ŊZU Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-19.12:39:33.ttyrec Time: (1519043973) Mon Feb 19 12:39:33 2018 ŊZgW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ŊZhŊZR###(0q(B@(0q(B(0x~~(B@(0~(B(0x~~~~~~(B+(0~~~~~~~~(B(0x~~~~~~~~~x(B(0mqqqk~lqqqj(B(0qj(BŊZ[Coolfrog the Survivor ] St7 Dx6 Co7 In7 Wi9 Ch5 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt158/800 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.ŊZ--More--ŊZl IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--ŊZa ŊZEb=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ŊZ ŊZƴMessage of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--ŊZW%& ŊZ7&W[Coolfrog the Survivor ] St7 Dx6 Co7 In7 Wi9 Ch5 AnaWraFemCha S1  12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt158/800 T1 The moon is waxing tonight.ŊZ ŊZ =Beware, there will be no return! Still climb? [yn] (n) ŊZy[Coolfrog the Survivor  12(12)  Pw 3(3) ŊZR###(0q(B@(0q(B(0x~~(B@(0~(B(0x~~~~~~(B+(0~~~~~~~~(B(0x~~~~~~~~~x(B(0mqqqk~lqqqj(B(0qj(BŊZLt[Coolfrog the Survivor ] St7 Dx6 Co7 In7 Wi9 Ch5 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt158/800 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ŊZV n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} Comestibles i - % 19 uncursed pills {0} j - % an invisible uncursed pill {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0} n - ?ŊZ 0 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (2:10) {0}(end) ŊZƬ ( [Coolfrog the Survivor ] St7 Dx6 Co7 In7 Wi9 Ch5 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt158/800 T1 ŊZ 4Do you want to see your attributes? [ynq] (n) ŊZ% nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: warning. You could not have this property extrinsically: fear resistance. You could not have this property intrinsically: stealth. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 6. Wand identification only worked 3 times out of 20. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 155. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 70% chance. Monsters only dropped their equipment with 84% chance. Scroll drop chance was reduced to 72%. Potion drop chance was reduced to 88%. Monster death drops spawned with only 97% chance. The following skill could not be trŊZK% ained at all: attack spells. The following skill was trained at half the usual rate: two-handed weapons. The following skill was trained at one fifth the usual rate: spear. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: bow. The following skill was limited to expert proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: scimitar (turn 23). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 26286. Monster spawn increase had reached its maximum at turn 68062. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 14365722. The monster class that cannot be genocided was blob. The monster class that was spawned more often: human or elf (freq bonus 2). The monster species that wŊZ{% as spawned more often: giant item trove (freq bonus 16). The monster species that was spawned more often: winged kraken lichatrice (freq bonus 16). The monster species that was spawned more often: ice bear cub (freq bonus 30). The monster species that was spawned more often: undead stargazer (freq bonus 15). The monster species that was spawned more often: totally bad warp patch (freq bonus 12). The monster species that was spawned more often: venom grue (freq bonus 10). The monster species that was spawned more often: Lara (freq bonus 8). The monster species that was spawned more often: stagnate refraining (freq bonus 6). --More--ŊZk The monster species that was spawned more often: baby voltigore (freq bonus 12). The monster species that was spawned more often: amnesia lich (freq bonus 28). The monster species that was spawned more often: actual monster generator (freq bonus 4). The monster species that was spawned more often: confused bitch (freq bonus 10). The monster species that was spawned more often: teleretriever (freq bonus 6). The monster species that was spawned more often: karmic fungus (freq bonus 21). The monster species that was spawned more often: dire half-dragon bone-eating saltwater werepiranha (freq bonus 12). The monster species that was spawned more often: kerrisin (freq bonus 18). The monster species that was spawned more often: high stalk (freq bonus 24). The monster species that was spawned more often: nexus force fungus (freq bonus 8). The monster species that was spawned more often: false accretion (freq bonus 4). The monster species tŊZ hat was spawned more often: great karmic wyrm (freq bonus 8). The monster trait that was more common: monsters whose attacks dim you (freq bonus 8). The monster trait that was more common: monsters that squeek (freq bonus 12). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4). The monster trait that was more common: monsters whose attacks numb you (freq bonus 4). The monster trait that was more common: monsters with seduction dialogue (freq bonus 2). The monster trait that was more common: monsters that can teleport (freq bonus 2). The monster trait that was more common: monsters that can cast spells (freq bonus 1). The monster species that was never randomly spawned: red worm. The monster species that was never randomly spawned: torment worm. The monster species that was never randomly spawned: cincture snatching. The monster species that was never randomly spawned: cursed force patŊZ ch. The monster species that was never randomly spawned: stalking venom lichen. The monster species that was never randomly spawned: ogre berserker. The monster species that was never randomly spawned: cave fisher. The monster species that was never randomly spawned: blank fungus. The monster species that was never randomly spawned: large gem trove. The monster species that was never randomly spawned: blemmye. The RNG hath decreed that this item was never generated: horn of plenty (horn). The RNG hath decreed that this item was never generated: speed monster (brass). The RNG hath decreed that this item was never generated: straw hat ((null)). The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal). The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope). The RNG hath decreed that this item was never generated: clairvoyance (luminescent). ŊZ JThe RNG hath decreed that this item was never generated: chemistry space axe ((null)). The RNG hath decreed that this item was never generated: baked sweet potato ((null)). The RNG hath decreed that this item was never generated: berserk (immortal). The RNG hath decreed that this item was never generated: fire helmet (red helmet). The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 28). The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 193). The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 25). --More--ŊZ@ The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 59). The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 33). The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 23). The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 17). The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 3). The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 6). The RNG hath decreed that this item waŊZ s generated more often: morning star ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 3). The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 9). The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 2). The RNG hath decreed that this item was always generated cursed: immobility (motile). The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak). The RNG hath decreed that this item was always generated cursed: cŊZ hocolate ((null)). The RNG hath decreed that this item was always generated cursed: clouds (VOLARE). The RNG hath decreed that this item was always generated cursed: cancellation (sparkly). The RNG hath decreed that this item was always generated cursed: good night (wish parser). The RNG hath decreed that this item was always generated cursed: extra healing (puce). The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)). The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots). The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM). The RNG hath decreed that this trap was always invisible: wrapover trap. The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 4). Next attribute increase check would have come at turn 531. Strength training was 0. Dexterity training was 0. Wisdom traininŊZ g was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You were prevented from having fear resistance (0). You were prevented from having warning (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. --More--ŊZS You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (518). You survived. --More--ŊZ \###(0q(B@(0q(B(0x~~(B@(0~(B(0x~~~~~~(B+(0~~~~~~~~(B(0x~~~~~~~~~x(B(0mqqqk~lqqqj(B(0qj(BŊZf h[Coolfrog the Survivor ] St7 Dx6 Co7 In7 Wi9 Ch5 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt158/800 T1 Do you want to see your discoveries? [ynq] (n) ŊZ>~ n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (geek cloak) Scrolls ? scroll of healing (PROR PERPERCA) ? scroll of mana (A EE EEE III OOOOO YYYYYY OOOOOOO) ? scroll of phase door (FOURKS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK ? scroll of standard id (XIAO CAOMEI WO DE BAOBEI) ? scroll of cure (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) Spellbooks + spellbook of passwall (appearing) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of veŊZ}~ nom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ŊZ 6 [Coolfrog the Survivor ] St7 Dx6 Co7 In7 Wi9 Ch5 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt158/800 T1 ŊZ @Do you want an account of creatures vanquished? [ynq] (n) ŊZhg Gn Vanquished creatures:  0 millipedes (1 created) 0 yellow molds (1 created) 0 jedis (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ŊZd ŊZ 1Do you want to see your conduct? [ynq] (n) ŊZWn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ŊZŊZVGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 1 point, and 1 piece of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--ŊZ  ŊZ ŊZ>Since you escaped early, the score list will not be checked.