5^Xp Player: Crawlhydra Game: Grunthack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-04-11.04:40:21.ttyrec Time: (1491885621) Tue Apr 11 04:40:21 2017 5^XuGruntHack Based on NetHack by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Shall I pick your lawful male human's role for you? [ynq] 7^X+nChoosing Character's Role Pick a role for your lawful male human  a - an Archeologist c - a Caveman k - a Knight m - a Monk p - a Priest s - a Samurai * - Random q - Quit(end) 8^X@ +--------|$...f@||......+|......||......-.------  Crawlhydra the Digger  Crawlhydra the Digger St:15  Crawlhydra the Digger St:15 Dx:11  Crawlhydra the Digger St:15 Dx:11 Co:11  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8 Lawful Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8 Lawful Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:13(13) Dlvl:1 $:0 HP:13(13) Pw: Dlvl8^XT :1 $:0 HP:13(13) Pw:2(2) Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9  Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Exp:1 Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Exp:1 It is written in the Book of Quetzalcoatl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Quetzalcoatl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Quetzalcoatl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has8^XZ _ come. For the sake of us all: Go bravely with Quetzalcoatl!--More--:^XaS--@|.+.|.--Hello Crawlhydra, welcome to GruntHack! You are a lawful male human Archeologist.--More--;^XZ!I You are lucky! Full moon tonight.<^XQ --------|$...<||....@.+|......||.......-.------   =^X1~ --------|$..f.<||...@..+|......||....... -.------   >^XG--------|$f...<||..@...+|......||....... -.------   You hear bubbling water.>^Xw --------|f....<||.@....+|......||....... -.------   ?^XS 8@fYou displace Seb.--------|....<||.....+|......||....... -.------   You see here 11 gold pieces.@^X E11 gold pieces. St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Lawful  $:11  HP: 13(13)  Pw: 2(2)  AC:9  Exp:1 .f.A^X) Weapons a - an uncursed +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 5 uncursed food rations Tools e - an uncursed +0 pick-axe (alternate weapon; not wielded) f - an uncursed tinning kit (0:40) h - an uncursed sack Gems g - an uncursed touchstone(end) C^Xk D^X--------|.....<||@.....+|..f...||....... -.------   D^X --------|.....<||......+|@....||....... -.------   E^X?--------|.....<||......+|f.....| |@...... -.------   E^X4--------|.....<||......+|......| |f...... -@------  ###    F^X_--------|.....<||......+|.....|.. -.----- #@#   #   F^X L--------|.....<|.....|....|..  -.----- #@f#   #   G^X"-----...<.........  -.----- #@f##  #  #  G^XO -.----- @####  #  #  H^XJ~ -.----- f####  @  #  #`  .|I^XD - ### f  @`  . |.|..|..|...-----I^X$E  -## #  #`-@-|...|.....|.......|.........-----------J^X # #`-.------ --|.@.......||.........||.......... |.........| -----------J^Xu  # #-.------ --|..@......||.........||.......... |.........| -----------K^X<##-.------ --|...@.....||.........||.......... |.........| -----------K^X##-.------ --|....@....||.........||.......... |.........| -----------K^X##-.------ --|.....@...||.........||.......... |.........| -----------K^X #  -.------|--|......@..||.........||.......... |.........| -----------L^XW# # -.------|--|.......@.||.........||.......... |.........| -----------L^X O|-.# # # ## -.------@--|.........||.........||..........|.........|-----------M^X|-.# #  #@ .---|-.....|.......|.........|.........|-----------M^X3 ||.-.-## #   #@# ---|-.......|........| ------M^X G||.-.--## #   @## ---|-......|..| O^Xk; 7What do you want to use or apply? [$aefgh or ?*] O^XRe - an uncursed +0 pick-axe (weapon in hand).