7pX Player: Crawlhydra Game: Grunthack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-04-11.05:57:11.ttyrec Time: (1491890231) Tue Apr 11 05:57:11 2017 7pXGruntHack Based on NetHack by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Restoring save file...7pX--More--7pX     ------------- |...........| |...........| |..........<|# |..........f.@ |...........| ------------- Crawlhydra the Digger  Crawlhydra the Digger St:11  Crawlhydra the Digger St:11 Dx:9  Crawlhydra the Digger St:11 Dx:9 Co:14  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10 Lawful Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10 Lawful Dlvl:1  7pX{Dlvl:1 $:0  Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:8(13) Dlvl:1 $:0 HP:8(13) Pw: Dlvl:1 $:0 HP:8(13) Pw:2(2) Dlvl:1 $:0 HP:8(13) Pw:2(2) AC:9  Dlvl:1 $:0 HP:8(13) Pw:2(2) AC:9 Xp:1/6 Dlvl:1 $:0 HP:8(13) Pw:2(2) AC:9 Xp:1/6Hello Crawlhydra, the human Archeologist, welcome back to GruntHack!--More--8pX 0You are lucky! Full moon tonight.9pXM[    ------------- |...........| |...........|# |..........<|@ |...........f# |...........| ------------  9pXK     - |# |@ |f ..# ...| ----  :pX.     -# |@ |f |# # |   :pXk     # -@ |f |# |# # | ;pXr+    #  @ -f |# |# |# # |   ;pX :    ##  @  f -# |# |# |# # |  ;pXRW    #@   f  # -# |# |# |# # |   -------->................ ... #x. @   f##  # #    >pXEYou begin bashing monsters with your pick-axe.You miss the grid bug.x.#f  ?pXqYou miss the grid bug.The grid bug bites!You get zapped! St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:0 HP: 7(13)  Pw: 2(2)  AC:9  Xp:1/6  St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:0 HP: 8(13)  Pw: 2(2)  AC:9  Xp:1/6 ###   ?pX xYou kill the grid bug! St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:0 HP: 8(13)  Pw: 2(2)  AC:9  Xp:1/7 ### @pX< C-----------.>........| ........... ...........|  |...........| #@...........| #------------- ### #  ApXk-------------|..>........| |............ |...........| |@..........| #............| #------------- # #  ApX-------------|..>........| |............ |.@.........||...........|#............| #------------- #  You hear the footsteps of a guard on patrol.BpXmY>-------------|..>........| |..@......... |...........| |...........|............|-------------#  BpX O-------------|..>........| |...@........ |...........| |...........|............|-------------##  CpXwi-------------|..>........| |....@....... |...........| |...........|#............| #------------- ## CpX[`T-------------|..>........| |.....@...... |...........| |...........|#............| #------------- # CpXF >-------------|..>........| |......@..... |...........| |...........|#............| #------------- #CpX. Z-------------|..>........| |.......@.... |...........| |...........|#............|-------------##  DpX+F-------------|..>........| |........@... |...........| |...........|#............|-------------#  DpX8T-------------|..>........| |.........@.. |...........| |...........| #............| #-------------#  EpX -------------|..>........| |..........@. |...........| |...........| #............| #-------------FpX6n-------------|..>........|  |...........@# |...........|  |...........| #............| #-------------## FpXg| ------------|..>........|  |............@# |...........|  |........... #........... #-----------# GpXTK-----------|..>........|  |............#@# |...........|  |........ #....... #-------GpX$----------|..>........|   |............##@# |...........|   |..... #.. #--###   GpXP---------|..>........|   |............###@# |...........|   |..##  HpX.A--------|..>........|   |............####@# |...........|   |##  HpXa -------|..>........|   |............#####@# |...........|   |##HpX# St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:0 HP: 9(13)  Pw: 2(2)  AC:9  Xp:1/7 ------|..>........|   |............######@# |...........|   |## IpXc-----|..>........|   |............#######@# |...........|  # |...........|  ## IpXh=----|..>........|  |............########@ |...........|  # |...........|  ##  JpX҄e---|..>........| |............######### |...........|  @ |...........|  ##   #   JpX' ###  #   #@#   #  #   KpX ## #  ###   @  ##.# KpXE  # # ### ---------- #  .......$.| #@.......!?..