - hilite_hidden_stairs [true]  e - hilite_obj_piles [false]  f - role_obj_names [true]  g - obscure_role_obj_names [false]  h - dnethack_dungeon_colors [false]  i - hitpointbar [false]  j - hp_notify [false]  k - IBMgraphics [false]  l - ignintr [false]  m - item_use_menu [true]  n - lit_corridor [true]  o - lootabc [false]  p - mail [true]  q - menucolors [true]  r - menu_glyphs [false]  s - msg_wall_hits [false]  t - null [true]  u - old_C_behaviour [false]  v - paranoid_hit [false]  w - paranoid_quit [false]  x - paranoid_remove [false] (2 of 5)\:6 a - perm_invent [false]  b - pickup_thrown [false]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [true]  f - qwertz_movement [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showborn [false]  j - showbuc [false]  k - showexp [false]  l - show_obj_sym [true]  m - showrace [true]  n - showrealtime [false]  o - showscore [false]  p - show_shop_prices [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - statuscolors [true]  w - time [false]  x - timed_delay [true] (3 of 5)\$ a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - UTF8graphics [false]  e - use_inverse [false]  f - win_edge [false]  g - verbose [true]  h - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Crawlhydra]  role [Archeologist]  race [Half-dragon]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Pangur Ban]  dogname [Trivia Time]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Agro]  msghistory [20]  pettype [cat]  ratname [(none)]  windowtype [tty] (4 of 5)\ a - attack_mode [ask]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [bag of Five Guys]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [traditional]  g - menu_headings [inverse]  h - msg_window [combination]  i - number_pad [0=off]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [$"=?!/]  m - runmode [crawl]  n - scores [3 top/0 around]  o - sortloot [none]  p - suppress_alert [(none)]  q - autopickup exceptions (0 currently set) (5 of 5)\ְ a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - UTF8graphics [false]  e - use_inverse [false]  f - win_edge [false]  g - verbose [true]  h - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Crawlhydra]  role [Archeologist]  race [Half-dragon]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Pangur Ban]  dogname [Trivia Time]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Agro]  msghistory [20]  pettype [cat]  ratname [(none)]  windowtype [tty] (4 of 5)\øCrawlhydra the Digger St:15 Dx:10 Co:12 In:15 Wi:14 Ch:9 Lawful  Dlvl:1 $:11 HP: 15(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-----------+.........||.........||.....<...|---.-------##############-}###}}########-D-----------.--|.D.............|.>........[...|----------------\4D.DY\k9.D.DY\..D.DY\g ..D.DZ\k+D..DZ\ 2.D.DZ\ 2.D.D[\2.D.D[\C0..D.D[\ ..D.D\\@..D.D\\f..D.D\\ P#.D.D#]\g+.D.D.]\ #D...............D..........^\#DD.#...^\9; M#D#^\^l#DD##_\ ]#DD#_\]#DD#_\\% ]#DD#`\j#D#D`\`g ]D#D#a\!DThe door resists!D#a\ _The door resists!#Db\l_The door resists!#Db\uP The door opens.|.|...|-....|D...|#----c\----$..|......|.DD#|.-c\X --|.+.|#DD#-d\m#CDD-.d\*7DD..d\] 9DD..e\D.24 gold pieces.35 15(15)  Pw: 15(15)  Br:4 AC:9 Exp:1..De\ U.D.Df\dNThe door opens.-D.f\a #D.D...g\D.#D-D...........g\f>.#D#..D..g\ s.D##.D.h\N Count: 30i\#D-......i\ U.#DD-.j\XHPardon me, Temeraire.#Dj\4 ^.##D-D..k\w.##D.D.........k\5`#-DD....l\/D.Dl\7_=..DDl\?KD..Dm\.....#DD#m\..........D-.Dn\;.........#...D...#n\Ap...........#.D#.D#n\ ..#D#D#o\D.##D#o\D.##D#o\! D-##D#o\ ##D##D#p\#D##D.#...p\>.#Dp\#D##.............D.........q\zg_##D#D.#r\\###DD..................r\#D.#...D..r\H(##D#..D.s\##D###.D.s\?##D###.#.s\ z##D###.t\ge##D###t\F#D###u\+#D###u\'Q#D##u\#D##u\I #D##v\2#D##v\nF......#D##v\Tr...............D##w\tFld..D....##w\fsB dD.w\WCE dD.x\ !This door is locked.y\ &In what direction? z\WHAs you kick the door, it crashes open! d{\You miss the fox.The fox bites! 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1  12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1{\ŦYou kill the fox! 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.}\_ }\u ?e - a +2 pick-axe (weapon in claw).--More--\2o?a - a +2 bullwhip (alternate weapon; not wielded).\}_Xd##D.\x  12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#D.....\' 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1+|....... dD|#............\AYou miss the jackal.The jackal bites! 10(15)  Pw: 15(15)  Br:4 AC:9 Exp:1  10(15)  Pw: 15(15)  Br:4 AC:9 Exp:1\M You kill the jackal! 