--More--Q^XBJa - an uncursed +2 bullwhip (alternate weapon; not wielded).--More--Q^Xd >In what direction do you want to dig? [hyunjb>] R^XYou start digging...You hit the rock with all your might.--#    #    ### ----|-.....--More--R^Xt uYou succeed in cutting away some rock.##   S^X(---###  #  @### ----|-S^X7What do you want to use or apply? [$aefgh or ?*] S^X >In what direction do you want to dig? [hyknjb>] S^X8 You start digging..# You hit the rock with all your might........--- #   #  ####  -----|- --More--T^Xޯ\You succeed in cutting away some rock...T^X..--- #   #  @####  -----|-T^X/o 7What do you want to use or apply? [$aefgh or ?*] T^X >In what direction do you want to dig? [hykunjb>] T^XYou start digging...You hit the rock with all your might.....##   #   `#####   ------|- --More--U^XJ IYou succeed in cutting away some rock.##U^X   # #  # `@##### ------|-V^X0 - ###  @  #  #`###### -.------|- |. V^X{ - ### #  @`##-.----|...|..|..|...-----W^X0d -## #  `-.-|.|..|..|...-----With great effort you move the boulder. -  ##   #  #@`-.-- |... |...|..|...-----W^XyJ  # #  ##@`-.---|..|.W^X    # #  ###@` -.---- ...X^X/---#  #  #  ####@`-.-----..X^X7||.|.-.----####  #  @  #####`##-.------|-..|.| Y^Xq||.|. -.---- ####  #  ##`@f  -----|-...|..| Y^X "||.-.--## #  `@f# ---|-...|..| Z^X---## # `@### ----|-Z^X  ---## # `@f###  -----|-Z^X3   # #  # `@f#### ------|-[^Xz - ### @  #  #`###### -.------|-|[^X,q   - ### f  @`## -.----|.|..|..|...-----\^X^*  - ##  #  f@`-.--|.|..|..|...-----\^XD    # #  #f@` -.---|.|\^X   # #  ###@`-.----]^X---## #  #  ####@`-.-----]^X ` | |.|.-.----####  #  @  #####`## -.------|-..|.| ]^X o||.|.-.----####  #  ##`@h .-----|-- ...|..| ^^X||.-.-## #  ` --|-- ...|..| With great effort you move the boulder.  ||.-.--## #  `@h# .---|-- ....|..| ^^Xt: ---## # `@### ----|-- .._^X---## # `@#### -----|-- .._^Xh    # #  # `@##### ------|-- ...`^X - ### @  #  #`###### -.------|-- |..`^X  - ### #  #  #`@##### -.------|-- |a^Xn:"   # # # `#@h### ------|-- ...a^X Pick an object.a^X b^X5h a humanoid (dwarf)--More--b^X You see on the dwarf:  Armor ('[') a - a hooded cloak (being worn) Tools ('(') b - a pick-axe (weapon in hand)(end) d^X#We^X7What do you want to use or apply? [$aefgh or ?*] e^XOPa - an uncursed +2 bullwhip (weapon in hand).--More--e^X Je - an uncursed +0 pick-axe (alternate weapon; not wielded).--More--f^XȆ In what direction? f^X/ VYou wrap your bullwhip around the dwarf's pick-axe.--More--g^XCNYou yank the pick-axe from the dwarf's hand!..h^X2_DWhat do you want to use or apply? [$aefgh or ?*] h^Xro Pe - an uncursed +0 pick-axe (weapon in hand).--More--i^X}Ja - an uncursed +2 bullwhip (alternate weapon; not wielded).--More--i^X =In what direction do you want to dig? [ykunjb>] j^XSYou begin bashing monsters with your pick-axe.You kill the dwarf! St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Lawful  $:11 HP: 13(13)  Pw: 2(2)  AC:9  Exp:1   %..l^X3)---##  # `##@### ------|-- There are several objects here..m^XDThere is a dwarf corpse here; eat it? [ynq] (n) n^XN yThis dwarf corpse tastes terrible!      .... ..... ...You hear some noises. St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Lawful  $:11 HP: 13(13)  Pw: 2(2)  AC:9  Exp:1  Satiated  #  ..--More--p^XsYou finish eating the dwarf corpse.##..q^X Things that are here: a whistle a hooded cloak 20 rocks a yellowish brown gem a pick-axe--More--s^X! Nt^Xp-There are several objects here.--More--t^X[ EWhat kinds of thing do you want to pick up? [([* aA:m] u^X!mu^X  Pick up what?  Armor ('[') a - a hooded cloak Tools ('(') b - a whistle c - a pick-axe Gems ('*') d - 20 rocks e - a yellowish brown gem(end) w^X7+x^XTc+x^Xȉ +y^X -z^XA +{^X$i - a hooded cloak.j - a whistle.k - a yellowish brown gem.d# |^X# |^XR4 r|^XA ub}^Xs7What do you want to rub? [g or ?