|#   ........!|-- -------  LpX=E ## ----------- # |........$.| ##@......!?..|#  |.........!|--- ------- LpX)E ------------ # |........$.| ##.@.....!?..|# |.........!|----.------- MpXc------------ # |........$.| ##..@....!?..|# |.........!|#----.-------    MpXR------------ # |........$.| ##...@...!?..| |.........!|#----.-------#   MpX ?------------ # |........$.| ##....@..!?..| |.........!|----.-------# # MpX Q------------ # |........$.| ##.....@.!?..| |.........!|----.------- # # NpXNe------------ # |........$.| ##......@!?..| |.........!|----.-------  ##  NpXYU------------ # |........$.| ##.......@?..| |.........!|----.-------  Things that are here: a viscous potion a credit card--More--PpXZ# PpX:-There are several objects here.--More--QpXCWhat kinds of thing do you want to pick up? [!( aA:m] RpXȯ!RpX (RpXm8Pick up a viscous potion? [ynaq] (y) SpX.yl - a viscous potion.--More--SpXR /Pick up a credit card? [ynaq] (y) TpXdi*ym - a credit card.UpX;------------ # |........$.| ##........@..| |.........!|----.------- You see here a scroll labeled KERNOD WEL.###  VpX zj - a scroll labeled KERNOD WEL.## WpX" :Autopickup: ON, for all objects.XpXg------------ # |........@.| ##...........| |.........!|----.------- 25 gold pieces. St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:25  HP: 9(13)  Pw: 2(2)  AC:9  Xp:1/7 YpX u------------. # |..........| ##..........@| |.........!|----.------- ###   ZpX 5------------ # |..........| ##...........| |.........@|----.-------n - a brown potion.##  [pXd------------ # |..........| ##...........||........@.|----.-------[pXL St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:25 HP: 10(13)  Pw: 2(2)  AC:9  Xp:1/7 ------------ # |..........| ##...........||.......@..|#----.-------## [pX ------------ # |..........| ##...........|#|......@...|#----.------- [pXJT ------------ # |..........|# ##...........|##|.....@....|----.------- \pXw------------. # |..........|# ##...........||....@.....|----.-------   \pX!------------ # |..........| ##...........||..........|----@------- ##  ]pXj------------..|........................-.------ #@#      ]pXP----.|........-.------ ##@#     ^pX-.------ ###@#    ^pX ...-.------ ####@#   #     _pX"..-.------ #####@   #    _pXv ...-.------ ######   @  ##     `pX..-----###  #   #@#   #    `pXL}---## #  ###   @  ##  `pXM...--# # ###  #  #@   +  apX` In what direction? apXPThe door resists!....  bpXb The door opens... ## #  #   | .|d.|..|----cpX .. ## #  ##  -@-...|....|.......|---------dpX*.. ## #  ## ---------|-|........@||..$.....||.........|-----------The fox bites! St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:25 HP: 9(13)  Pw: 2(2)  AC:9  Xp:1/7 epXEzYou kill the fox!... St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:25 HP: 9(13)  Pw: 2(2)  AC:9  Xp:1/11 You hear some noises in the distance.fpX?C  St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:25 HP: 10(13)  Pw: 2(2)  AC:9  Xp:1/11  # ---------|-|.........||..$....@.||.........|-----------gpXj # ---------|-|.........||..$...@..||.........|-----------gpXK  ---------|-|.........||..$..@...||.........|-----------hpXM. ---------|-|.........||..$.@....||.........|-----------hpX ..---------|-|.........||..$@.....||.........|-----------hpX4 ---------|-|.........||..@......||.........|-----------13 gold pieces. St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:38  HP: 10(13)  Pw: 2(2)  AC:9  Xp:1/11 .lpX3 ..---------|-|.........||...@.....||.........|-----------mpXF..---------|-|.........||....@....||.........|-----------mpXH.. ---------|-|.........||.....@...||.........|-----------mpXvO .. ---------|-|.........||......@..||.........|-----------npXN... # ---------|-|.........||.......@.||.........|-----------npX. # ---------|-|.........||........@||.........|-----------npXa .. # ---------|-|........@||.........||.........|-----------opXH.. ## #  ## ---------@-|.........||.........||.........|-----------opX1(.# ## #  #@ --|-...|.....|.......|---------opX @.#--# # ###  @   ## --|-.|..|..|----ppXP..---## #   #@#   #  ## --|-.|.||ppX@W-..-----###  @   ###  # ##-|-.||ppX"%.-.------ ####@#   #  ### # #|-|qpX..-.------ ###@##   # ## qpX..-.------ ##@###    # qpX) .----|........-.