11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#\  11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#D###......\ɋ  11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1--.#D##....|.............\z 11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-.#D##.\M 11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-.#D##.\%D 11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-.#D##.\6  11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-.D##....|.|\y 11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-.|D##.|............-----\$k 11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-D.#|.|.|.--\r D.\| 11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.\| 11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.\ < | 11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.\q 11(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.\SThe door opens. 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-\j  12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#D.#....\U 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D-.................\  12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#.....D.....#....\ 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#.#D`#\ 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1##D\ 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#DD#\G 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#.DD.##\  12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1DD....#.....#....\wc 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#D.D.................\w#-D.#D....\۴ 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.D\iJ 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1..DD\@  12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1..DD\O 12(15)  Pw: 15(15)  Br:4 AC:9 Exp:1..DD\ 13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1..DD\F  13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1....DD#\-L..............DD##|......----\[ 13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1......#D......\Y 13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.................##DD.........-\0> 13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1..#DD#..........---\  13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D#-D-...|...|.....|--\  13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1##---------D-........D|.....|...---\R 13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.D\ O|DD.\' 13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.\ 13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.D..\~~ 4D.D.\  13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.D.\ 13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D..D\@  13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.D.\һ  13(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.D.\0 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1##D.D.\2 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#D.D.....\V 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#D#.#D...\U  14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#D#D.......\  14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#D#...........D........##..\ie  14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1##D#D#\ 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#D#D.###\') 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1##----#|...DD#|{.---\ 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-#DD#.|-\c 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.#D-\)j..DD#\2You displaced Temeraire. 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#DD#.\d  14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D#D#.\6 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.D#D\Count: 30\6p 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1  15(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D###\+#DD...##\߈You displaced Temeraire.#D####D\Ux##D###D#\$ #D#...........#.........D#.....##\K_##DD.#...\##D##D..........#.................\#DD##.........\Ą 7##D#\rB_#DD#\ k##D`#D#\=l a#DD##\CDD##\y.#D#D#\J o#D#D#\ ----..!.#D#D#\zE-----|.!...|........D|........|#-----+---D#\ES -D.##-k - a pink potion.D#\/MD..D\ȹ AD.D#\AD..D\D.\֐OD.D..#\< ]D.l - a potion of oil..D\2.DA little dart shoots out at you!You are almost hit by a little dart.\Y \Z j#D)D.#.\9# \\u\g n\t 7un: unknown extended command.\n#.D#There is a dart trap here.You see here a dart.--More--\(A little dart shoots out at you!You are almost hit by a little dart..D\:_U)DD.