*] }^X=@What do you want to rub on the stone? [- k or ?*] }^X8ok - a worthless piece of yellowish brown glass.The jackal bites! St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Lawful  $:11 HP: 12(13)  Pw: 2(2)  AC:9  Exp:1  Satiated ~^X;What do you want to drop? [$a-k or ?*] ~^XVJYou drop a worthless piece of yellowish brown glass.^Xw You miss the jackal.The jackal bites! St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Lawful  $:11 HP: 10(13)  Pw: 2(2)  AC:9  Exp:1  Satiated   ^X}JYou kill the jackal! St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Lawful  $:11 HP: 10(13)  Pw: 2(2)  AC:9  Exp:1  Satiated %^X 9---##  #  `##*@## ------|-- You see here a jackal corpse.  ^Xy---##  # `##@%## ------|--  Things that are here: a worthless piece of yellowish brown glass 20 rocks a pick-axe--More--^Xf W St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Lawful  $:11 HP: 11(13)  Pw: 2(2)  AC:9  Exp:1  Satiated ..^X4---## # `#@*## ------|-- ..^X"   # #  # `@#*##  ------|-- ..^X]~, - ### @  #  #`##*## -.------|-- |..^X% - ### #   @`## -.----|.|..|...|....-----^X#  -## #  `-.-|.|..|..|...-----With great effort you move the boulder. - ##  #  #@`-.--|.|..|...|....-----^X̄  # #  ##@`-.---|.|..^X  #  #   ###@`-.----..^X >---## #  #  ####@`-.----- Things that are here: a worthless piece of yellowish brown glass 20 rocks a pick-axe--More--^X N..^X9V||.|.-.----####  #  @  ####*`##-.------|-....|.| ^X||.|.-.----####   #  #*`@# -----|-- .....|..| ^Xy n||.-.--## #  `@## ---|-- ...|..| You see here a jackal corpse...^XQDV---## # `@%## ----|--  Things that are here: a worthless piece of yellowish brown glass 20 rocks a pick-axe--More--^Xh..^XU--- ##  # `@*## -----|-- ...^X   # #  # `@#*## ------|-- ..^XS - ### @  #  #`##*## -.------|-- |^X  -  ### #  @`##-.----|....|..|..|...-----^X - ##  #  #@`-f--|..|..|..|...-----^X   # #  ##@`-.---|.|^Xh    # #  ###@`-.----^X >---## #  #  ####@`-.----- Things that are here: a worthless piece of yellowish brown glass 20 rocks a pick-axe--More--^X& J##^X0I St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Lawful  $:11 HP: 12(13)  Pw: 2(2)  AC:9  Exp:1  Satiated ||.|.-.----####  #  @  ####*`##-.------|-..|.| ^X||. |. -.----####  #  ##*`@# -----|-- ...|..| ^Xs W||.-.-## #  `# --|-- ...|..| You hear a monster behind the boulder.I--More--^X4Perhaps that's why you cannot move it.^XPh||.|.-.----####  @  #*`## -----|-- ...|..| ^Xce||.|.-.----####  #  #*`@# -----|-- ...|..| ^Xd||.-.-## #  `# --|-- ...|..| With great effort you move the boulder.||.-.--## #  `@## ---|-- ...|..| You see here a jackal corpse. #^Xc --# #  `## ---|-- You hear a monster behind the boulder.I--More--^Xo4Perhaps that's why you cannot move it.^XiO||.-.--## #  #`%@# ---|-- ...|..| ^X b||.-.--## #  `@## ---|-- ...|..| You see here an off-color jackal corpse.^XV---## # `@%## ----|--  Things that are here: a worthless piece of yellowish brown glass 20 rocks a pick-axe--More--^X s  ###^Xc---### # #`@*## -----|-- ^X     ## #  # `@#*## ------|-- ^XW - f## @  #  #`##*## -.------|-- |^X  - ### f  @`##-.----|.|..|..|...-----^X{2   - ##  #  f@`-.--|.|..|..|...-----^X  # #  #f@`-.---|.|^Xc   # #  ##f@`-.----^X4>---## #  #  ####@`-.----- Things that are here: a worthless piece of yellowish brown glass 20 rocks a pick-axe--More--^X%   #f^X/IJ||.|.-.----####  #  @  ####f`##-.------|-..|.| ^X r||. |.-.----####  #  #*`@# -----|-- ...|..| ^XZW||.-.-## #  `# --|-- ...|..| You hear a monster behind the boulder.I--More--^X 4Perhaps that's why you cannot move it.^X`||.|.-.----####  @  #*`## -----|-- ...|..| ^X-||.|.-.----####  #  #  ###f@`##-.------|-..|.|  Things that are here: 20 rocks a pick-axe--More--^X}#Seb drops a worthless piece of yellowish brown glass.