------ #@####    # rpXR St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:38 HP: 11(13)  Pw: 2(2)  AC:9  Xp:1/11 .------------|........................-@------ ######  # rpX..------------ # |..........| ##...........||..@.......|----.------- ### rpX .------------.. # |..........| ##..@........| |..........|----.-------## rpXu>------------.. # |..........| ##.@.........| |..........|----.-------# spX#(------------ # |..........| ##@..........|  |..........|----.-------spX͍@ ..## ------------. # |..........| #@...........|  |..........|---.-------spXHK 6 #. # .### ------------ @ |..........| ##...........| |..........|--.-------tpX ## #   #@#   #  ##. |tpX .#### . @   ###  # ## |tpXE----|..>........|   |............#######@# |...........|  # |...........| ### # # |upX<-----|..>........|   |............######@## |...........|  # |...........| ## upX` ------|..>........|   |............#####@### |...........|   # |upX ##fwpXq # wpX adjustxpX[I djustxpX`justxpX}ustxpX}RstxpXtxpXd ;What do you want to adjust? [a-n or ?*] zpXH Weapons b - a blessed +2 bullwhip (alternate weapon; not wielded) Armor c - an uncursed +0 leather jacket (being worn) e - an uncursed +0 fedora (being worn) Comestibles d - 3 uncursed food rations Scrolls j - 2 scrolls labeled KERNOD WEL Potions k - a clear potion l - a viscous potion n - a brown potion Tools a - an uncursed +0 pick-axe (weapon in hand) f - an uncursed tinning kit (0:43) h - an uncursed sack i - an uncursed tin opener m - a credit card Gems g - an uncursed touchstone(end) ~pX +-------------|..>........||............####f@###|...........|#|...........|###------------#............|#|..........|#-------------##...........|###|..........|#----.-------#######-------------##|...........|####|...........|##|..........<|###[~pXf 30m|............#---------|-|...........||.........|-------------|.........||.........|----------- Crawlhydra the Digger  Crawlhydra the Digger St:11  Crawlhydra the Digger St:11 Dx:9  Crawlhydra the Digger St:11 Dx:9 Co:14  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10 Lawful Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10 Lawful Dlvl:1  Dlvl:1 $:38  Dlvl:1 $:38 HP: Dlvl:1 $:38 HP:11(13) Dlvl:1 $:38 HP:11(13) Pw: Dlvl:1 $:38 HP:11(13) Pw:2(2) Dlvl:1 $:38 HP:11(13) Pw:2(2) AC:9  Dlvl:1 $:38 HP:~pX }11(13) Pw:2(2) AC:9 Xp:1/11 Dlvl:1 $:38 HP:11(13) Pw:2(2) AC:9 Xp:1/11Adjust letter to what [mo-zA-Z]? pX0Swapping: k - a credit card.pXf@fYou displace Seb.-------|..>........|   |............####### |...........|   # |pX--------|..>........|   |............###@##### |...........|   # |pXT ---------|..>........|   |............##@###### |...........|   # |..pX ----------|..>........|  |............#@####### |...........|  # |..... #.. #--pX!-----------|..>........|  |............@######## |...........|  # |........ #....... #-------pXv,------------|..>........|  |...........@######### |...........|  # |........... #.......%... #-----------pX9- -------------|..>........| |..........@.######### |...........| # |...........| #...........| #-------------pX St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:38 HP: 12(13)  Pw: 2(2)  AC:9  Xp:1/11 -------------|..>........| |.........@..######### |...........| # |...........| #...........| #-------------pX --------------|..>........| |...........f######### |........@..| # |...........| #...........| #-------------pX -------------|..>........| |............###|..........f||.......@...| #...........| #-------------pXH-------------|..>........| |............#|..........| |...........| #.......@....| #-------------o - a lichen corpse..fpXO ;There is nothing here to pick up.pXh-------------|..>........| |............#|...........| |...........| #......@...f.| #-------------pX[ -------------|..>........| |............#|...........| |...........| #.....@...f..| #-------------pXP-------------|..>........| |............#|...........| |...........| #....@......| #-------------pX&-------------|..>........| |............#|...........| |...........| #...@...f....| #-------------pX6S-------------|..>........| |............##|...........| |...........| #..@...f.....| #-------------pX" -------------|..>........| |............##|...........| |...........| #.@.........