\# \ \ u\ n\mtrap\Nrap\r &In what direction? \zWhoops...D.You escape a dart trap.D..\L)D.D\5t# \eu\n\\` trap\! rap\e&In what direction? \ tWhoops...D.A little dart shoots out at you!--More--\5 You are hit by a little dart. 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1\ȳ 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.)DD.\:2 # \{u\n\,trap\rap\_ &In what direction? \iYou disarm the trap. 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.\D. Things that are here: 45 darts a poisoned dart a dart--More--\e------ 15(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.\d-There are several objects here.--More--\;+Pick up 45 darts? [yn#aq] (y) \z &ym - 45 darts.--More--\ 1Pick up a poisoned dart? [ynaq] (y) \& (qD.\wW.#DD#\&|.............#D........\= ....#D##Temeraire picks up a poisoned dart.D)\!...#..##DD##\e1 ...D)+##.###D#\.D####D##\d D##D###\z##DD##\uVD#D##\{ The door opens.-------- |....... |......... |..........- |.*.......# |.......D -------\---....|D#.|D...#|---\ -|D-D#|-x\? pDD-#x \ao.DD.x| \.PD..xD.\u XYou miss the grid bug.x..D\η RYou miss the grid bug.D.\[MYou miss the grid bug.The grid bug bites!You get zapped! 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1  14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.D\:JYou miss the grid bug.The grid bug bites! 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.\m You kill the grid bug! 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.D.\  14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D..D\ You displaced Temeraire. 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.DD\e;D.D\x  14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.......D#\' 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1..... ..... ...............D.|D##\ Q 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1........D#D\|B 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.............|D#D##\? 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1..##DD#..`.---\1]  14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1###DD#.. --\B 15(15)  Pw: 15(15)  Br:4 AC:9 Exp:1#DD..\ #D-D- .... |..... |....| ----\ wD# ---.--- |.D.|\>U##D.D\"L DD..D\E#D.D\ ^.D#.D#\u...D.D.\ ` ......D .....D# .....\ w .......# ......D ....D\bLD#.#D.\к <D...D\DD..D\x#D ...D.\ #DD.... .... ....\q #DD...\8U##DD#..\8| ..#D#D#..\D~.................D##D#\{..... ..... ................DD##\m ....D..|#D\-E.DD#\qPD.D|#\?DD..\@= >DD..\eK.D.D##\t......DD....\  ....... ........ .........-D ........D .......##\ʭ........#DD#\>X#DD##\4# [##DD###\e#D##D##\&^#D#D#\;?X##DD#\gYou displaced Temeraire.##DD#\6#D###D\I4###D###D#\L#DD##\Y j###DD#\*MW##D#\s#D#D#\l@ h##DD##\;#DD\  ^#DD##\ @##DD\ Count: 30\?H#D+\t "This door is locked.\ 0This door is locked.\6'In what direction? \As you kick the door, it crashes open!D#......\7 >#DD\*:##D.D\t .#D.D\..D.D\-..DD#\oS i#.DD#.\=N.DD#.\ơ)#DD\##D...#D#\Jf#D#D###\P g##D#D#\ #D#...........D.........##.....\SS##DD....\ʯ TD#D#....\y<##D.D\=.#D.D\&+..DD\J +D..D\2.D.D\2.D.D\W 0..D.D\? +..DD\{\x.DD\[.D\v.x.##D...............D...\~ x.D|..D..........\(.x.##D#..........\] .................x....x..D##D....\{ ..........x.x.D###D.......\ 61 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [false] (1 of 5)\ X a - zombies_as_Z [true]  b - hilite_detected [true]  c - use_inverse [false]  d - hilite_hidden_stairs [true]  e - hilite_obj_piles [false]  f - role_obj_names [true]  g - obscure_role_obj_names [false]  h - dnethack_dungeon_colors [false]  i - hitpointbar [false]  j - hp_notify [false]  k - IBMgraphics [false]  l - ignintr [false]  m - item_use_menu [true]  n - lit_corridor [true]  o - lootabc [false]  p - mail [true]  q - menucolors [true]  r - menu_glyphs [false]  s - msg_wall_hits [false]  t - null [true]  u - old_C_behaviour [false]  v - paranoid_hit [false]  w - paranoid_quit [false]  x - paranoid_remove [false] (2 of 5)\ 6 a - perm_invent [false]  b - pickup_thrown [false]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [true]  f - qwertz_movement [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showborn [false]  j - showbuc [false]  k - showexp [false]  l - show_obj_sym [true]  m - showrace [true]  n - showrealtime [false]  o - showscore [false]  p - show_shop_prices [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - statuscolors [true]  w - time [false]  x - timed_delay [true] (3 of 5)\X a - zombies_as_Z [true]  b - hilite_detected [true]  c - use_inverse [false]  d - hilite_hidden_stairs [true]  e - hilite_obj_piles [false]  f - role_obj_names [true]  g - obscure_role_obj_names [false]  h - dnethack_dungeon_colors [false]  i - hitpointbar [false]  j - hp_notify [false]  k - IBMgraphics [false]  l - ignintr [false]  m - item_use_menu [true]  n - lit_corridor [true]  o - lootabc [false]  p - mail [true]  q - menucolors [true]  r - menu_glyphs [false]  s - msg_wall_hits [false]  t - null [true]  u - old_C_behaviour [false]  v - paranoid_hit [false]  w - paranoid_quit [false]  x - paranoid_remove [false] (2 of 5)\ * Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [false] (1 of 5)\ :X a - zombies_as_Z [true]  b - hilite_detected [true]  c - use_inverse [false]  d - hilite_hidden_stairs [true]  e - hilite_obj_piles [false]  f - role_obj_names [true]  g - obscure_role_obj_names [false]  h - dnethack_dungeon_colors [false]  i - hitpointbar [false]  j - hp_notify [false]  k - IBMgraphics [false]  l - ignintr [false]  m - item_use_menu [true]  n - lit_corridor [true]  o - lootabc [false]  p - mail [true]  q - menucolors [true]  r - menu_glyphs [false]  s - msg_wall_hits [false]  t - null [true]  u - old_C_behaviour [false]  v - paranoid_hit [false]  w - paranoid_quit [false]  x - paranoid_remove [false] (2 of 5)\: +\MCrawlhydra the Digger St:15 Dx:10 Co:12 In:15 Wi:14 Ch:9 Lawful  Dlvl:1 $:35 HP: 15(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-------- ----------------------#-......|------ |..........||........|#|.......########-----------|....| |..........|#.)........##|......|#..........|###-....| |..........-####|........|#`#|......||.........||....| |.*........|##-----+----#|..x...||.....<[\Mm...||....| |..........|####|...x..|---.-------#-....| ------|-----###-----D--##########|....|#####`###------#####################----------D--########............|-}########|...........|}}## ----.----`####|...........|####\M+#### |.......|####-----#--------------.-----------.--# |...`....##.....###|...............# |.......||{..||.>........[...| ------------------------------\You miss the grid bug..x.xD|\..D.#The grid bug bites!The grid bug bites!#D\, You hit the grid bug.The grid bug bites!The grid bug bites!--More--\ You get zapped! 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1  14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D##\CiqYou miss the grid bug.The grid bug misses Temeraire.--More--\'The grid bug bites!Temeraire bites the grid bug. 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1\ You kill the grid bug!. 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1The grid bug misses Temeraire.--More--\ Temeraire misses the grid bug. 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1\pYou miss the grid bug.The grid bug bites Temeraire.--More--\hSTemeraire gets zapped!Temeraire bites the grid bug.\You kill the grid bug! 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1.\ 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.D#\  14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1D.D.\k1 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [false] (1 of 5)\,Y a - zombies_as_Z [true]  b - hilite_detected [false]  c - use_inverse [false]  d - hilite_hidden_stairs [true]  e - hilite_obj_piles [false]  f - role_obj_names [true]  g - obscure_role_obj_names [false]  h - dnethack_dungeon_colors [false]  i - hitpointbar [false]  j - hp_notify [false]  k - IBMgraphics [false]  l - ignintr [false]  m - item_use_menu [true]  n - lit_corridor [true]  o - lootabc [false]  p - mail [true]  q - menucolors [true]  r - menu_glyphs [false]  s - msg_wall_hits [false]  t - null [true]  u - old_C_behaviour [false]  v - paranoid_hit [false]  w - paranoid_quit [false]  x - paranoid_remove [false] (2 of 5)\>?Crawlhydra the Digger St:15 Dx:10 Co:12 In:15 Wi:14 Ch:9 Lawful  Dlvl:1 $:35 HP: 14(15)  Pw: 15(15)  Br:4 AC:9 Exp:1-------- ----------------------#-......|------ |..........||........|#|.......########-----------|....| |..........|#.)........##|......|#..........|###-....| |..........-####|........|#`#|.....D||.........||....| |.*........|##-----+----#|......||.....[\z?m<...||....| |..........|####|.....D|---.-------#-....| ------|-----###-----.--##########|....|#####`###------#####################----------|--########............|-}########|...........|}}## ----.----`####|...........|######## |[38\?;5;0m.......|####-----#--------------.-----------.--# |...`....##.....###|...............# |.......||{..||.>........[...| ------------------------------\ Really save? [yn] (n) \1?ySaving...Be seeing you...