#*^Xpo St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Lawful  $:11 HP: 13(13)  Pw: 2(2)  AC:9  Exp:1  Satiated ||. |. -.----####  #  @  ###**`##-.------|-..|.| ^Xg||.|.-.----#### # #  #**`@# -----|-- ...|..| ^Xx||.-.-## #  `# --|-- ...|..| With great effort you move the boulder.||.-.--## #  `@## ---|-- ...|..| --More--^X,6You see here an off-color jackal corpse.^Xj!---## # `@%## ----|--  Things that are here: 20 rocks a pick-axe--More--^X   ###^X---## # `@*## -----|-- You see here a worthless piece of yellowish brown glass.#^Xt   # #  # `@**## ------|-- ^X -  #### @  #  #`#**## -.------|-- |^X  - #### # # @`#*-.----|.|..|..|...-----^XQ -## #  `-.-|.|..|..|...-----With great effort you move the boulder. -  ##   # # #@`-.--|.|..|..|...-----^XO   # #  ##@`-.---|.|^XL  # #  ###@`-.----You see here a worthless piece of yellowish brown glass.^X\ #  ###`-.----You hear a monster behind the boulder.I--More--^XX 3Perhaps that's why you cannot move it.^X$    #  #   ##@*`-.----^X  - ###  @   ###*`-.----|.|.|^Xa  -.----- #@####  #  #  ###*-.----|.|.|^X W-----...<.........  -.-----  ##@###   # # ##-.-|.|^XO--------|.....<|.....|....|.. -.----- ###@##  #  # #--^X-----|...|..|..|. -.----- ######   #  @   `###---|-..|.| ^Xc d||.|.-.----####  #  `#@# ---f-- ...|..| ^X&Mv||.-.-###  #  `##@# ----- .....|........| ------^Xy e  #    `###@#  ---|-- ....................|---------^X=  #  # `####@# ---|--# ...| .....| ........-----^X       #  ## `#####@#  ---|--#  | |  | ^Xj       #  @# `####### ---|--# | |  | ^X~^  .      # # #@# #######  --#  | |  | ^Xk]b  .    ## #  @ # ### ###### --# | | ^XɋW  . | .###  @# ## #  ### ##### --# | |^X6-------- |.....<| .|......+ |......|  |.......@## -.------ ## ## # # ##    ^Xdp------|.....|......|......|  |......@### -.------ ## ##  ^X--------|.....<||......+|.....@| |.......### -.------ ##  ^X --------|.....<||.....@+|......||.......#-.------ # ^X1NIn what direction? ^X(This door is locked.^X --------|.....<||......+|.....@||.......#-.------ #^Xf;--------|.....<||......+|......|  |.f....@### -.------ ##    ^X=------|.....|......|......|  |..f....@## -.------ ## #  ^X M--|.|...|......|  |......#@# -.------ ##  # # #  ^X  .|......+ |......|  # |....f..##@# -.------ ###  #  ##  ##  ^X: X  .|......+ ### |......|  @ |.......#### -.------ ###  # ## ### # ^Xq<---- ...|  #..+ ##@ | # ###  ### # ####-# |^X\ -------------  |............|<| #@............+.+ ###|............|.| # .......$....|## ----.-------- ##  #  ###-# |^X  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - DECgraphics [false]  k - eight_bit_tty [false]  l - extmenu [false]  m - fixinv [true]  n - help [true]  o - hilite_pet [true]  p - hilite_hidden_stairs [false]  q - hilite_obj_piles [false]  r - IBMgraphics [false] (1 of 5)^X^  a - ignintr [false]  b - lit_corridor [true]  c - lootabc [false]  d - mail [true]  e - menucolors [false]  f - null [true]  g - old_C_behaviour [true]  h - paranoid_hit [false]  i - paranoid_quit [false]  j - paranoid_remove [false]  k - perm_invent [false]  l - pickup_thrown [true]  m - prayconfirm [true]  n - pushweapon [false]  o - quiver_fired [false]  p - rest_on_space [false]  q - safe_pet [true]  r - showborn [false]  s - showexp [false]  t - showbuc [true]  u - showrace [true]  v - showmonrace [true]  w - showscore [false] (2 of 5)^XF> a - showsym [true]  b - silent [true]  c - sortpack [true]  d - sound [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - timed_delay [true]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - win_edge [false]  n - verbose [true]   Compounds (selecting will prompt for new value):  name [Crawlhydra]  role [Archeologist]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Seb] (3 of 5)^X!m  dogname [Trivia Time]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [Agro]  msghistory [20]  pettype [cat]  windowtype [tty]  a - boulder [`]  b - disclose [ni ns na nv ng nc]  c - fruit [fried tofu]  d - menustyle [traditional]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [crawl]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set)   Variable playground locations: (4 of 5)^XG+^X.  