| #-------------pX#O Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [false]  h - color [true]  i - confirm [true]  j - DECgraphics [false]  k - eight_bit_tty [false]  l - extmenu [false]  m - fixinv [true]  n - help [true]  o - hilite_pet [true]  p - hilite_hidden_stairs [true]  q - hilite_obj_piles [true]  r - IBMgraphics [false] (1 of 5)pXd  a - ignintr [false]  b - lit_corridor [true]  c - lootabc [false]  d - mail [true]  e - menucolors [false]  f - null [true]  g - old_C_behaviour [false]  h - paranoid_hit [false]  i - paranoid_quit [true]  j - paranoid_remove [true]  k - perm_invent [false]  l - pickup_thrown [true]  m - prayconfirm [true]  n - pushweapon [false]  o - quiver_fired [false]  p - rest_on_space [false]  q - safe_pet [true]  r - showborn [false]  s - showexp [true]  t - showbuc [true]  u - showrace [true]  v - showmonrace [true]  w - showscore [false] (2 of 5)pXg> a - showsym [true]  b - silent [true]  c - sortpack [true]  d - sound [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - timed_delay [true]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - win_edge [false]  n - verbose [true]   Compounds (selecting will prompt for new value):  name [Crawlhydra]  role [Archeologist]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Seb] (3 of 5)pX dogname [Trivia Time]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [Agro]  msghistory [20]  pettype [cat]  windowtype [tty]  a - boulder [`]  b - disclose [yi +s ya -v -g nc]  c - fruit [fried tofu]  d - menustyle [traditional]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [crawl]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set)   Variable playground locations: (4 of 5)pXв+pXD-------------|..>........| |............#########|...........|# |...........|###------------ #.@....f.....|#|..........| #-------------##...........|###|..........|#----.-------#######-------------##|...........|####|...........|##|..........<|###|............#---------|-|...........||.........|-------------|.........|pXu[20;66H|.........|-----------Crawlhydra the Digger  Crawlhydra the Digger St:11  Crawlhydra the Digger St:11 Dx:9  Crawlhydra the Digger St:11 Dx:9 Co:14  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10 Lawful Crawlhydra the Digger St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10 Lawful Dlvl:1  Dlvl:1 $:38  Dlvl:1 $:38 HP: Dlvl:1 $:38 HP:12(13) Dlvl:1 $:38 HP:12(13) Pw: Dlvl:1 $:38 HP:12(13) Pw:2(2) Dlvl:1 $:38 HP:12(13) Pw:2(2) AC:9  Dlvl:1 $:38 HP:12(13) Pw:2(2) AC:9 Xp:1/11 Dlvl:1 $:38 HP:12(13) Pw:2(2) AC:9 Xp:1/11New pickup_types: [$")[%?+!=/(*`0_ am] (all) pXmpXs  pXR$pX "pX=pX/pX?pX!pX pX<;r-------------|..>........| |............##|...........|  |...........| #@...f.......| #------------- # pX+ -----------.>........| ...........##...........| |...........| #............| @------------- ### #  pXT-------->................ |... #.... #--- #@#   # #  pX>I . #. #--- ###   @  # -# |# |# |# # | pX\  #---###  #  @ -# |# |# |# # | pXT\..#---#  #  # -@ |# |# |# # | pX #---##  #  # -# |@ |# |# # | pX5---###  #  # -# |# |@ |# # | pXJ---#  #  # -# |# |# |@ ..# ...| ----pXj---#  #  # -------------# |...........|# |...........|# |..........<|# |...........@# |...........|  ------------pX7c  St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:38 HP: 13(13)  Pw: 2(2)  AC:9  Xp:1/11 #-------------#|...........|# |...........|# |..........@|# |............# |...........| -------------pX-------------|...........|#|.........@.|#|..........<||............#|...........| -------------pX -------------|.........@.||...........|#|..........<||............|...........|-------------pXg6Count: 30pX #######pXv##-------------|........@..||...........||..........<||............|...........|-------------pXU##-------------|.......@...||...........||..........<||............|...........|-------------pX x ..#-------------|......@....||...........||..........<||............#|...........| -------------pXzCount: 30pX*...............########pX"-------------|.....@.....||...........|#|..........<||............#|...........| -------------pX'-------------|....@......||...........|#|..........<|#|............#|...........| -------------pXW-------------|...@.......||...........