Change which disclosure options categories:  i - inventory s - inv. ID state a - attributes v - vanquished g - genocides c - conduct(end) ^X +^X+^X+^X% +^Xc+^Xr+^X/ --.|.+.|.|-- Disclosure options for inventory:  a - Never disclose and don't prompt b - Always disclose and don't prompt c - Prompt and default answer to "No" d - Prompt and default answer to "Yes"(end) _Xv d+ Disclosure options for inv. ID state:  a - Never disclose and don't prompt b - Always disclose and don't prompt c - Prompt and default answer to "No" d - Prompt and default answer to "Yes"(end) _X a+ Disclosure options for attributes:  a - Never disclose and don't prompt b - Always disclose and don't prompt c - Prompt and default answer to "No" d - Prompt and default answer to "Yes"(end) _X3a+ Disclosure options for vanquished:  a - Never disclose and don't prompt b - Always disclose and don't prompt c - Prompt and default answer to "No" d - Prompt and default answer to "Yes"(end) _XG`+ Disclosure options for genocides:  a - Never disclose and don't prompt b - Always disclose and don't prompt c - Prompt and default answer to "No" d - Prompt and default answer to "Yes"(end) _X^+ Disclosure options for conduct:  a - Never disclose and don't prompt b - Always disclose and don't prompt c - Prompt and default answer to "No" d - Prompt and default answer to "Yes"(end) _X;+Crawlhydra the Digger  Crawlhydra the Digger St:15  Crawlhydra the Digger St:15 Dx:11  Crawlhydra the Digger St:15 Dx:11 Co:11  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8 Lawful Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8 Lawful Dlvl:1  Dlvl:1 $:11  Dlvl:1 $:11 HP: Dlvl:1 $:11 HP:13(13) Dlvl:1 $:11 HP:13(13) Pw: Dlvl:1 $:11 HP:13(13) Pw:2(2) Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9  Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9 Exp:1 Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9 Exp:1 Satiated Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9 Exp:1 Satiated---------------------  |............|_X5<|.....<| #@............+|......+ ###|............||......| # .......$....||.......#### ----.---------.------### ###### # ########*`########-.------|--#|.........||.........||..........|.........|-----------_X Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - DECgraphics [false]  k - eight_bit_tty [false]  l - extmenu [false]  m - fixinv [true]  n - help [true]  o - hilite_pet [true]  p - hilite_hidden_stairs [false]  q - hilite_obj_piles [false]  r - IBMgraphics [false] (1 of 5)_X% a - ignintr [false]  b - lit_corridor [true]  c - lootabc [false]  d - mail [true]  e - menucolors [false]  f - null [true]  g - old_C_behaviour [true]  h - paranoid_hit [false]  i - paranoid_quit [false]  j - paranoid_remove [false]  k - perm_invent [false]  l - pickup_thrown [true]  m - prayconfirm [true]  n - pushweapon [false]  o - quiver_fired [false]  p - rest_on_space [false]  q - safe_pet [true]  r - showborn [false]  s - showexp [false]  t - showbuc [true]  u - showrace [true]  v - showmonrace [true]  w - showscore [false] (2 of 5) _X> a - showsym [true]  b - silent [true]  c - sortpack [true]  d - sound [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - timed_delay [true]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - win_edge [false]  n - verbose [true]   Compounds (selecting will prompt for new value):  name [Crawlhydra]  role [Archeologist]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Seb] (3 of 5) _Xj dogname [Trivia Time]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [Agro]  msghistory [20]  pettype [cat]  windowtype [tty]  a - boulder [`]  b - disclose [yi -s na -v -g nc]  c - fruit [fried tofu]  d - menustyle [traditional]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [crawl]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set)   Variable playground locations: (4 of 5)9_XO +;_Xc> a - showsym [true]  b - silent [true]  c - sortpack [true]  d - sound [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - timed_delay [true]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - win_edge [false]  n - verbose [true]   Compounds (selecting will prompt for new value):  name [Crawlhydra]  role [Archeologist]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Seb] (3 of 5)<_XM  Change which disclosure options categories:  i - inventory s - inv. ID state a - attributes v - vanquished g - genocides c - conduct(end) >_X1+>_X"--.|.+.|.|-- Disclosure options for inv. ID state:  a - Never disclose and don't prompt b - Always disclose and don't prompt c - Prompt and default answer to "No" d - Prompt and default answer to "Yes"(end) A_X6+Crawlhydra the Digger  Crawlhydra the Digger St:15  Crawlhydra the Digger St:15 Dx:11  Crawlhydra the Digger St:15 Dx:11 Co:11  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8 Lawful Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8 Lawful Dlvl:1  Dlvl:1 $:11  Dlvl:1 $:11 HP: Dlvl:1 $:11 HP:13(13) Dlvl:1 $:11 HP:13(13) Pw: Dlvl:1 $:11 HP:13(13) Pw:2(2) Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9  Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9 Exp:1 Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9 Exp:1 Satiated Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9 Exp:1 Satiated---------------------  |............|A_XN|.....<| #@............+|......+ ###|............||......| # .......$....||.......#### ----.---------.------### ###### # ########*`########-.------|--#|.........||.........||..........|.........|-----------C_X Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - DECgraphics [false]  k - eight_bit_tty [false]  l - extmenu [false]  m - fixinv [true]  n - help [true]  o - hilite_pet [true]  p - hilite_hidden_stairs [false]  q - hilite_obj_piles [false]  r - IBMgraphics [false] (1 of 5)c_XM a - ignintr [false]  b - lit_corridor [true]  c - lootabc [false]  d - mail [true]  e - menucolors [false]  f - null [true]  g - old_C_behaviour [true]  h - paranoid_hit [false]  i - paranoid_quit [false]  j - paranoid_remove [false]  k - perm_invent [false]  l - pickup_thrown [true]  m - prayconfirm [true]  n - pushweapon [false]  o - quiver_fired [false]  p - rest_on_space [false]  q - safe_pet [true]  r - showborn [false]  s - showexp [false]  t - showbuc [true]  u - showrace [true]  v - showmonrace [true]  w - showscore [false] (2 of 5)c_X> a - showsym [true]  b - silent [true]  c - sortpack [true]  d - sound [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - timed_delay [true]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - win_edge [false]  n - verbose [true]   Compounds (selecting will prompt for new value):  name [Crawlhydra]  role [Archeologist]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Seb] (3 of 5)d_XJ dogname [Trivia Time]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [Agro]  msghistory [20]  pettype [cat]  windowtype [tty]  a - boulder [`]  b - disclose [yi +s na -v -g nc]  c - fruit [fried tofu]  d - menustyle [traditional]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [crawl]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set)   Variable playground locations: (4 of 5)u_X > a - showsym [true]  b - silent [true]  c - sortpack [true]  d - sound [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - timed_delay [true]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - win_edge [false]  n - verbose [true]   Compounds (selecting will prompt for new value):  name [Crawlhydra]  role [Archeologist]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Seb] (3 of 5)y_XAH  a - ignintr [false]  b - lit_corridor [true]  c - lootabc [false]  d - mail [true]  e - menucolors [false]  f - null [true]  g - old_C_behaviour [true]  h - paranoid_hit [false]  i - paranoid_quit [false]  j - paranoid_remove [false]  k - perm_invent [false]  l - pickup_thrown [true]  m - prayconfirm [true]  n - pushweapon [false]  o - quiver_fired [false]  p - rest_on_space [false]  q - safe_pet [true]  r - showborn [false]  s - showexp [false]  t - showbuc [true]  u - showrace [true]  v - showmonrace [true]  w - showscore [false] (2 of 5)_X=  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - DECgraphics [false]  k - eight_bit_tty [false]  l - extmenu [false]  m - fixinv [true]  n - help [true]  o - hilite_pet [true]  p - hilite_hidden_stairs [false]  q - hilite_obj_piles [false]  r - IBMgraphics [false] (1 of 5)_X a - ignintr [false]  b - lit_corridor [true]  c - lootabc [false]  d - mail [true]  e - menucolors [false]  f - null [true]  g - old_C_behaviour [true]  h - paranoid_hit [false]  i - paranoid_quit [false]  j - paranoid_remove [false]  k - perm_invent [false]  l - pickup_thrown [true]  m - prayconfirm [true]  n - pushweapon [false]  o - quiver_fired [false]  p - rest_on_space [false]  q - safe_pet [true]  r - showborn [false]  s - showexp [false]  t - showbuc [true]  u - showrace [true]  v - showmonrace [true]  w - showscore [false] (2 of 5)_X> a - showsym [true]  b - silent [true]  c - sortpack [true]  d - sound [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - timed_delay [true]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - win_edge [false]  n - verbose [true]   Compounds (selecting will prompt for new value):  name [Crawlhydra]  role [Archeologist]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Seb] (3 of 5)_X(  dogname [Trivia Time]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [Agro]  msghistory [20]  pettype [cat]  windowtype [tty]  a - boulder [`]  b - disclose [yi +s na -v -g nc]  c - fruit [fried tofu]  d - menustyle [traditional]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [crawl]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set)   Variable playground locations: (4 of 5)_Xu hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)_X۳Crawlhydra the Digger  Crawlhydra the Digger St:15  Crawlhydra the Digger St:15 Dx:11  Crawlhydra the Digger St:15 Dx:11 Co:11  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8  Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8 Lawful Crawlhydra the Digger St:15 Dx:11 Co:11 In:16 Wi:14 Ch:8 Lawful Dlvl:1  Dlvl:1 $:11  Dlvl:1 $:11 HP: Dlvl:1 $:11 HP:13(13) Dlvl:1 $:11 HP:13(13) Pw: Dlvl:1 $:11 HP:13(13) Pw:2(2) Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9  Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9 Exp:1 Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9 Exp:1 Satiated Dlvl:1 $:11 HP:13(13) Pw:2(2) AC:9 Exp:1 Satiated---------------------  |............||.....<| #@............_Xu[m+|......+ ###|............||......| # .......$....||.......#### ----.---------.------### ###### # ########*`########-.------|--#|.........||.........||..........|.........|-----------_XReally save? [yn] (n) _Xet ?ySaving...Be seeing you...