||..........<|#|............#|...........| -------------pXO Count: 30pX9 #.....#######f....#..........<.....#pX!-------------#|..@........|#|...f.......|#|..........<||............#|...........| -------------pX/-------------|.@.........||...........||....f.....<||............# |...........| -------------pX'#Count: 30pXqS##f.#You hear someone counting money.##..#..#f.#x..#You stop searching. St:11 Dx:9 Co:14 In:16 Wi:15 Ch:10  Lawful  $:38 HP: 13(13)  Pw: 2(2)  AC:9  Xp:1/11 ##.fpXb ,##-------------|...........||@..........||..........<||..f.....x...# |...........| -------------pX -------------|...........||...........||.@.f......<||...........# |...........| -------------pX7 ##-------------|...........||..f........||..........<|# |..@....x....# |...........| -------------pX] ##-------------|...........||...........||....f.....<|# |...@..x.....# |...........| -------------pX? D##-------------|...........||...........||.........<|# |....@x......# |...........| -------------Seb bites the grid bug.pX/ -------------|...........||...........||...@.....<|# |...........# |...........| -------------pX=q##-------------|...........||..@........||.........<||....x.......# |...........| -------------Seb misses the grid bug.Seb bites the grid bug.--More--pX2The grid bug is killed!.pX>B##-------------|.@.........||....f......||..........<||............# |...........| -------------pXCount: 30pXze .......#..###............f...pXB;-------------|...........||..@........||.f........<||............# |...........| -------------pXZ#.-------------|...........||.@.........||..........<||..f.........# |...........| -------------pXOE..-------------|...........||@..........||..........<||.f..........# |...........| -------------pX Count: 30pX p......#..#######.f..#.....#.....#.pX3-------------|...........||.f.........||@.........<|#|............# |...........| -------------pX -------------|...........||..........||..........<|# |@...........# |...........| -------------pX̯Count: 30pXT...fx.#You hear someone counting money..+fx.pX( 'In what direction? pX *This door is locked.pXf'In what direction? pX$ UAs you kick the door, it crashes open!-------------|...........||...........| |..........<|#  .f.........#  |...........| -------------pX) _------------- |...........| |...........| #|..........<|#  #@f.......x...#   |...........| -------------pX:w   ------------- |...........| |...........| #|..........<|#  @........x....#  |...........| ------------pX T   ------------- |...........| #|...........| @|..........<|#  #.............#  |...........| ------------pX   - #| @| #| #.. |...----pX{   #- @| #| #|. #.. |pX(   ##  @- #| #| #|.. #.. |pX    #@#  #---- #| #| #| # |pXU+1    #  ##@#  #---- # .....pX5/      #   @  ####  #----....pX     #  @  # ### ----pX    #  @  #  # # ---.....pX   #  @  #  #  # # ---....pX( -- ..#  @  #  #  #  # # ---....pX7Q--------------- |.........`.....@ |.....{.......  # |........... # ------------ #  #  # # ---..pXk----------------  |.........`....@# |.....{........|# |.............. # --------------- #  #  # # ---....pXi0 $---------------- |.........`...@.# |.....{........|# |..............|# ----------------# ....pX!0---------------- |.........`..@..# |.....{........|# |..............|----------------....pX,W---------------- |.........`.@...# |.....{........|# |..............|----------------pXi ---------------- |.........`@....# |.....{........|# |..............|----------------.....pX8What do you want to use or apply? [$abf-ik or ?*] pXS8Sorry, I don't know how to use that.pXTEWhat do you want to use or apply? [$abf-ik or ?*] pX@+ ;In what direction do you want to dig? [hyku>] pXA6 wYou start chipping the statue.You hear some noises in the distance.--More--pXSYou hit the statue with all your might.---------------- |........."....# |.....{........|# |..............|----------------.#.#..The statue shatters...pX: ---------------- |.........@.....# |.....{........|# |..............|----------------You see here 2 rocks...pX---------------- |........@".....# |.....{........|# |..............|----------------...pX---------------- |.........".....# |.....{.@......|# |..............|----------------..pX# Really save? [yn] (n) pX%?ySaving...Be seeing you...